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Gunwant, Shilpa; Pande, Jeetendra; Bisht, Raj Kishor – Journal of Learning for Development, 2022
The continual evolution of employment opportunities in the present industrial era has raised the need for career-long expert advice. Similar to other fields, thankfully technology has come to our rescue in the area of career guidance also. This paper presents a systematic review of Expert Systems (ES) developed for career guidance, course…
Descriptors: Career Guidance, Technology Uses in Education, Artificial Intelligence, Distance Education
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Carreon, Adam; Smith, Sean – Interdisciplinary Journal of Problem-based Learning, 2022
This article presents a conceptual understanding of how the powerful digital tool of augmented reality (AR) can be used for enhancing inquiry-based learning lessons (IBLLs). With an increased reliance on technology following the COVID-19 pandemic, reduced teacher preparation time, and a need to provide students with alternative student-centered…
Descriptors: Computer Simulation, Educational Technology, Inquiry, Experiential Learning
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Lemay, David John; Doleck, Tenzin; Brinton, Christopher G. – International Review of Research in Open and Distributed Learning, 2022
Online discussion research has mainly been conducted using case methods. This article proposes a method for comparative analysis based on network metrics such as information entropy and global network efficiency as more holistic measures characterizing social learning group dynamics. We applied social learning optimization analysis of networks…
Descriptors: Socialization, Social Networks, Network Analysis, Computer Mediated Communication
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van Dijke-Droogers, Marianne; Drijvers, Paul; Bakker, Arthur – International Journal of Science and Mathematics Education, 2022
This paper comprises the results of a design study that aims at developing a theoretically and empirically based learning trajectory on statistical inference for 9th-grade students. Based on theories of informal statistical inference, an 8-step learning trajectory was designed. The trajectory consisted of two similar four step sequences: (1)…
Descriptors: Grade 9, Learning Trajectories, Computer Simulation, Visualization
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Markopoulos, Christos; Bruck, Patrick; Petta, Koralia – Journal of Mathematics Education at Teachers College, 2022
This paper examines Grade 6 students' thinking about geometrical solids and their properties in the context of a computer-based task. The main focus is to explore how students interact with a number of tasks based on the dynamic transformation of computer-based representations of 3D solids in a geometry classroom with the aid of a Dynamic…
Descriptors: Thinking Skills, Visual Aids, Geometric Concepts, Grade 6
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Langdon, Jonathan – Education as Change, 2022
Social movements are at the forefront of fighting for another world as conceptualised through Arundhati Roy's portal. COVID-19 and state measures imposed to contend with it have severely impacted not only the activism of movements, but also their capacity to learn. Translocal social movement learning offers one way in which such learning can…
Descriptors: Social Change, COVID-19, Pandemics, Foreign Countries
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Roldan, Wendy; Lee, Kung Jin; Nguyen, Kevin; Berhe, Lia; Yip, Jason – ACM Transactions on Computing Education, 2022
Large-scale disparities in computing exist for many youth of color. Learning in informal settings can increase the participation of youth in computing; however, computing education programs have typically been developed by adults for youth. We argue computing education can contribute toward decolonization by directly involving youth from…
Descriptors: Educational Change, Computer Science Education, Electronic Learning, Design
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Drljevic, Neven; Boticki, Ivica; Wong, Lung-Hsiang – British Journal of Educational Technology, 2022
This paper presents the results of a study into the different facets of student engagement during interactive augmented reality experiences presented on individual tablet computers to students in early primary school. The study was conducted as part of a pilot research project "SCOLLAm," researching various approaches to learning with…
Descriptors: Learner Engagement, Computer Simulation, Educational Technology, Handheld Devices
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Shreiner, Tamara L.; Guzdial, Mark – British Journal of Educational Technology, 2022
In this study, support for teaching data literacy in social studies is provided through the design of a pedagogical support system informed by participatory design sessions with both pre-service and in-service social studies teachers. It provides instruction on teaching and learning data literacy in social studies, examples of standards-based…
Descriptors: Computer Assisted Instruction, Information Literacy, Data, Statistics Education
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Kim, Hyojung; So, Hyo-Jeong; Park, Ju-Yeon – Educational Technology & Society, 2022
The goal of this study was to examine the effect of engaging students in socially engaged art (SEA) education to create 3D virtual worlds for fostering creative problem-solving (CPS) skills. The study was conducted with 135 students (aged 16) of boys' high school in Korea who participated in the SEA program through four stages: Stage 1-…
Descriptors: Learner Engagement, Art Education, Computer Simulation, Creative Thinking
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Canaslan-Akyar, Begüm; Sungur, Semra – Turkish Journal of Education, 2022
This study aimed to examine self-regulation skill of 4-6-year-old children regarding digital media usage. The data were collected through the questionnaire, which includes self-regulation skills of 4-6-year-old Children (Mother Form), and the demographic information section was filled by 911 volunteer mothers who live in Turkey. Children's digital…
Descriptors: Foreign Countries, Preschool Children, Handheld Devices, Telecommunications
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Soutthaboualy, Thongkhane; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2022
The study aims to study the processes of the interactive augmented reality technology via blended instruction lesson on cloud, to design the interactive augmented reality technology via blended instruction lesson on cloud, to develop the interactive augmented reality technology via blended instruction lesson on cloud and to study the results of…
Descriptors: Computer Simulation, Blended Learning, Educational Technology, Undergraduate Students
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Tavares, Paula Correia; Gomes, Elsa Ferreira; Henriques, Pedro Rangel; Vieira, Diogo Manuel – Open Education Studies, 2022
Computer Programming Learners usually fail to get approved in introductory courses because solving problems using computers is a complex task. The most important reason for that failure is concerned with motivation; motivation strongly impacts on the learning process. In this paper we discuss how techniques like program animation, and automatic…
Descriptors: Learner Engagement, Programming, Computer Science Education, Problem Solving
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Toyoda, Ryo; Russo-Abegão, Fernando; Glassey, Jarka – International Journal of Educational Technology in Higher Education, 2022
This article provides a critical review of the current studies in VR-based health and safety training, assessment techniques, training evaluation, and its potential to improve the training evaluation outcomes in various high-risk engineering industries. The results of this analysis indicate the breadth of VR-based applications in training users on…
Descriptors: Computer Simulation, Safety Education, Training, Engineering
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García, Francisca Angélica Monroy; Salguero, Fatima Llamas; Fernández-Sánchez, María Rosa; Carrión del Campo, José Luis – Journal of Educators Online, 2022
This study identifies the knowledge and use of Information and Communications Technologies (ICT) among university students according to their fields of study and gender. The questionnaire was given to 757 students as a nonprobabilistic sample. The results show that no differences exist between the sexes regarding the knowledge or use of ICT, nor…
Descriptors: Information Technology, Educational Technology, College Students, Student Attitudes
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