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Flipped Learning Effect on Classroom Engagement and Outcomes in University Information Systems Class
Meyliana; Sablan, Bruno; Surjandy; Hidayanto, Achmad Nizar – Education and Information Technologies, 2022
How to improve student engagement and educational learning outcomes in the classroom have always been high on a teacher's priority list. Unfortunately, it seems these challenges have become more pronounced in teaching Generation Z. To address these challenges educators are exploring new teaching methodologies such as flipped learning. The authors…
Descriptors: Flipped Classroom, Learner Engagement, Outcomes of Education, Information Systems
Lacey, Gerard; Gozdzielewska, Lucyna; McAloney-Kocaman, Kareena; Ruttle, Jonathan; Cronin, Sean; Price, Lesley – Education and Information Technologies, 2022
Hand hygiene is critical for infection control, but studies report poor transfer from training to practice. Hand hygiene training in hospitals typically involves one classroom session per year, but psychomotor skills require repetition and feedback for retention. We describe the design and independent evaluation of a mobile interactive augmented…
Descriptors: Psychomotor Skills, Learning Theories, Simulated Environment, Hygiene
Blaney, Jennifer M.; Barrett, Julia; Choi, Yoon Ha – New Directions for Community Colleges, 2022
This article discusses transfer pathways to Science, Technology, Engineering, and Mathematics (STEM) degrees and highlights ways in which existing literature on equity in STEM fails to represent transfer student experiences, limiting opportunities to support transfer students and diversify STEM programs. More specifically, we synthesize findings…
Descriptors: STEM Education, College Transfer Students, Sense of Community, Computer Science
Husain, Rusmin; Arifin, Ardian; Cakranegara, Pandu; Victornie, Irnie; Perdana, Indra; Nugroho, Budi Sulistiyo – Cypriot Journal of Educational Sciences, 2022
The purpose of this research was to determine students' satisfaction with the quality of education services in universities in West Kalimantan. The method used in this study is the quantitative research method. The results known after conducting this study is, first, the students' satisfaction to the quality of service of information technology…
Descriptors: Foreign Countries, Student Satisfaction, Educational Quality, College Students
Tafesse, Wondwesen – International Journal of Educational Technology in Higher Education, 2022
With the widespread adoption of social networking sites among college students, discerning the relationship between social networking sites use and college students' academic performance has become a major research endeavor. However, much of the available research in this area rely on student self-reports and findings are notably inconsistent.…
Descriptors: Social Networks, College Students, Computer Software, Academic Achievement
Ortmann, Cecilia – Learning, Media and Technology, 2022
The article seeks to provide new perspectives on the gender gap that characterizes free software, from the review of a series of experiences that have been taking place in Argentina in recent years, which aim at building bridges between free software and feminism. The empirical corpus selected for this work is built upon a series of interviews…
Descriptors: Activism, Feminism, Teaching Methods, Computer Software
Lee, Kyungmee; Fanguy, Mik – British Journal of Educational Technology, 2022
During the coronavirus disease-2019 (COVID-19) pandemic, many universities have adopted online exam proctoring technologies to monitor and control an increasing number of student cheating incidents. Although it looks like a natural and effective solution for a fair assessment of student online learning performance, the authors argue that…
Descriptors: Computer Assisted Testing, Supervision, Educational Innovation, Educational Change
Lee, John S. Y. – ReCALL, 2022
Extracurricular reading is important for learning foreign languages. Text recommendation systems typically classify users and documents into levels, and then match users with documents at the same level. Although this approach can be effective, it has two significant shortcomings. First, the levels assume a standard order of language acquisition…
Descriptors: Second Language Learning, Reading Materials, Computer Assisted Instruction, Second Language Instruction
Liu, Sannyuya; Hu, Tianhui; Chai, Huanyou; Su, Zhu; Peng, Xian – British Journal of Educational Technology, 2022
Studying the networked nature of social and cognitive aspects of learner interactions is the key to understanding how successful collaborative learning occurs in asynchronous online discussion forums (AODFs). Guided by network science and multiplex network analysis, this study compared the differences of network structure and properties between…
Descriptors: Interaction, Computer Mediated Communication, Asynchronous Communication, Interpersonal Communication
Chen, Si; Ouyang, Fan; Jiao, Pengcheng – Journal of Computer Assisted Learning, 2022
Background: Online Collaborative Writing (OCW) has been reported to be useful to improve writing quality in higher education. However, challenges emerge during the collaborative processes, mainly centering on how to sustain active interactions and communications in order to complete a high quality of writing. Objectives: Using the design-based…
Descriptors: Learner Engagement, Computer Mediated Communication, Collaborative Writing, Cooperative Learning
Byman, Jenny; Kumpulainen, Kristiina; Wong, Chin-Chin; Renlund, Jenny – Literacy, 2022
In this study, we investigate how digital storying creates opportunities for children to attend to their emotional experiences in and about nature. Following relational ontology and socio-cultural theorising, we focus our analysis on the temporal-spatial entanglements of children's emotional experiences. Our inquiry draws on a case study of two…
Descriptors: Emotional Experience, Physical Environment, Story Telling, Children
Tsai, Chun-Yen; Shih, Wen-Ling; Hsieh, Fu-Pei; Chen, Yun-An; Lin, Chien-Liang – International Journal of Educational Technology in Higher Education, 2022
The purpose of this research was to design a course based on the design-based learning (DBL) model to improve undergraduates' web design skills, and to explore the differences in learning effectiveness of students with different levels of knowledge integration. The quasi-experimental design was adopted in this study. Ninety-two participants…
Descriptors: Teaching Methods, Design, Undergraduate Students, Web Sites
Sanchez, Diana R.; Nelson, Tristan; Kraiger, Kurt; Weiner, Erik; Lu, Yucheng; Schnall, Jasmine – International Journal of Training and Development, 2022
Game-based training research has produced various definitions and measures for learner motivation. Inconsistent findings on learner motivation may have contributed to the misapplication of one type of motivation to explain another; inhibiting future research and generating false implications. This study compared 172 students in game-based or…
Descriptors: Student Motivation, Game Based Learning, Video Games, French
Hightower, Indira – ProQuest LLC, 2022
This applied dissertation was designed to evaluate the effects of social skills training programs as a method to improve social skills in children diagnosed with autism spectrum disorder. The study sought to advance the social skills training options for children with autism spectrum disorder by comparing various evidence-based social skills…
Descriptors: Computer Assisted Instruction, Interpersonal Competence, Training, Social Emotional Learning
Gercek, Nejla; Tatar, Yasar; Uzun, Selda – International Journal of Developmental Disabilities, 2022
Aim: Sport activities can increase the number of motor tasks performed by children with disabilities, helping to motivate these children to sustain life-long exercise. The aim of this study was to investigate the effects of virtual and traditional golf training on balance, muscle strength, lower extremity flexibility and aerobic endurance in…
Descriptors: Athletics, Exercise, Children, Cerebral Palsy

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