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Amber Sewell – International Journal of Designs for Learning, 2023
This instructional design case describes the author's process for creating an augmented reality learning experience for library instruction at an academic library. With no budget, no team, and little experience with this type of technology, this design case describes the development of an instructional design utilizing emerging technologies. It…
Descriptors: Computer Simulation, Academic Libraries, Library Instruction, Educational Technology
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Omwoyo Bosire Onyancha – Journal of Media Literacy Education, 2023
This paper examines literature from the COVID-19 period (2020-2022) to outline prevalent themes and essential competencies in the post-COVID era. Employing informetrics within a quantitative research approach, the study scrutinizes Scopus database data using COVID-19, e-learning, e-commerce, and media and information literacy terms. Results reveal…
Descriptors: Information Literacy, Electronic Learning, Distance Education, COVID-19
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Simranjeet Kaur; Sunita Singh – Journal of Media Literacy Education, 2023
This ethnographic case study presents findings of an 18-month research study focusing on the ways in which families residing in an urban slum were using mobile phones and how this use supported literacy practices. Data collection included participant observations and interviews with 42 participants including parents, children and community…
Descriptors: Foreign Countries, Slums, Urban Areas, Telecommunications
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Tim Erickson – Australian Mathematics Education Journal, 2023
This is the first of four columns by Tim Erikson which introduces us to the Common Online Data Analysis Platform (CODAP). CODAP is a free, web-based software tool that your students can use for many types of tasks. This first column shows how CODAP can be used for mathematical modelling and where it might fit with the "Australian Curriculum:…
Descriptors: Mathematics Instruction, Teaching Methods, Computer Software, Data Analysis
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Seyma N. Yildirim-Erbasli; Okan Bulut – Journal of Applied Testing Technology, 2023
The purpose of this study was to develop predictive models of student test-taking engagement in computerized formative assessments. Using different machine learning algorithms, the models utilize student data with item responses and response time to detect aberrant test behaviors such as rapid guessing. The dataset consisted of 7,602 students…
Descriptors: Computer Assisted Testing, Formative Evaluation, Prediction, Models
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Jeon, Jaeho – Education and Information Technologies, 2022
The landscape of self-directed learning in mobile-assisted language learning (MALL) is changing from mechanical and repetitive to communicative and meaningful learning. This is due to the development and integration of conversational agents into mobile devices. Students can learn a language via a self-directed interactive app (SIA) where they can…
Descriptors: Telecommunications, Computer Assisted Instruction, Independent Study, Second Language Learning
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Dawar, Deepak – Information Systems Education Journal, 2022
Learning computer programming is a challenging task for most beginners. Demotivation and learned helplessness are pretty common. A novel instructional technique that leverages the value-expectancy motivational model of student learning was conceptualized by the author to counter the lack of motivation in the introductory class. The result was a…
Descriptors: Teaching Methods, Introductory Courses, Computer Science Education, Assignments
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Couture-Matte, Robin – Canadian Modern Language Review, 2022
The present study explored negotiated interaction with Grade 6 students (age 11-12) engaged in communicative tasks supported by Club Penguin Island, a massively multiplayer online role-playing game (MMORPG). Unlike previous studies on digital games, the present study assessed the use of Club Penguin Island during face-to-face interaction.…
Descriptors: Elementary School Students, Grade 6, Grammar, Second Language Learning
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Johnson, Hailey A.; Adams, Peter N.; Antonenko, Pavlo D. – Journal of Geoscience Education, 2022
The vast extent to which quantitative prerequisites vary among post-secondary geoscience programs often presents a challenge for educators and students alike in courses for which math and physics are foundational. This study discusses the design of GEOAppS, a suite of educational numerical models, and its application toward lowering the…
Descriptors: Computer Software, Physics, Science Instruction, Mathematics Instruction
Baidoo, Stephen Rowland; Reaburn, Robyn; Oates, Greg – Mathematics Education Research Group of Australasia, 2022
This study reports on the development, validation, and reliability of a geometry disposition scale (GDS) to measure pre-service teachers' (PSTs') attitudes to geometry learning. PSTs from two Colleges of Education (CoEs) in Ghana volunteered to participate in the study (N = 153). A principal component analysis (PCA) extracted four factors: deep…
Descriptors: Preservice Teachers, Student Attitudes, Geometry, Teaching Methods
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Wood, Eileen; Vica, Cristiana; Gottardo, Alexandra; Iminza, Rose; Kiforo, Enos; Wade, Anne – Oxford Review of Education, 2022
The present study examines experiences of mentor teachers and their teacher colleagues following three days of professional development training for early literacy instruction and a literacy software program (ABRA). Four Kenyan teacher-mentors were interviewed and 34 teachers were surveyed. Training included program specific and curriculum…
Descriptors: Foreign Countries, Literacy Education, Faculty Development, Computer Software
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Liu, Yi-Fen – HOW, 2022
Within the field of TESOL, language teacher identity (LTI) has been the focus of a myriad of studies in the previous two decades. Researchers need to trace back in order to move forward, it is an essential step towards a comprehensive understanding of what has been done in LTI research. This review article provides an overall literature review on…
Descriptors: Language Teachers, English (Second Language), Second Language Learning, Second Language Instruction
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Babik, Dmytro – Journal of Information Systems Education, 2022
Agile system development approaches, such as Scrum, have become popular with a wide spectrum of organizations from start-ups to government agencies. Recruiters and executives have been seeking graduates with Scrum competency beyond cursory familiarity. CIS programs responded with a variety of activities and exercises to address this need. This…
Descriptors: Teaching Methods, Computer Science Education, Computer Software, Undergraduate Students
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Lee, Yoonhee N.; Zhu, Meina – Computers in the Schools, 2022
Digital Game Based Learning (DGBL) was considered as an effective way to engage learners and enhance learning performance. This case study demonstrates a design case that uses DGBL to support writing practices using student-centered pedagogy in K-12 education. Minecraft is used as a tool of transferring students' imagination and abstract design to…
Descriptors: Video Technology, Computer Games, Game Based Learning, Learner Engagement
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Pando Cerra, Pablo; Fernández Álvarez, Humberto; Busto Parra, Bernardo; Iglesias Cordera, Paula – Journal of Educational Computing Research, 2022
Game-Based Learning (GBL) is increasingly widespread as a learning technique in the engineering studies. However, this innovative methodology may be difficult to incorporate in some subjects due to their complex contents. This paper aims at combining traditional learning methodologies with game mechanics by using an ad-hoc gaming web environment…
Descriptors: Academic Achievement, Game Based Learning, Information Technology, Teaching Methods
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