NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 8,191 to 8,205 of 139,515 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Schrenk, Nathan; Alves, Kelly; Van Dam, Drew; Schrenk, Brianne – Online Learning, 2021
When the novel coronavirus 2019 caused many schools to immediately go online in March 2020, many instructors had significant training and experience teaching residentially but little to no experience teaching online courses. All classes were immediately converted to online, and some schools are still uncertain as to when they will return to full…
Descriptors: Best Practices, Online Courses, Electronic Learning, COVID-19
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Yuh-Tyng; Liou, Shyhnan; Chen, Sheau-Ming – Interactive Learning Environments, 2021
Procedural knowledge learning focuses on integrating theory with practice; however, time and pace are the main critical issues. In response, this study proposes a flipped classroom approach based on the Bandura's [1986. The explanatory and predictive scope of self-efficacy theory. "Journal of Social and Clinical Psychology,"…
Descriptors: Flipped Classroom, Computer Science Education, Computer Software, College Students
Peer reviewed Peer reviewed
Direct linkDirect link
Vanderveen, Jesse R.; Jessop, Philip G. – Journal of Chemical Education, 2021
Selecting less hazardous chemicals is a core tenet of green chemistry but is difficult to teach in practice. The upper-year undergraduate or graduate level exercise described here empowers students to make such decisions themselves. Students are tasked with finding the greenest chemical for a specific purpose described in a hypothetical scenario,…
Descriptors: Teaching Methods, Decision Making, Chemistry, Hazardous Materials
Peer reviewed Peer reviewed
Direct linkDirect link
Tucker, Stephen I.; Moyer-Packenham, Patricia S. – International Journal of Mathematical Education in Science and Technology, 2021
This study examines the construct of distance -- the degree of difficulty of interacting with something -- as part of activity involving children using touchscreen digital games to learn mathematics. Ten fifth-grade children engaged in video-recorded semi-structured task-based interviews in which they used two touchscreen digital mathematics games…
Descriptors: Computer Games, Mathematics Instruction, Video Technology, Task Analysis
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Keçeci, Gonca; Yildirim, Pelin; Zengin, Fikriye Kirbag – Science Education International, 2021
In this research, the effects of science education using mobile augmented reality (MAR) application on students' attitudes towards science and technology and their academic achievement were determined and two socioeconomic levels were compared. In this research, a parallel pattern mixed method is used. The research, was carried out 143 sixth grade…
Descriptors: Science Instruction, Instructional Effectiveness, Technology Integration, Handheld Devices
Peer reviewed Peer reviewed
Direct linkDirect link
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie; Dai, Chih-Pu – Educational Technology Research and Development, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Peer reviewed Peer reviewed
Direct linkDirect link
Li, Rui – SAGE Open, 2021
Despite the growing attention being paid to the use of Automated Writing Evaluation (AWE) in China, it is still uncertain what factors lie behind EFL (English-as-a-foreign-language) learners' continuance intention to use it. To this end, by adding two external factors (i.e., computer self-efficacy and perceived ease of use) to the expectation…
Descriptors: Intention, Persistence, Automation, Computer Assisted Instruction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Odinokaya, Maria Alexandrovna; Krylova, Elena Alexandrovna; Rubtsova, Anna Vladimirovna; Almazova, Nadezhda Ivanovna – Education Sciences, 2021
Vocabulary knowledge is a prerequisite for mastering any foreign language. It takes a lot of time and effort to develop English as a foreign language (EFL) vocabulary skills. Efficient ways to facilitate this process should be studied and analyzed. The present study aimed to investigate the role of the Discord application in teaching and learning…
Descriptors: Computer Mediated Communication, Technology Integration, Computer Software, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Huang, Lingyun; Li, Shan; Poitras, Eric G.; Lajoie, Susanne P. – British Journal of Educational Technology, 2021
Past research shows that both teachers' technological pedagogical content knowledge (TPACK) and their engagement in metacognitive activities are essential to technology integration in the classroom. However, the interplay between teachers' TPACK ability and their metacognitive skills is still underexplored, especially in the context of developing…
Descriptors: Metacognition, Teaching Methods, Technology Integration, Technological Literacy
Peer reviewed Peer reviewed
Direct linkDirect link
Ulugov, Bazar Dzhumaevich; Kasimov, Shavkat Urolovich – International Journal of Information and Communication Technology Education, 2021
The article is devoted to the formation of students' information competence in the study of discipline technical mechanics. This document provides a systematic review of models and methodologies that combine modern teaching technologies, innovations, and applied programs in technical education. The article shows the relevance of the development of…
Descriptors: Foreign Countries, Computer Software, Technological Literacy, Engineering Education
Peer reviewed Peer reviewed
Direct linkDirect link
Kivuti, Edwin Mwosa – International Journal of Information and Communication Technology Education, 2021
This study evaluated the comparative effect of interactive multimedia to text-based content on learners taking a software application course. 111 participants took part in the study. The researcher employed the use of web analytics and online surveys to capture data. The study showed that there was a significant difference in the learner`s…
Descriptors: Comparative Analysis, Computer Science Education, Computer Software, Preferences
Kuba, Renata; Rahimi, Seyedahmad; Smith, Ginny; Shute, Valerie J.; Dai, Chih-Pu – Grantee Submission, 2021
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal design and the evaluation of learning support videos for a physics educational game. Often studies focus on investigating the effects of research-based principles without a…
Descriptors: Educational Games, Game Based Learning, Physics, Educational Principles
Miriam Ama Bima Akoto – ProQuest LLC, 2021
In recent decades, a plethora of empirical work has indicated that collaborative writing (CW) affords more opportunities for collective scaffolding and language negotiation (Li & Kim, 2016; Li & Zhu, 2013; Storch, 2019) and promotes the development of second language (L2) writing skills (Bikowski &Vithanage, 2016; Storch, 2013; Strobl,…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
Marlee Rice – ProQuest LLC, 2021
Over the past decade the ratio of student to computer has decreased rapidly (National Center for Education Statistics, 2008). Technology is constantly evolving; students in today's classrooms are "digital natives" (Prensky, 2005). The United States government has devoted many plans of action through their evolving Office of Educational…
Descriptors: Technology Uses in Education, Educational Technology, Suburban Schools, Middle Schools
Peer reviewed Peer reviewed
Direct linkDirect link
Teranishi, Shogo; Yamagishi, Yoshio – Journal of Educational Multimedia and Hypermedia, 2018
Recently, virtual reality (VR) has attracted much attention. We have developed a VR learning application that simulates the process of constructing a self-built PC. Users can virtually experience the process of PC assembly with our system. Our system comprises a head-mounted display called the "Oculus Rift DK2" and a motion sensor called…
Descriptors: Outcomes of Education, Computer Simulation, Computers, Manufacturing
Pages: 1  |  ...  |  543  |  544  |  545  |  546  |  547  |  548  |  549  |  550  |  551  |  ...  |  9301