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Sattigeri, Prasanna; Thiagarajan, Jayaraman; Ramamurthy, Karthikeyan; Spanias, Andreas; Banavar, Mahesh; Dixit, Abhinav; Fan, Jie; Malu, Mohit; Jaskie, Kristen; Rao, Sunil; Shanthamallu, Uday; Katoch, Sameeksha – International Journal of Virtual and Personal Learning Environments, 2022
Ion channel sensors have several applications including DNA sequencing, biothreat detection, and medical applications. Ion channel sensors mimic the selective transport mechanism of cell membranes and can detect a wide range of analytes at the molecule level. Analytes are sensed through changes in signal patterns. Papers in the literature have…
Descriptors: Measurement Equipment, Artificial Intelligence, Biochemistry, Acoustics
Campagnolo, Gian Marco – International Journal of Social Research Methodology, 2022
In this paper, I introduce the notion of participative epistemology and discuss how it can contribute to make social data science more accountable. I do so by offering the case of a project where ethnographic, computational and sequence analysis methods have been used in combination. By presenting here in greater detail research design and pilot…
Descriptors: Epistemology, Ethnography, Information Technology, Employees
Griffiths, Barry J. – Research on Education and Media, 2022
This pilot study looks at how the author proactively sought to mitigate the issue of cheating when giving online tests during the Spring 2021 semester, at a time when the COVID-19 pandemic forced many teachers around the world to use modalities that involved distance learning. The genesis, implementation and results of the strategy used during the…
Descriptors: Computer Assisted Testing, Supervision, Cheating, Educational Technology
Ibrahim, Karim – Foreign Language Annals, 2022
The L2 learning potentials of massive multiplayer online games (MMOGs) have been established in various studies; however, the fine-grained dynamics of digital game-based L2 learning are yet to be uncovered. A potential cause of this limitation is a limited understanding of the interconnected, situated, and dynamic nature of digital gaming as a…
Descriptors: Computer Games, Second Language Learning, Game Based Learning, Technology Uses in Education
Alakrimi, Mahmoud M. – Online Submission, 2022
The Documentation and Information Department of all Libyan universities is working on developing the university's website to suit all users with their different experiences and ways of interacting, so it is necessary to test the ease of use of these sites. That is why the researcher seeks to evaluate and compare his performance of these sites and…
Descriptors: Universities, Web Sites, Information Dissemination, Foreign Countries
Fein, Benedikt; Graßl, Isabella; Beck, Florian; Fraser, Gordon – International Educational Data Mining Society, 2022
The recent trend of embedding source code for machine learning applications also enables new opportunities in learning analytics in programming education, but which code embedding approach is most suitable for learning analytics remains an open question. A common approach to embedding source code lies in extracting syntactic information from a…
Descriptors: Artificial Intelligence, Learning Analytics, Programming, Programming Languages
Gruber, Alice; Kaplan-Rakowski, Regina – Research-publishing.net, 2022
Virtual Reality (VR) offers language learners a valuable environment for practicing language skills and other aspects essential for language development, interaction, and negotiation of meaning. For example, speaking practice in VR using avatars can reduce speaking anxiety and increase users' sense of agency. Social spaces in VR present…
Descriptors: Computer Simulation, Verbal Communication, Nonverbal Communication, Second Language Learning
Campbell, Oladele O.; Atagana, Harrison I. – Online Submission, 2022
An engaging first programming class (CS1) often inspires students' passion for computer science (CS). However, the evidence in the literature suggests that the average CS1 classes are anything but engaging for many students. The performance of CS compared to other science, technology, engineering, and mathematics (STEM) courses in international…
Descriptors: Programming, Programming Languages, Computer Science Education, Learner Engagement
Jesse C. Moland Jr. – ProQuest LLC, 2022
Purpose and Method of Study: The digital divide is a result and manifestation of inequality in American society and the educational system. While there is an abundance of quantitative research that confirms the existence of the digital divide, there is very little qualitative research that addresses students' lived experiences. As such, this study…
Descriptors: Access to Computers, Disadvantaged, Student Experience, Student Attitudes
Lombardi, Amy – ProQuest LLC, 2022
This quasi-experimental study examined readers' perceptions of content-evaluative metadiscourse--linguistic and rhetorical signals that indicate an author's willingness (or lack thereof) to "own" the claims discussed in a text. Specific elements investigated in the study included hedging and boosting (markers of doubt or certainty),…
Descriptors: Student Evaluation, Reading Attitudes, Reader Text Relationship, Authors
Laurent Cervoni; Julien Brasseur – International Association for Development of the Information Society, 2022
A Prolog program consists of a set of facts and rules rather than imperative statements, commonly used in most other programming languages. Therefore, the Prolog language is used to encode logic, from which the inference engine deduces logical conclusions. In this article, we argue that the use of the Prolog language can be useful to help students…
Descriptors: Teaching Methods, Mathematics Instruction, Problem Solving, Programming Languages
Rachel R. Tatro-Duarte – ProQuest LLC, 2022
Although virtual reality (VR) is commonly used in science classes, for example, to enable students to do simulated human dissections and other medical procedures, research on the use of VR as a learning tool in the humanities, more specifically the literature classroom, are few. This grounded theory study sought to understand better the use of VR…
Descriptors: Computer Simulation, Learner Engagement, Higher Education, Literature
Tracey R. Roden – ProQuest LLC, 2022
The purpose of this study was to examine the most popular educational preschool apps available to consumers to establish their alignment with early literacy learning outcomes and learning science principles. More specifically, this study examined (a) the descriptive characteristics of popular educational apps detailed in the Apple App Store, (b)…
Descriptors: Outcomes of Education, Literacy Education, Computer Oriented Programs, Preschool Children
Kelli M. Slunt – Journal of Chemical Education, 2022
A qualitative sugar identification laboratory was adapted from a hands-on experiment to a virtual "choose your own adventure" experience where students select virtual experiments to conduct on samples of known and unknown carbohydrates. Students select positive and negative controls for each qualitative test and compare results from the…
Descriptors: Science Laboratories, Science Experiments, Computer Simulation, Learning Management Systems
Bram Bruininks; Ludo B. F. Juurlink – Journal of Chemical Education, 2022
We present the design of a periscope-type VIS spectrometer for educational purposes that combines strong features from various earlier designs and adds new ones. Three 3D-printed pieces that hold a small thin mirror sheet, a 1/8th wedge of a DVD, and two razor blades are easily assembled and facilitate insight into its construction. A new feature…
Descriptors: Computer Peripherals, Printing, Handheld Devices, Spectroscopy

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