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Xiong, Jiawei; Li, Feiming – Educational Measurement: Issues and Practice, 2023
Multidimensional scoring evaluates each constructed-response answer from more than one rating dimension and/or trait such as lexicon, organization, and supporting ideas instead of only one holistic score, to help students distinguish between various dimensions of writing quality. In this work, we present a bilevel learning model for combining two…
Descriptors: Scoring, Models, Task Analysis, Learning Processes
García-Marín, Javier; Serrano-Contreras, Ignacio-Jesús – Comunicar: Media Education Research Journal, 2023
Social media have established a new way of communicating and understanding social relationships. At the same time, there are downsides, especially, their use of algorithms that have been built and developed under their umbrella and their potential to alter public opinion. This paper tries to analyse the YouTube recommendation system from the…
Descriptors: Social Media, Video Technology, Algorithms, Political Attitudes
Lukács J., Ágnes; Takács, Johanna; Soósné Kiss, Zsuzsanna; Kapitány-Fövény, Máté; Falus, András; Feith, Helga Judit – Child & Youth Care Forum, 2023
Background: With the increase of cyberbullying, several intervention programmes have been created that aim at reducing cyber-victimisation and perpetration. Objective: Our study presents the effects of the STAnD anti-cyberbullying programme with peer-education both on the short and the long run among lower and upper primary school students, with a…
Descriptors: Bullying, Computer Mediated Communication, Elementary School Students, Intervention
Hladik, Stephanie; Sengupta, Pratim; Shanahan, Marie-Claire – Cognition and Instruction, 2023
In this paper, we emphasize the importance of looking beyond technology itself and including interactional and experiential elements in our research gaze in informal computing education in science museums. We argue that, in these contexts, facilitation can be understood as "design work" that is both complex and challenging. We identify…
Descriptors: Museums, Facilitators (Individuals), Science Teaching Centers, Informal Education
Garcia, Manuel B. – Journal of Educational Computing Research, 2023
Computer programming is a difficult course for many students. Prior works advocated for group learning pedagogies in pursuit of higher-level reasoning and conceptual understanding. However, the methodological gaps in existing implementations warrant further research. This study conducted a three-armed cluster-randomized controlled trial to…
Descriptors: Computer Science Education, Programming, Cooperative Learning, Apprenticeships
Radici, Elena; Heboyan, Vahé; De Leo, Gianluca – Child Language Teaching and Therapy, 2023
In order to meet the communication needs of individuals who use Augmentative and Alternative Communication (AAC) devices, communication partners are often responsible for the programming of the AAC devices. However, the prolonged learning time and operational demands of AAC devices are often barriers to an efficient use of time during a therapy…
Descriptors: Augmentative and Alternative Communication, Computer Oriented Programs, Vocabulary Development, Handheld Devices
Ebby, Caroline B.; Remillard, Janine T.; Goldsmith-Markey, Lindsay T. – Journal of Teacher Education, 2023
Teaching practices that are responsive to student thinking are complex and challenging to learn, particularly for novice teachers. Skilled responsive teaching involves adaptive expertise, or the ability to deliberate about and respond to students' emergent ideas. This study explored the learning of early-career teachers through participation in a…
Descriptors: Teaching Methods, Computer Mediated Communication, Asynchronous Communication, Beginning Teachers
Recabarren, Matías; Corvalán, Benjamín; Villegas, Montserrat – Interactive Learning Environments, 2023
Studies have shown that the application of gamification has positive effects on motivation and learning. However, various meta-studies indicate that there is high volatility in the published results. The purpose of this study is to analyze whether the student's activity as gamers is related to these differences. A comparative study was conducted…
Descriptors: Video Games, Gamification, Student Motivation, Individual Differences
Liu, Sannyuya; Kang, Lingyun; Liu, Zhi; Fang, Jing; Yang, Zongkai; Sun, Jianwen; Wang, Meiyi; Hu, Mengwei – Interactive Learning Environments, 2023
Computer-supported collaborative concept mapping (CSCCM) integrates technology and concept mapping to support students' knowledge understanding, and much research on the behavioral patterns involved in CSCCM activities has been conducted. However, there is limited understanding of the differences in knowledge understanding and behavioral patterns…
Descriptors: Computer Assisted Instruction, Concept Mapping, Student Attitudes, College Students
Horwitz, Paul; Reichsman, Frieda; Lord, Trudi; Dorsey, Chad; Wiebe, Eric; Lester, James – Technology, Knowledge and Learning, 2023
Studies of educational games often treat them as "black boxes" (Black and Wiliam in Phi Delta Kappan 80: 139-48, 1998; Buckley et al. in Int J LearnTechnol 5:166-190, 2010; Buckley et al. in J Sci Educ Technol 13: 23-41, 2010) and measure their effectiveness by exposing a treatment group of students to the game and comparing their…
Descriptors: Educational Games, Genetics, Middle School Students, High School Students
Divasón, Jose; Martinez-de-Pison, Francisco Javier; Romero, Ana; Saenz-de-Cabezon, Eduardo – IEEE Transactions on Learning Technologies, 2023
The evaluation of student projects is a difficult task, especially when they involve both a technical and a creative component. We propose an artificial intelligence (AI)-based methodology to help in the evaluation of complex projects in engineering and computer science courses. This methodology is intended to evaluate the assessment process…
Descriptors: Student Projects, Student Evaluation, Artificial Intelligence, Models
DeSantis, Joshua – College Teaching, 2023
Rooted in the Greek tradition of Socrates and Aristotle, debate pedagogy utilizes the interpersonal 'heat' that comes with a clash in opinions to engage students in learning. Well-structured classroom debates can engage students, give them agency in their learning, and challenge them to view the layered perspectives that lie under the surface of…
Descriptors: Learner Engagement, Debate, Asynchronous Communication, Computer Mediated Communication
Agrawal, Swati; Austin, Shane – Biochemistry and Molecular Biology Education, 2023
We present here two accessible ways for enhanced understanding of complex biological structures and their function in undergraduate Biology and Biochemistry classrooms. These methods can be applied for in-class instruction as well as for remote lessons, as they are cheap, easily available and easy to implement. LEGO® bricks and MERGE CUBE based…
Descriptors: Science Instruction, College Science, Biochemistry, Biology
Sendag, Serkan; Yakin, Ilker; Gedik, Nuray – Education and Information Technologies, 2023
Teaching programming skills has attracted a great deal of attention for more than a decade. One potential reason behind this is that the explicit teaching of computer programming can improve higher-order thinking skills, such as creativity. Moreover, whether or not creative programming learning activities, such as the use of…
Descriptors: Preservice Teachers, Information Technology, Programming, Computer Science Education
Ledford, Victoria; Wang, Xiaojing; Anderson, Lindsey B.; Leach, Jonathan; Lucas, Melissa; Mazzone, Raphael – Communication Teacher, 2023
As institutions of higher education continue to offer online instruction, educators and administrators of presentational speaking courses must adapt their classes for various modes of online delivery. One primary consideration for adapting a presentational speaking course to online delivery is how students will experience communication…
Descriptors: Communication (Thought Transfer), Anxiety, Computer Mediated Communication, Asynchronous Communication

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