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Achieving the Dream, 2021
Achieving the Dream (ATD) is one of 12 higher education and digital learning organizations that make up the Every Learner Everywhere (Every Learner) Network, whose mission is to help higher education institutions improve and ensure more equitable student outcomes through advances in digital learning, particularly among poverty-impacted, racially…
Descriptors: Courseware, Introductory Courses, College Mathematics, Business Administration Education
Matthew Hyatt Downing – ProQuest LLC, 2021
Technology has changed the way we communicate, travel, purchase, and go about daily life. However, technology has not interacted with K-12 educational curricula to the same degree. The educational sector is lagging behind in integration, spending, and research and development. As a result, school districts are not utilizing the technological…
Descriptors: Middle School Teachers, Technology Integration, Professional Development, Inservice Teacher Education
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José Alexandre de Carvalho Gonçalves, Editor; José Luís Sousa de Magalhães Lima, Editor; João Paulo Coelho, Editor; Francisco José García-Peñalvo, Editor; Alicia García-Holgado, Editor – Lecture Notes in Educational Technology, 2024
This proceedings volume presents outstanding advances, with a multidisciplinary perspective, in the technological ecosystems that support Knowledge Society building and development. With its learning technology-based focus using a transversal approach, TEEM is divided into thematic and highly cohesive tracks, each of which is oriented to a…
Descriptors: Educational Assessment, Man Machine Systems, Electronic Learning, Computer Uses in Education
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Hsiao-Wen Hsu – International Journal of Technology in Education, 2024
The implementation of computer-assisted pronunciation training (CAPT) has been proven to be successful in improving learners' pronunciation abilities. Automatic speech recognition (ASR) software was used to provide mediated support to 103 pre-intermediate level students (62 males and 41 females). After experiencing a two-semester of CAPT…
Descriptors: Automation, Assistive Technology, Pronunciation, English Language Learners
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Efi Nisiforou; Panagiotis Kosmas – Journal of Interactive Learning Research, 2024
As Virtual and Augmented Reality (VR/AR) technologies revolutionize educational landscapes, European higher education institutions face the critical challenge of bridging the gap between institutional vision and practical implementation of these advanced technologies. This study examines VR/AR integration readiness through a comprehensive…
Descriptors: Foreign Countries, College Faculty, Administrators, Computer Simulation
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Beckie Arden; Jennifer Norris; Steve Cole; Simon C. Gamble – Cogent Education, 2024
University students are increasingly taking a digital approach to notetaking in lectures, influenced by technological developments, environmental sustainability, and the Covid-19 pandemic. This research aims to understand the ways in which students currently make digital notes and identify barriers to digital notetaking from a student perspective.…
Descriptors: Foreign Countries, College Students, Notetaking, Handheld Devices
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Henrike Diekhoff – Cogent Education, 2024
The utilization of devices like iPads for video feedback has become increasingly popular and is now acknowledged as a valuable asset in PE. Nevertheless, existing research and implementation of video feedback have been primarily concentrating on particular skills. This study explores students' perceptions of video-supported debates in game-based…
Descriptors: Foreign Countries, Physical Education, Elementary School Students, Grade 6
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Marcia A. Barnes; Nathan H. Clemens; Deborah Simmons; Colby Hall; Melissa Fogarty; Amanda Martinez-Lincoln; Sharon Vaughn; Leslie Simmons; Anna-Maria Fall; Greg Roberts – Scientific Studies of Reading, 2024
An inferential comprehension intervention addressing reading comprehension difficulties of middle schoolers was tested. Method Students in Grades 6 to 8 (n = 145; 53.8% female; 71% White; 24% Black) who failed their state literacy test, were randomly assigned to tutor-led, computerized, or business-as-usual [BaU] interventions. Results The…
Descriptors: Tutors, Computer Uses in Education, Inferences, Reading Comprehension
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Ravikantha Prabhu; Sharun Mendonca; Pavana Kumara Bellairu; Noel Deepak Shiri – Innovations in Education and Teaching International, 2025
In response to evolving engineering education, there is a growing focus on fostering students' practical skills. This study implemented a Mini Project Based Learning (MPBL) approach within the Computer Integrated Manufacturing (CIM) course. The tasks involved SOLIDWORKS modelling, writing CNC code using CADEM seeNC Turn software, and hands-on CNC…
Descriptors: Engineering Education, Student Projects, Active Learning, Computer Uses in Education
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Hsu, Keng-Chih; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2023
Background: Given the advancement of mobile and sensing technology, the incorporation of augmented reality (AR) in context-aware ubiquitous learning (CAUL) has offered significant benefits to oral communication development in foreign language learning. Although a great number of studies have been dedicated in this field, only a little research was…
Descriptors: Computer Simulation, Educational Technology, Best Practices, Computer Uses in Education
Alexis Ellyn Cobo – ProQuest LLC, 2023
The field of computer science education currently lacks consistency in access, equity, and inclusion for students in historically marginalized groups, particularly students with disabilities. At the same time, research demonstrates a need for high-quality teacher professional development to support the inclusion of students with disabilities in…
Descriptors: Inclusion, Elementary Secondary Education, Computer Science Education, Minority Group Students
Samir Sefain – ProQuest LLC, 2023
The purpose of this study was to provide recommendations to solve the problem of a lack of computer skills among Canadian Language Benchmark (CLB) 4 and 5 learners at the Language Instruction for Newcomers to Canada (LINC) Center. The problem was that CLB 4 and 5 learners do not have basic computer skills. When the school switched to online mode…
Descriptors: Foreign Countries, Barriers, Computer Literacy, Benchmarking
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Rayner Bin Tangkui; Tan Choon Keong – Anatolian Journal of Education, 2023
This study aims to investigate the effect of using Minecraft on Year 5 pupils' higher-order thinking skills (HOTS) in fractional problems-solving. A quasi-experimental pretest and posttest non-equivalent groups design was used. The study sample involved 65 Year 5 pupils from two intact classes which consists of 31 pupils as the treatment group and…
Descriptors: Video Games, Thinking Skills, Fractions, Problem Solving
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Svetlana Poleschuk – UNICEF Innocenti - Global Office of Research and Foresight, 2023
This policy analysis examines regional and national policy and normative documents, and existing literature related to digital learning in Bosnia and Herzegovina, Kosovo, Montenegro, and North Macedonia. The report captures the state of the education recovery after the COVID-19 school closures and explores trends, promising practices, challenges,…
Descriptors: Foreign Countries, Electronic Learning, COVID-19, Computer Uses in Education
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Harris, R. W. – Physics Teacher, 2018
We did not have laptops or computer networks in schools in 1968, when I started teaching physics. When classroom computers became available, followed by the internet, I greeted them as great educational tools. I developed my own website in order to provide reference material and assignments for my students. I found that online assignments were…
Descriptors: Laptop Computers, Physics, Teaching Methods, Computer Uses in Education
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