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Hongfei Ye; Jian Xu; Danqing Huang; Meng Xie; Jinming Guo; Junrui Yang; Haiwei Bao; Mingzhi Zhang; Ce Zheng – Discover Education, 2025
This study evaluates Large language models (LLMs)' performance on Chinese Postgraduate Medical Entrance Examination (CPGMEE) as well as the hallucinations produced by LLMs and investigate their implications for medical education. We curated 10 trials of mock CPGMEE to evaluate the performances of 4 LLMs (GPT-4.0, ChatGPT, QWen 2.1 and Ernie 4.0).…
Descriptors: College Entrance Examinations, Foreign Countries, Computational Linguistics, Graduate Medical Education
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Ruofei Zhang; Gary Cheng; Di Zou – Language Learning & Technology, 2025
Digital game-based vocabulary learning (DGBVL) integrates key game elements such as Challenges, Rewards, Human-Computer Interactions (HCI), Multimedia, and Fantasy. Although the overall effectiveness of digital games in enhancing English-as-a-foreign-language (EFL) vocabulary knowledge development is well-established, the specific roles of…
Descriptors: Vocabulary Development, Computer Games, English (Second Language), Learner Engagement
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Marek Vydra; Jozef Kovácik – Education and Information Technologies, 2025
We investigated the effect of short-term teaching (3 weeks) using image analysis on gymnasium/secondary school students' (ISCED3A) skills (science process skills, SPS) and knowledge using Fiji (ImageJ) software. The theoretical teaching was combined with IT-based education (measurement of the area or signal intensity on photos from scientific…
Descriptors: Science Instruction, Teaching Methods, Biology, Botany
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Marvin Mergen; Lisa Will; Norbert Graf; Marcel Meyerheim – Education and Information Technologies, 2025
Despite growing interest in the inclusion of virtual reality (VR) in medical education, its full potential for immersive and interactive training remains underutilized, particularly in dermatology. As part of a multidisciplinary project, we tested the feasibility of integrating a VR training scenario for a complete skin cancer screening into the…
Descriptors: Medical Students, Medical Education, Cancer, Feasibility Studies
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Rasoul Bakhtiari; Farhad Seraji; Mohammadreza Farrokhnia; Zahra Habibzadeh; Omid Noroozi – Educational Technology Research and Development, 2025
This systematic review, utilizing the PRISMA framework, analyzes 248 international and 143 Iranian articles to provide an overview of studies on games in education. It examines five key themes: common terminology, methodology, type of study, variables studied, and technologies used, presenting findings in the same order of priority.…
Descriptors: Foreign Countries, International Education, Game Based Learning, Comparative Education
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Xieling Chen; Haoran Xie; Di Zou; Lingling Xu; Fu Lee Wang – Educational Technology & Society, 2025
In massive open online course (MOOC) environments, computer-based analysis of course reviews enables instructors and course designers to develop intervention strategies and improve instruction to support learners' learning. This study aimed to automatically and effectively identify learners' concerned topics within their written reviews. First, we…
Descriptors: Classification, MOOCs, Teaching Skills, Artificial Intelligence
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Wei Wei; Rong Xia; Haoming Lin; Ziqi Chen; Xiaoshu Xu – Educational Technology & Society, 2025
The development of classroom-based formative assessment is crucial for preservice teachers. This study investigated the extent to which Virtual Reality (VR) simulation may improve teacher trainees' self-efficacy and influence their preferences regarding classroom-based formative assessment practices. A total of 66 pre-service language teacher…
Descriptors: Computer Simulation, Technology Uses in Education, Preservice Teachers, Formative Evaluation
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Carmen Dueñas-Casado; Daniel Falla; Rosario Ortega-Ruiz; Eva M. Romera – Social Psychology of Education: An International Journal, 2025
Moral disengagement is a cognitive mechanism that seeks to avoid the feeling of guilt in the face of transgressive behaviors and seems to be present in behaviors such as cyberbullying, cybergossip or bullying in adolescence. Few studies have explored this connection in the primary school years, even though gossip, bullying and cyberbullying are…
Descriptors: Moral Values, Elementary School Students, Computer Mediated Communication, Bullying
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Marie Alina Yeo; Benjamin Luke Moorhouse; Yuwei Wan – TESL-EJ, 2025
This paper looks at Google's NotebookLM, an AI-powered research assistant tool that can represent dense academic content in a range of output modes, like FAQs, timelines, study guides, and, most uniquely, as "Deep Dive" discussions. The discussions mimic a talk-show, where two AI-hosts unpack complex ideas from reading or audio texts,…
Descriptors: Artificial Intelligence, Research Tools, Technology Uses in Education, Computer Mediated Communication
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Daniela Olea-Ibarra; Christian Hartmann; Maria Bannert – Journal of Computer Assisted Learning, 2025
Background: Enjoyment and epistemic emotions are essential in education as they drive learners to actively and persistently engage with learning material. Augmented Reality (hereinafter referred to as AR) is an emerging educational tool that offers unique opportunities for immersive learning experiences. By incorporating AR into the learning…
Descriptors: Psychological Patterns, Positive Attitudes, Computer Simulation, Active Learning
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Nur Fatimah; Pratomo Widodo; Erna Andriyanti – Journal of Education and Learning (EduLearn), 2025
The present study analyzed the use of conversation analysis (CA) in online interaction. The aim of the study is to describe the patterns of turn taking, repair, and the adjacency pairs in the online conversation. Employing a qualitative research methodology, data were taken from an online conversation about how to learn English, taking place in…
Descriptors: Interpersonal Communication, Discourse Analysis, Computer Mediated Communication, Second Language Learning
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Dania Bilal; Li-Min Cassandra Huang – Information and Learning Sciences, 2025
Purpose: This paper aims to investigate user voice-switching behavior in voice assistants (VAs), embodiments and perceived trust in information accuracy, usefulness and intelligence. The authors addressed four research questions: RQ1. What is the nature of users' voice-switching behavior in VAs? RQ2: What are user preferences for embodied voice…
Descriptors: Undergraduate Students, Artificial Intelligence, Natural Language Processing, Information Retrieval
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Charles Buabeng-Andoh – Discover Education, 2025
This study investigated student-teachers' continuous intention to use mobile learning management system. The sample size of the participants was two hundred and sixty-one. The participants responded to online survey questionnaires consisting of items from the combination of both technology acceptance and the expectation confirmatory models. To…
Descriptors: Student Teacher Attitudes, Student Teachers, Technology Integration, Handheld Devices
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Adil Hamamous; Nadia Benjelloun – Journal of Learning for Development, 2025
CAEx (Computer-Assisted Experimentation) enables real-time experiments to be carried out using a computer; it includes data acquisition and sensor systems, as well as real-time measurement of numerous physical properties. The use of computer-assisted experimentation in the teaching of physics and chemistry in Moroccan secondary schools underwent…
Descriptors: Computer Assisted Instruction, Science Education, Physical Sciences, Science Experiments
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Tran Ai Cam; Nguyen Huu Thanh Chung – Journal of Learning for Development, 2025
This study employs bibliometric methods to analyse impactful and emerging research topics in the digital education ecosystem, using Scopus data from 2019 to 2023. It introduces a new Impact Factor (IF) that considers productivity, growth rate, core papers, and citations to identify key research fronts. The top five areas identified were artificial…
Descriptors: Literature Reviews, Bibliometrics, Educational Research, Electronic Learning
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