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Nurul Hazlina Noordin; Kamil Khalili Bin Haji Abdullah; Phuah Soon Eu – IEEE Transactions on Education, 2024
Contribution: This study presents an innovative experiential learning model utilizing an educational pico satellite kit as a tool for cultivating digital making skills. The distinct approach showcases a positive impact on students' learning experiences and serves as a motivating force, offering valuable implications for engineering and technical…
Descriptors: Digital Literacy, Skill Development, STEM Education, Instructional Effectiveness
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Almabrok Musa Almdahem – International Journal of Computer Science Education in Schools, 2024
A national curriculum for the study of computing became compulsory in English secondary schools in September 2014, replacing the study of information and communications technology with computer science (CS). This posed difficulties for teachers and students who did not have knowledge or experience of programming. This study was designed to…
Descriptors: Secondary School Students, Computer Science Education, Programming, Student Attitudes
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Sevinç Parlak; Neriman Tokel; Ünal Cakiroglu – International Journal of Computer Science Education in Schools, 2024
This study explores the impact of robotics activities on the creativity and problem-solving performances of secondary school students. The participants consisted of 10 students from a computer science class at a secondary school. The robotics activities utilized Lego Ev3 kits and incorporated reverse engineering principles. Data were gathered…
Descriptors: Engineering Education, Robotics, Creative Thinking, Problem Solving
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Jacqueline Nijenhuis-Voogt; Durdane Bayram; Paulien C. Meijer; Erik Barendsen – International Journal of Computer Science Education in Schools, 2024
A context-based approach to education aims to improve students' meaningful learning and uses authentic situations in which scientific concepts are applied. The use of contexts may contribute to the learning of abstract concepts such as algorithms. The selection of appropriate contexts, however, is challenging for teachers. It is therefore…
Descriptors: Secondary Education, Computer Science Education, Secondary School Science, Algorithms
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Parag Vichare; Balaji Aresh; Michele Cano; Marco Gilardi – Cogent Education, 2024
Today, Extended Reality (XR) technologies are exceedingly integrated into Architecture, Engineering and Construction (AEC) industries for collaboratively reviewing product design and development tasks. Reported study in this paper aims at integrating XR technologies in undergraduate programmes. This paper provides a descriptive analysis of…
Descriptors: Undergraduate Students, Engineering Education, Computer Simulation, Student Attitudes
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Imanudin Kudus; Heru Nurasa; Ida Widianingsih; Nina Karlina; Jayum Anak Jawan – Cogent Education, 2024
Currently, Indonesia has 122 State Universities (PTN) under the Ministry of Education and Culture and other ministries. Improving the quality of the selection process for new student admissions at PTN is critical for Indonesia's human resources development. Then in 2019, there was a transformation with the implementation of the exam becoming a…
Descriptors: Foreign Countries, Higher Education, Public Colleges, Organizational Climate
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Chi Kim Pham; Su Li Chong – Cogent Education, 2024
The phenomenon of silence has been investigated in face-to-face learning over the years. It is one of the main concerns in physical classes since it may prevent the quality of teaching and learning and cause a challenge for instructors to negotiate with their students comprehensively. With the advent of technology, online learning has been…
Descriptors: Undergraduate Students, Nonverbal Communication, Student Participation, Second Language Learning
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Riana Wadtan; Thanongsak Sovajassatakul; Kanyarat Sriwisathiyakun – Cogent Education, 2024
Previously, we described a Team-Based Ubiquitous Learning Model on Cloud Platform Model (PITTA Model). In this paper, we aimed to demonstrate the value of this model by compare learning achievement and creative problem-solving ability using the PITTA model of learning, compare between experimental group and control group by The Randomized…
Descriptors: Cooperative Learning, Problem Based Learning, Problem Solving, Academic Achievement
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Adam Carreon; Caitlin Criss; Samantha Goldman – Journal of Interactive Learning Research, 2024
This alternating treatment design single case study investigated the effects of email-based performance feedback (PF) and immersive video within virtual reality (IVVR) on two preservice teachers' use of behavior-specific praise (BSP). Both participants demonstrated increased BSP rates following both intervention conditions. Findings suggest that…
Descriptors: Preservice Teachers, Coaching (Performance), Positive Reinforcement, Computer Simulation
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William Harper-Hooper IV; Donna M. Ploessl; Almir Smajic; Cassie G. Raulston; Jennifer A. Davis – SRATE Journal, 2024
The purpose of this study was to investigate pre-service teachers' perceptions of traditional observations and feedback compared with virtual observations and feedback during practicum placements. Specifically, researchers were interested in exploring methods for providing quality practicum experience feedback. A mixed-methods research design…
Descriptors: Preservice Teachers, Teacher Attitudes, Observation, Feedback (Response)
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Katherine A. Cohen; Divya Manikandan; Matthew Jirsa; Amy Gatto; Sasha Zhou – Journal of American College Health, 2024
Objective: During COVID-19, many colleges offered mental health services to their students through telehealth or through a combination of telehealth and in-person (hereby hybrid) services. This study examines the experiences and perceptions among students who received telehealth, hybrid, or in-person services. Participants: Data was collected from…
Descriptors: Mental Health Programs, Health Services, Campuses, Colleges
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Daevesh Singh; Ramkumar Rajendran – Smart Learning Environments, 2024
The relationship between cognitive engagement and learning gains in computer programming has not been well-studied. This study examined the relationship between students' cognitive engagement and learning gains in the context of Python programming. Cognitive engagement, defined by the Interactive, Constructive, Active, Passive (ICAP) framework,…
Descriptors: Programming, Learner Engagement, Thinking Skills, Time Management
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Kristyn Wilson; Anna M. Yonas – Teachers College Record, 2024
Background: Mixed reality simulations (MRSs) offer a platform for novice teachers to practice teaching in the absence of real children. Though prior research suggests simulated practice can be beneficial for novice teachers, these studies describe widely varying designs and implementations across teacher education programs (TEPs). As such, we lack…
Descriptors: Computer Simulation, Teacher Education Programs, Preservice Teacher Education, Preservice Teachers
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Jan Zienkowski; François Lambotte – Learning, Media and Technology, 2024
This paper demonstrates how agency emerges as the teaching team members of three social science and humanities massive open online courses (MOOCs) reflexively discuss the affordances and limitations offered by edX. Special attention goes to the entanglement of forums within their courses. We examine the edX platform as a discursive-material knot,…
Descriptors: Educational Development, MOOCs, Social Sciences, Humanities
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Bhoomi K. Thakore – American Journal of Play, 2024
The author analyzed popular YouTube toy play videos, reviewing the range of storylines and their impact and influence. She argues that, although such videos may contribute to the commercialization of toys and play, they may also facilitate development of fine motor skills, socialization, and learning. She notes that, as with all Internet content,…
Descriptors: Toys, Play, Educational Media, Computer Assisted Instruction
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