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Tchounikine, Pierre – International Journal of Computer-Supported Collaborative Learning, 2019
This squib continues the ongoing conversation about the direction and future of CSCL, initiated by Wise and Schwarz ("International Journal of Computer-Supported Collaborative Learning," "12," 423-467, 2017) and the ijCSCL editors. It argues that CSCL should take an emancipatory perspective to learners' agency and its…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Student Empowerment, Student Participation
Asfour, Ali; Zain, Samer; Salleh, Norsaremah; Grundy, John – International Journal of Technology in Education and Science, 2019
Agile development methods have been proposed as a natural fit for mobile app development contexts. Despite many studies addressing the adoption of agile methods for traditional web and desktop applications, there is a lack of studies of how mobile app development teams can adopt agile methods and the challenges they are facing. Our study explores…
Descriptors: Computer Software, Case Studies, Guidance, Quality Assurance
Klein, Carrie; Lester, Jaime; Nguyen, Thien; Justen, Abigail; Rangwala, Huzefa; Johri, Aditya – Journal of Educational Technology Systems, 2019
An instrumental case study was conducted at a large, public research university in the mid-Atlantic region of the United States to understand undergraduate use of learning analytics dashboard (LAD) interventions. Eighty-one undergraduate students participated in focus groups. Scenario-based questions, modeled on current and future LAD…
Descriptors: Learning Analytics, Undergraduate Students, Computer Uses in Education, Computer Interfaces
Acharya, Sushil; Manohar, Priyadarshan A.; Wu, Peter Y. – Information Systems Education Journal, 2019
Software Verification and Validation (SV&V) is proven to be an effective approach to ensure software quality. Yet it is not commonly deployed in industry practices. We started a project intent on building a sustainable community skilled in SV&V. The fundamental objective is the transformation of undergraduate education in software…
Descriptors: Computer Science Education, Computer Software, Undergraduate Study, School Business Relationship
Bos, Andreia S.; Herpich, Fabrício; Kuhn, Igor; Guarese, Renan L. M.; Tarouco, Liane M. R.; Zaro, Milton A.; Pizzato, Michelle; Wives, Leandro – Journal of Educational Computing Research, 2019
In the course of a teaching and learning process, different cognitive skills are required for a student. Attention is an important variable to be measured, since it plays a fundamental role in the accumulation of information with the stimulus of the learner's memory in the course of the assimilation of knowledge. The purpose of this article is to…
Descriptors: Educational Technology, Attention, Computer Simulation, Simulated Environment
João, Piedade; Nuno, Dorotea; Fábio, Sampaio Ferrentini; Ana, Pedro – Education Sciences, 2019
In the last few years, it has been pointed out that teaching programming is a strong strategy to develop pupils' competences in computational thinking (CT). In the Portuguese context, the curriculum changes in 2018 made programming and CT compulsory for every pupil in primary and secondary education. Nowadays, there is an information and…
Descriptors: Computer Oriented Programs, Programming, Computer Science Education, Student Teachers
Su, Jun; Wang, Weiguo; Wang, Xu; Song, Feng – Physics Teacher, 2019
Gravitational lensing is an interesting phenomenon in astronomy and is most typically given rise to by galaxies. The majority of the matter in a galaxy is thought to be dark matter, and the galactic gravitational lensing effect is mainly caused by dark matter halos. In gravitational lensing-related demonstrations in physics education, the feet of…
Descriptors: Computer Simulation, Computer Peripherals, Printing, Science Instruction
Todino, Michele Domenico; Sibilio, Maurizio – Research on Education and Media, 2019
Nowadays, in many Italian and European universities, teachers' training includes one or more examinations related to new didactic methodologies and practices. The topic of this paper is how it is possible to realize a new video analysis laboratory as a didactic and research "tool" for teachers' training at the University of Salerno that…
Descriptors: Video Technology, Teacher Education Programs, Teaching Methods, Learning Processes
Leith, Murray; Boyle, Liz; Sim, Duncan; van der Zwet, Arno; Scott, Graham; Jimoyiannis, Athanassios; Jandric, Petar; Hauge, Jannicke Baalsrud; Sultana Tany, Nadera; Hummel, Hans – Open Review of Educational Research, 2019
This article focuses on the early stages of an international project on gamifying national identity. It examines the production of the content required for developing a sophisticated and engaging approach to pedagogical innovation in education, through game-based learning. This will encourage individuals to think about both European and national…
Descriptors: Educational Games, Foreign Countries, Self Concept, Teaching Methods
Sahin, Muhittin – International Journal of Assessment Tools in Education, 2019
Assessments are conducted to determine the effectiveness of learning. One type of these assessments are formative assessment, which aims to fill the gap between the learner's present situation and the desired situation by giving feedback to learners. For this purpose, Classroom Response Systems can be used in large groups. Paper-based tests,…
Descriptors: Audience Response Systems, Formative Evaluation, College Freshmen, Student Attitudes
Chen, Chen; Haduong, Paulina; Brennan, Karen; Sonnert, Gerhard; Sadler, Philip – Computer Science Education, 2019
Background and Context: The relationship between novices' first programming language and their future achievement has drawn increasing interest owing to recent efforts to expand K-12 computing education. This article contributes to this topic by analyzing data from a retrospective study of more than 10,000 undergraduates enrolled in introductory…
Descriptors: Computer Science Education, Programming Languages, College Students, Computer Attitudes
Bawa, Papia – Journal of Educational Technology Systems, 2019
Today, there is growing interest in digital game-based learning due to the increase in the variety of educational and commercial games available. The literature indicates that digital educational games are effective at keeping learners engaged. This study examines the use of a digital educational game called Kahoot and supports the hypothesis that…
Descriptors: Educational Technology, Educational Games, Computer Assisted Instruction, Teaching Methods
Song, S. H.; Antonelli, Marco; Fung, Tony W. K.; Armstrong, Brandon D.; Chong, Amy; Lo, Albert; Shi, Bertram E. – IEEE Transactions on Education, 2019
Contribution: A systematic approach to MATLAB problem design and automated assessment is described, based on the experience working with the MATLAB server provided by MathWorks and integrated with the edX massive online open class (MOOC) platform. Background: New technologies, such as MOOCs, provide innovative methods to tackle new challenges in…
Descriptors: Programming Languages, Online Courses, Engineering Education, Experiential Learning
Altun Turker, Yasemin; Baynal, Kasim; Turker, Turgay – Turkish Online Journal of Distance Education, 2019
Distance Education has become an important educational model with the development of information and communication technologies in the world. It has also become increasingly used model in Turkey. In our country, the number of universities and educational organizations offering distance education programs increase day by day. Distance education is…
Descriptors: Integrated Learning Systems, Distance Education, Computer Software Evaluation, Evaluation Methods
Putney, Jennifer M.; Levine, Adele A.; Collin, Cali-Ryan; O'Brien, Kimberly H. M.; Mountain-Ray, Shannon; Cadet, Tamara – Journal of Social Work Education, 2019
Given the workforce shortage of adequately trained behavioral health professionals, schools of social work are ideally positioned to teach empirically supported treatments for preventing and reducing substance use, specifically, screening and brief interventions. Traditionally, opportunities to practice screening and brief intervention skills…
Descriptors: Intervention, Substance Abuse, Social Work, Program Implementation

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