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Kannikar Intawong; Pipitton Homla; Natchaya Wongwan; Supicha Niemsup; Perasuk Worragin; Saowalak Langgapin; Kitti Puritat – SAGE Open, 2025
This study aims to investigates the design and development of Immersive Virtual Reality Systems (IVRS) to enhance social interaction and communication skills among children with Autism Spectrum Disorder (ASD) in Thailand. Given the challenges of limited access to specialized care, the IVRS platform offers an innovative, home-based alternative for…
Descriptors: Computer Simulation, Autism Spectrum Disorders, Interaction, Interpersonal Communication
Ellen Bobronnikov; Daniel Litwok; Kaitlyn Ciaffone; Anjali Pai – Abt Global, 2025
This study evaluates the Programming the Acceleration of Computing Education (PACE) Framework for Computer Science (CS) Systems Change, developed to promote equitable access to CS education for middle school students. Funded by an Education Innovation and Research (EIR) Early-Phase Grant, the intervention aimed to increase student understanding,…
Descriptors: Middle School Students, Computer Science Education, Equal Education, Access to Education
Tech Equity: A Survival Analysis of an Undergraduate Computer Science Supplemental Education Program
Ryan Creps; Shadman Islem; Bingran Zeng; Angela Boatman; Andrés Castro Samayoa – Innovative Higher Education, 2025
This study examines the success of undergraduate students in computer science supplementary courses offered by a non-profit organization in partnership with colleges and universities across the U.S. Using a novel dataset from the nonprofit organization, we present one of the first descriptive overviews of students enrolled in supplemental computer…
Descriptors: Undergraduate Study, Program Evaluation, Computer Science Education, Supplementary Education
Isnanik Juni Fitriyah; Sony Yunior Erlangga; Andik Wahyun Muqoyyidin; Septi Aprilia – Discover Education, 2025
Research on the possible benefits of digital games for learning outcomes in STEM education has shown mixed results, which is another reason that this study is focused on inconsistencies in past research outcomes. Moreover, it seeks to explore the moderator variables which affect the success of digital games like game design, interactive…
Descriptors: Educational Games, Computer Games, STEM Education, Meta Analysis
Ramesh Singh – Chemical Engineering Education, 2025
The overall performance of a chemical plant goes beyond engineering design and optimization. Operational factors such as teamwork, communication, human oversight, and process troubleshooting are crucial in determining the plant's safety and profitability. This paper proposes the integration of simulation-based teaching into the chemical…
Descriptors: Chemical Engineering, Facilities, Job Skills, Computer Simulation
Mahnaz Moallem; Folashade Agbolade – Journal of Technology and Teacher Education, 2025
Intercultural sensitivity involves recognizing, understanding, and valuing the diverse perspectives, behaviors, and norms of individuals from different cultural backgrounds and appropriately responding to cultural differences in ways that promote mutual respect. Intercultural sensitivity requires empathy, openness, and a willingness to challenge…
Descriptors: Cultural Awareness, Computer Simulation, Empathy, Perspective Taking
Sherri Castillo; Angela Valenzuela; Chesley Hinds – International Journal of Qualitative Studies in Education (QSE), 2025
The civil rights of transgender and non-binary youth in Texas were the focus of proposed laws during the 87th and 88th legislative sessions. These laws aimed to restrict access to educational resources, healthcare, and transition services. The response from non-profit organizations and youth-led protest movements represented a significant change…
Descriptors: Transgender People, Gender Issues, Civil Rights, Youth
Hope Center for Student Basic Needs, 2025
When students face hunger, lack stable housing, or struggle to access essential resources like transportation, child care, and health care, their education is profoundly compromised. Basic needs security is foundational to learning; without it, students are unable to fully engage in their studies--undermining their academic success and their…
Descriptors: Security (Psychology), Student Needs, College Students, Food
Meeli Rannastu-Avalos; Leo A. Siiman; Mario Mäeots – Journal of Baltic Science Education, 2025
Collaborative problem-solving (CPS) is increasingly essential in both scientific practice and modern education, yet remains difficult to embed authentically in classrooms. This study addressed that gap by integrating CPS into a ninth-grade biology lesson using a smartphone-based asymmetric simulation. The innovative three-phase instructional…
Descriptors: Cooperative Learning, Problem Solving, Telecommunications, Handheld Devices
Thomas J. Rinn – Journal of Music Teacher Education, 2025
The purpose of this study was to investigate online social comparison and impostor phenomenon (IP) in undergraduate music education students. In Phase 1, participants provided demographic information and completed measures of online social comparison, Facebook use, and the Clance Impostor Phenomenon Scale (CIPS). Facebook social comparison emerged…
Descriptors: Music Education, Undergraduate Students, Self Concept, Social Media
Shu-Chiao Tsai – Australasian Journal of Educational Technology, 2025
This study implemented a multimodal Google Translate- (GT) assisted approach incorporating multiple literacies to online academic reading on global warming and climate change for 152 non-English major students of English as a foreign language (EFL) in Taiwan. A five-step model of the digital multimodality of a GT-assisted approach was employed.…
Descriptors: Translation, Computer Uses in Education, Multiple Literacies, English (Second Language)
Yang Zhang – International Review of Research in Open and Distributed Learning, 2025
This study compares the effectiveness of video communication technologies and group chats in virtual reality (VR) as platforms for practising musical skills among students. Additionally, it examines the capacity to convey aesthetic characteristics of musical performance through these two forms of remote communication and the influence of these…
Descriptors: Musical Instruments, Folk Culture, Music Education, Technology Uses in Education
Zikhona Dlaza; Rivca Marais – Transformation in Higher Education, 2025
Technology is widely utilised as a learning tool in higher education, yet its adoption in counselling services within institutions remains limited. The growing use of online counselling is recognised internationally in providing mental health services. However, this mode of delivering mental health services is generally under-explored in South…
Descriptors: Foreign Countries, Higher Education, Student Attitudes, Counseling
Sofije Shengjergji; Jenny Myrendal; Niklas Pramling – Early Childhood Education Journal, 2025
In this study, we analyze activities in which early childhood education and care (ECEC) teachers, together with pairs of children, engage in digital storytelling activities with a tablet application. The participating teachers and children speak more than one national language, and the activity has been pursued with the intention of supporting…
Descriptors: Early Childhood Education, Early Childhood Teachers, Story Telling, Electronic Learning
Mansour Saleh Alabdulaziz; Steve Higgins – Educational Process: International Journal, 2025
Background/purpose: The purpose of this study was to elicit faculty members' perspectives on effective instructional methods for teaching calculus in the UK and Saudi Universities. Materials/methods: An online questionnaire was administered to 150 UK faculty members and 156 Saudi faculty members specialising in curricula and methods of teaching…
Descriptors: Foreign Countries, Teacher Attitudes, Mathematics Instruction, College Mathematics

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