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Xu, Liangbei; Davenport, Mark A. – International Educational Data Mining Society, 2020
The goal of knowledge tracing is to track the state of a student's knowledge as it evolves over time. This plays a fundamental role in understanding the learning process and is a key task in the development of an intelligent tutoring system. In this paper we propose a novel approach to knowledge tracing that combines techniques from matrix…
Descriptors: Artificial Intelligence, Learning Analytics, Computer Assisted Instruction, Student Evaluation
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Hoteit, Bilal; Abdallah, Ali; Faour, Ahmad; Awada, Imad Alex; Sorici, Alexandru; Florea, Adina Magda – International Association for Development of the Information Society, 2020
Social robot in service is radically changing the ways of performing tasks and it becomes a distinct and valuable nascent. To achieve persist autonomy, robotic systems implement a closed-loop consisting of at least planning, reasoning and acting phases. From the continual loop perspective, this paper presents the ROSPlan framework, as a task…
Descriptors: Robotics, Artificial Intelligence, Man Machine Systems, Computer Software
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Anne Quinn – Mathematics Teacher: Learning and Teaching PK-12, 2020
The paper discusses technology that can help students master four triangle centers -- circumcenter, incenter, orthocenter, and centroid. The technologies are a collection of web-based apps and dynamic geometry software. Through use of these technologies, multiple examples can be considered, which can lead students to generalizations about triangle…
Descriptors: Mathematics Instruction, Teaching Methods, Geometry, Computer Software
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Alhebshi, Amal Abdullah; Gamlo, Nada – Arab World English Journal, 2022
Mastering vocabulary can be a challenge as a great deal of information is delivered in intensive English courses. This study investigates the effects of mobile games on EFL students' vocabulary acquisition via the "Quizizz" application. A total of 56 female foundation year students from a Saudi Arabian university participated in this…
Descriptors: Computer Games, Computer Assisted Instruction, Intensive Language Courses, Second Language Learning
Gao, Shanshan – ProQuest LLC, 2022
In the modern higher educational system, technology permeated almost all the provisions of educational processes and transformed individual learning transactions. Empirical evidence reveals students' skill gaps in the digitized campus and the real-world work environment driven by technology. Technical training is of high value and in high demand…
Descriptors: Andragogy, Learning Motivation, Personal Autonomy, Learning Theories
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de Ruiter, Laura E.; Bers, Marina U. – Computer Science Education, 2022
Background and Context: Despite the increasing implementation of coding in early curricula, there are few valid and reliable assessments of coding abilities for young children. This impedes studying learning outcomes and the development and evaluation of curricula. Objective: Developing and validating a new instrument for assessing young…
Descriptors: Programming Languages, Computer Software, Coding, Computer Science Education
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Lee, Soyeon – Composition Forum, 2022
In this article, I describe the challenges I encountered and the process I navigated in conducting discourse-based interviews (DBIs) with multilingual transnational participants in disaster recovery in the context of community-based research. Attending to the messiness and complexity of community-based research in the aftermath of human-induced…
Descriptors: Immigrants, Multilingualism, Interviews, Natural Disasters
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de Barros, Andreas; Ganimian, Alejandro J.; Venkatachalam, Anuja – Journal of Research on Educational Effectiveness, 2022
This study is one of the first evaluations of independent (i.e., self-guided) practice in math in a developing country. We randomly assigned 4,461 students in grades 4-7 in "unaided" private schools across seven Indian cities who were using a computer-assisted learning software to: (a) a control group, in which they moved from one unit…
Descriptors: Independent Study, Computer Software, Computer Assisted Instruction, Private Schools
Demir, Ümit – ECNU Review of Education, 2022
Purpose: This study aims to research the impact of the e-learning environment, in which game-based education software was used, on the learning of students with intellectual disabilities. Design/Approach/Methods: The study group consisted of 34 students with intellectual disabilities studying at a special education vocational school in C¸…
Descriptors: Students with Disabilities, Geometric Concepts, Educational Games, Game Based Learning
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Kyle, Kristopher; Eguchi, Masaki; Choe, Ann Tai; LaFlair, Geoff – Language Testing, 2022
In the realm of language proficiency assessments, the domain description inference and the extrapolation inference are key components of a validity argument. Biber et al.'s description of the lexicogrammatical features of the spoken and written registers in the T2K-SWAL corpus has served as support for the TOEFL iBT test's domain description and…
Descriptors: Language Variation, Written Language, Speech Communication, Inferences
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Aksoy, Erdem – Journal on English Language Teaching, 2022
This study aims to improve English Language Teaching (ELT) student teachers' teaching practice process with comprehensive and diverse feedback from four different mentors (two national and two international) and to help them better prepare lesson plans and micro-teaching considering intercultural perspectives. Non-parametric tests were used to…
Descriptors: Mentors, Computer Assisted Instruction, Lesson Plans, Feedback (Response)
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Johnson, Brian T.; Tawfik, Andrew A. – Educational Technology Research and Development, 2022
This study sought to understand challenges that teachers (N = 15) in poverty settings encountered during information literacy instruction (ILI) and inquiry-based learning. First order barriers focused on insufficient support for instruction (training to align ILI in poverty settings; integrate diverse information resources/technology tools),…
Descriptors: Barriers, Poverty, Information Literacy, Inquiry
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Liew, Tze Wei; Tan, Su-Mae; Kew, Si Na – Information and Learning Sciences, 2022
Purpose: This study aims to examine if a pedagogical agent's expressed anger, when framed as a feedback cue, can enhance mental effort and learning performance in a multimedia learning environment than expressed happiness. Design/methodology/approach: A between-subjects experiment was conducted in which learners engaged with a multimedia learning…
Descriptors: Teaching Methods, Multimedia Instruction, Psychological Patterns, Emotional Response
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John Mingoia; Brianna Le Busque – Journal of Learning Development in Higher Education, 2022
Online higher education is experiencing growth in enrolment and development which creates a need to continually evaluate the efficacy of online course delivery. Prior research reported that performance in online education is equivalent to traditional face-to-face delivery; however, minimal research exists to identify which elements of course…
Descriptors: Foreign Countries, Undergraduate Students, Psychology, Online Courses
Office for Civil Rights, US Department of Education, 2024
The U.S. Department of Education's (Department's) Office for Civil Rights (OCR) provides this resource to assist school communities with ensuring that artificial intelligence (AI) is used in a nondiscriminatory manner in the nation's elementary and secondary schools and institutions of higher education consistent with federal civil rights laws.…
Descriptors: Artificial Intelligence, Computer Software, School Safety, Decision Making
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