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Bolat, Yusuf Islam; Tas, Nurullah – Education and Information Technologies, 2023
The purpose of this meta-analysis was to examine the effects of Gamified-Assessment Tools (GAT) used in formal educational settings on student academic achievement. We used PRISMA systematic procedures to screen the articles across Web of Science, ERIC, Scopus, Pubmed, and PsycArticles databases. We identified 23 independent results from 17…
Descriptors: Gamification, Student Evaluation, Academic Achievement, Computer Assisted Testing
The Effect of Augmented Reality-Based Reading Environments on Retelling Skills: Formative Experiment
Çetin, Hakan; Ulusoy, Mustafa – Education and Information Technologies, 2023
This research aims to improve the oral retelling skills of primary school third grade students by using augmented reality-based reading environments. The research was carried out on 88 primary school third grade students studying in the city center of Siirt. Purposful sampling method was used in the selection of students. Formative experiment…
Descriptors: Oral Language, Story Telling, Elementary School Students, Grade 3
Al Breiki, Musabah; Al Abri, Abdullah; Al Moosawi, Abdul Mutalib; Alburaiki, Adnan – Education and Information Technologies, 2023
This study contributes to the extant literature on instructional technology by investigating the relationships between the social and personal factors and behavioral intention to use virtual reality. Moreover, the current study examined the links between perceived characteristics of virtual reality and attitude and the moderating role that can be…
Descriptors: Science Teachers, Intention, Technology Uses in Education, Technology Integration
Kukreja, Vinay; Jain, Anuj Kumar; Singh, Amitoj; Kaushal, Rajesh Kumar; Aggarwal, Arun – Education and Information Technologies, 2023
Context: In the children's education process, not only children but parents, educators, and teachers are using touchscreen technology-enabled contrivances for better quality of life. Every stakeholder has their perspective on the usage of touchscreen contrivances. A lot of moderators and critical factors affect this perception. Objective: To…
Descriptors: Early Childhood Education, Technology Uses in Education, Educational Technology, Handheld Devices
Gaskins, Nettrice – TechTrends: Linking Research and Practice to Improve Learning, 2023
This paper reviews algorithmic or artificial intelligence (AI) bias in education technology, especially through the lenses of speculative fiction, speculative and liberatory design. It discusses the causes of the bias and reviews literature on various ways that algorithmic/AI bias manifests in education and in communities that are underrepresented…
Descriptors: Algorithms, Bias, Artificial Intelligence, Educational Technology
Malinski, Rebecca; Holt, Thomas J.; Cale, Jesse; Brewer, Russell; Goldsmith, Andrew – Journal of School Violence, 2023
Juvenile populations face a substantial risk of emotional, physical, and psychological harm as a result of bullying and cyberbullying experiences. As a result, there is a need to assess the situational and individual factors contributing to the risk of bullying victimization. There is, however, little research examining cyberbullying victimization…
Descriptors: Bullying, Victims, Computer Mediated Communication, Aggression
Davis, Rebecca – portal: Libraries and the Academy, 2023
Few women major in the science, technology, engineering, and mathematics (STEM) fields at the undergraduate level. Given the drive to attract and retain students in general, and women in STEM in particular, educational institutions need to know what resources and services might help support these students in their work. This study seeks to provide…
Descriptors: Females, Womens Education, STEM Education, Undergraduate Students
Rahm, Lina – Learning, Media and Technology, 2023
The relationship between technical development and education is a reciprocal one, where education always stands in relation to those skills, competencies, and techniques that are anticipated as necessary in a technological future. At the same time, skills and competencies are also necessary to drive innovation and technical development for the…
Descriptors: Automation, Artificial Intelligence, Educational History, Genealogy
Xia, Xinyi; Liu, Yanping; Yu, Lili; Reichle, Erik D. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
The Chinese writing system is different from English in that individual words both comprise one to four characters and are not separated by clear word boundaries (e.g., interword spaces). These differences raise the question of how readers of Chinese know where to move their eyes to support efficient lexical processing? The widely accepted…
Descriptors: Chinese, Written Language, Eye Movements, Language Processing
Abdallah, Delbert S. Abi; Fonner, Christopher W.; Lax, Neil C.; Babeji, Matthew R.; Palé, Fatimata – American Biology Teacher, 2023
In instructional settings, evolution and natural selection are challenging concepts to teach, due to the fact that these topics are difficult to observe in the laboratory or lecture hall. In the past few years, Avida-ED has emerged as an innovative tool for teaching evolutionary principles. It allows students to directly observe effects of…
Descriptors: Technology Uses in Education, Evolution, Genetics, Science Education
Bembenutty, Héfer – New Directions for Teaching and Learning, 2023
Along with the increased interest in self-regulated learning research, there has been a high engrossment in computer-based learning environments that facilitate instruction and promote learning. These two crucial pedagogical approaches have been identified as being valuable to educators and learners. They merit refreshed considerations in light of…
Descriptors: Metacognition, Computer Assisted Instruction, Teaching Methods, Learning Processes
Dere, Zeynep – International Journal of Curriculum and Instruction, 2023
Digitalization is an unavoidable benefits of modern life Digital transformation and change continue to be experienced in every field. Adolescents have accessed many apps, including those related to their academic life, online in the past year. It is vital for the health of adolescents that researchers identify their Internet addictions and come up…
Descriptors: Addictive Behavior, Student Behavior, Internet, Undergraduate Students
Seo, Mijung – International Journal of Behavioral Development, 2023
This study identified patterns of bullying roles in offline and cyber contexts among Korean adolescents and investigated their relationships with normative beliefs about offline bullying and cyberbullying. Four distinct latent classes of participant roles in offline bullying and cyberbullying emerged through a person-centered latent profile…
Descriptors: Foreign Countries, Bullying, Computer Mediated Communication, Adolescents
Ma, Ning; Qian, Jinglong; Gong, Kaixin; Lu, Yao – Education and Information Technologies, 2023
Computational thinking is an important competence for learners in the twenty-first century. As an effective approach for cultivating competence in computational thinking, programming education has been extended from college to elementary school teaching. However, it is challenging to engage beginners in programming in elementary school education.…
Descriptors: Elementary School Students, Programming, Computer Science Education, Novices
Alonso-Fernández, Cristina; Calvo-Morata, Antonio; Freire, Manuel; Martínez-Ortiz, Iván; Fernández-Manjón, Baltasar – Interactive Learning Environments, 2023
Game Learning Analytics can be used to conduct evidence-based evaluations of the effect that serious games produce on their players by combining in-game user interactions and traditional evaluation methods. We illustrate this approach with a case-study where we conduct an evidence-based evaluation of a serious game's effectiveness to increase…
Descriptors: Educational Games, Learning Analytics, Game Based Learning, Computer Mediated Communication

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