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Ana L. S. Lopes; Marili M. S. Vieira – European Journal of Education (EJED), 2023
Contemporary educational practices impose challenges and necessary changes in teaching and learning processes in which cyberspace and virtual contexts become places of learning. Affection, emotion, perception, and imagination compose the construction of meaningful adult knowledge. Such theoretical assumptions become fundamental for teaching and…
Descriptors: Distance Education, Online Courses, Educational Environment, Affective Behavior
Juana Alonso-Cañadas; Laura Saraite-Sariene; Federico Galán-Valdivieso; María del Carmen Caba-Pérez – SAGE Open, 2023
Higher education organizations are increasingly playing a key role in promoting Sustainable Development within society by disclosing information about applied strategies and achieved sustainable performance via social media. Consequently, platforms like Twitter have evolved into decisive tools for fostering accountability, establishing legitimacy,…
Descriptors: Sustainable Development, Social Media, Communication Strategies, Universities
Stacy Boyer-Davis; Kevin Berry; Amy Cooper – International Journal for Business Education, 2023
This research study investigated the relationship between technostress creators (techno-complexity, techno-insecurity, techno-invasion, techno-overload, and techno-uncertainty) and faculty perceptions of student cheating in online classes. Data were collected from faculty members of the Management and Organizational Behavior Teaching Society…
Descriptors: College Faculty, Business Education, Computer Use, Technology
Rachel L. Schechter; Paul A. Chase; Apoorva Shivaram – Online Submission, 2023
Using a mixed-method approach, researchers examined college instructors' use of a virtual lab simulation library, Labster, students' perceptions of the simulations on their learning and future STEM plans, as well as data from the library to explore patterns of lab use and quiz scores. A detailed look at Contemporary Biology I and Biology II quiz…
Descriptors: Computer Simulation, Science Laboratories, STEM Education, Models
Smith, Lesley Erin – ProQuest LLC, 2023
The strand of feedback research within the field of Instructed Second Language Acquisition (ISLA) examines the effects of feedback on the development of second language (L2) knowledge and learning behaviors. While findings often make claims about the relationship between feedback and language processing, much of this research has not measured…
Descriptors: Feedback (Response), Second Language Learning, Language Processing, French
Alberto Giretti; Dilan Durmus; Massimo Vaccarini; Matteo Zambelli; Andrea Guidi; Franco Ripa di Meana – International Association for Development of the Information Society, 2023
This paper provides a possible strategy for integrating large language artificial intelligence models (LLMs) in supporting students' education in artistic or design activities. We outline the methodological foundations concerning the integration of CHATGPT LLM in the educational approach aimed at enhancing artistic conception and design ideation.…
Descriptors: Art Education, Design, Artificial Intelligence, Computer Software
Swanson, Joan Ann – International Association for Development of the Information Society, 2023
The field of education is facing critical shortages in qualified teachers. Preservice students are limited in field experience by their teacher preparation location and proximity to diverse populations. Many colleges and university tasked with teacher preparation are seeking post-pandemic solutions to teacher preparation which potentially involve…
Descriptors: Preservice Teacher Education, Computer Simulation, Teacher Education Programs, Educational Technology
Sarah Barksdale – ProQuest LLC, 2023
Integrating computational thinking (CT) and/or computer science (CS) into K-12 curricula has the potential to provide learners with early exposure to the possibilities of creation, engagement, and contributions within a technology-driven society. However, in order to weave CT and CS into their existing curricula and classrooms, K-12 teachers need…
Descriptors: Elementary School Teachers, Secondary School Teachers, Curriculum Implementation, Computation
Liverpool-Morrisa, Soushira – ProQuest LLC, 2023
Adolescents now have greater access to digital resources and spaces and are more likely to engage in risky online behaviors for which they are unprepared. The study's purpose was to examine the little-understood online behaviors of adolescents to better educate and prepare them for safe online interactions. The study was framed by two theories:…
Descriptors: Adolescents, Computer Use, Risk, Antisocial Behavior
Lucas, Rhonda Luvenia – ProQuest LLC, 2023
The purpose of this study was to determine if the use of Real-World Experiences in Active Learning (R.E.A.L.) impacted student learning outcomes in an undergraduate information systems (IS) data communication and networking course. A quasi-experimental, quantitative approach was used to investigate whether the R.E.A.L. treatments, used as active…
Descriptors: Experiential Learning, Active Learning, Outcomes of Education, Undergraduate Students
Dray, Kate E.; Dreyer, Kathleen S.; Lucks, Julius B.; Leonard, Joshua N. – Chemical Engineering Education, 2023
We present an educational unit to teach computational modeling, a vital part of chemical engineering curricula, through the lens of synthetic biology. Lectures, code, and homework questions provide conceptual and practical introductions to each computational method involved in the model development process, along with perspectives on how methods…
Descriptors: Engineering Education, Chemical Engineering, Teaching Methods, Units of Study
Filippas, Alexandros; Xinogalos, Stelios – Education and Information Technologies, 2023
Serious games (SGs) about Chemistry have the potential to cope with challenges, such as students' low performance and lack of motivation for the subject. However, the majority of existing SGs for Chemistry have the form of educational applications infused with some elements of entertaining games. The aim of the study presented was to design and…
Descriptors: Educational Games, Science Education, Chemistry, Computer Oriented Programs
Ferrara, Francesca; Ferrari, Giulia – Digital Experiences in Mathematics Education, 2023
In this article, we draw on assemblage theory to investigate how children aged 5 engage with different material surfaces to explore ordinal and relational aspects of number. The children participate in an activity in which they first interact with a strip on the floor, then with a multi-touch iPad application, to work with numbers in expressive…
Descriptors: Kindergarten, Young Children, Numeracy, Number Concepts
Ryan, Zachary D.; DeLiema, David – Instructional Science: An International Journal of the Learning Sciences, 2023
This paper articulates an approach to incorporating instructor feedback in design-based research. Throughout the process of designing and implementing curriculum to support middle school students' debugging practices in a summer computer science workshop, our research and practice team utilized instructor-generated conjecture maps as boundary…
Descriptors: Teaching Methods, Feedback (Response), Teacher Attitudes, Computer Science Education
Wikanta, Wiwi; Suharti, Peni; Asy'ari – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2023
Students' creative thinking skills need to be developed, one of which is through learning. This research was aimed to produce Augmented Reality (AR) media based on Group Investigation (GI) practice models on various living things to improve students' creative thinking skills. This research and development using the 4-D model. However, it only…
Descriptors: Practicums, Handheld Devices, Electronic Learning, Computer Simulation

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