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Adkins, Keith L.; Joyner, David A. – Journal of Computer Assisted Learning, 2022
Background: Plagiarism is a very serious offence in academic institutions. Yet there is some reluctance to address plagiarism by educators as its enforcement can require a significant time commitment if not handled wisely. Handling plagiarism at scale has the potential to exacerbate this problem. Objectives: This article explores the challenges…
Descriptors: Plagiarism, Large Group Instruction, Online Courses, Computer Science Education
Kang, Youn Gu; Song, Hae-Deok; Yun, Hyejoo; Jo, Yunseong – Journal of Computer Assisted Learning, 2022
Background: This study aims to establish the mechanism by which virtual reality (VR) media characteristics affect learning transfer in a VR-based job-training environment. The two main determinants of learning transfer are the technology and the learner, but not many studies have considered both factors simultaneously. Objectives: This study aims…
Descriptors: Computer Simulation, Job Training, Transfer of Training, Engineering
Bos, Daniel; Miller, Servel; Bull, Eloise – Journal of Geography in Higher Education, 2022
This article outlines how Virtual Reality (VR) technologies, software and content can be used as a resource for teaching and learning in Geography. Drawing on the authors' first-hand experiences of using VR for undergraduate and postgraduate teaching, we explore firstly how VR can enhance the development of fieldwork observational techniques,…
Descriptors: Computer Simulation, Teaching Methods, Learning Strategies, Geography
Marino, Claudia; Gaboardi, Marta; Kaufman, Michelle R.; Bonichini, Sabrina; Bergamin, Marisa; Canale, Natale; Santinello, Massimo – Mentoring & Tutoring: Partnership in Learning, 2022
This study used a mixed methods approach to explore the experience of mentors involved in the Mentor-UP program during the COVID-19 pandemic in Padova, Italy. In Study 1, a total of 53 mentors completed an online questionnaire at the end of the program. Results of the path analysis showed that mentors' perceived support from the program staff was…
Descriptors: Mentors, Foreign Countries, COVID-19, Pandemics
Zhao, Dan; Muntean, Cristina Hava; Chis, Adriana E.; Rozinaj, Gregor; Muntean, Gabriel-Miro – IEEE Transactions on Education, 2022
Contributions: This article presents a large-scale study which investigates students' reaction to game-based learning as part of programming courses. The study focuses on knowledge acquisition, learner experience, and game usability. Background: Despite the rapid growth of the information and communication technologies (ICTs) sector, the lack of…
Descriptors: Game Based Learning, Student Experience, Knowledge Level, College Students
Lu, Meixiu; Chiu, Ming Ming – IEEE Transactions on Education, 2022
Contribution: Students do not naturally give unbiased, accurate peer assessments (PAs). Hence, giving teamwork guidelines to students can improve their cooperation, understanding of one another, PA attitude, and PA accuracy. Background: During collaborative learning, PA can improve students' autonomy, evaluation, and communication, which often…
Descriptors: Teamwork, Guidelines, Peer Evaluation, Student Attitudes
Yoshida, Masami – International Journal of Educational Technology in Higher Education, 2022
In pedagogical practice, gratitude is recognised not as an emotion, but as an approach to learning. This study introduced gratitude messages into the academic online communication of university students and specifically examined the community in which students shared their messages with gratitude. This study examined the tendency of message…
Descriptors: College Students, Student Attitudes, Psychological Patterns, Computer Mediated Communication
Irby, Beverly J.; Pashmforoosh, Roya; Tong, Fuhui; Lara-Alecio, Rafael; Etchells, Matthew J.; Rodriguez, Linda; Prickett, Christopher; Zhao, Yingying – International Journal of Mentoring and Coaching in Education, 2022
Purpose: This study was conducted in the United States of America to identify what practices virtual mentor-coaches perceived to be effective in virtual mentoring and coaching (VMC) within virtual professional learning communities (VPLCs). The authors also sought to determine the ways in which virtual mentor-coaches provided VMC for school leaders…
Descriptors: Communities of Practice, Computer Mediated Communication, Internet, Mentors
Bahar, A. Kadir; Kaya, Erdogan; Zhang, Xiaolu – Journal of Advanced Academics, 2022
Using the test scores of more than 1,000,000 students who participated in the Advanced Placement Computer Science (AP CS) exams from 1997 to 2020, this study examined the direction and magnitude of the trends in gender disparity in participation and top achievement in advanced exams. The findings indicated that the male-to-female ratio (MFR) among…
Descriptors: Gender Differences, Advanced Placement, Computer Science Education, Tests
Xie, Xiuye – Journal of Physical Education, Recreation & Dance, 2022
The purpose of this article is to present three professional engagement activities that are embedded in one online professional learning community named Health Teacher Central: (a) accessing to professional learning community; (b) pair and share; and (c) be an educated consumer. It is suggested that teacher educators can integrate these activities…
Descriptors: Preservice Teachers, Communities of Practice, Professional Development, Faculty Development
Wörner, Salome; Kuhn, Jochen; Scheiter, Katharina – Review of Educational Research, 2022
Conducting experiments fosters conceptual understanding in science education. In various studies, combinations of real (hands-on) and virtual (computer-simulated) experiments have been shown to be especially helpful for gaining conceptual understanding. The present systematic review, based on 42 experimental studies, focuses on the following: (1)…
Descriptors: Science Education, Science Experiments, Computer Simulation, Conventional Instruction
Cindioglu, Hasane Ceren; Gursel Dino, Ipek; Surer, Elif – International Journal of Technology and Design Education, 2022
Immersive Virtual Environments (IVEs), particularly Mixed-Reality (MR) technologies, continue to have an increasing impact on design processes and design education. This study focuses on MR's potentials in Basic Design (BD) education and its influence on novice designers' design thinking abilities. In this study, through a newly developed MR-based…
Descriptors: Computer Simulation, Simulated Environment, Design, Thinking Skills
Filiz, Ozan; Kurt, Adile Askim – Journal of Educational Technology and Online Learning, 2022
Developing the digital competencies and innovativeness of preservice teachers enables them to utilize technology more effectively and efficiently in their future professional life. However, poor technology training can lead preservice teachers to potentially misuse technology in the classroom. Moreover, little is known about how to design…
Descriptors: Preservice Teachers, Flipped Classroom, Technological Literacy, Competence
Duggal, Sanya – Asian Association of Open Universities Journal, 2022
Purpose: This study aims to identify the most significant factors that influence acceptance of e-learning in India. As e-learning has gained popularity in the wake of the COVID-19 pandemic and continues to be one of the most sustainable methods of education, it is pertinent to examine learners' perception towards its acceptance. There is limited…
Descriptors: Electronic Learning, Foreign Countries, Student Attitudes, Adult Students
Sun, Xiaorui – TESOL Journal, 2022
The TESOL Technology Standards were developed for language teachers to better understand how to use technology appropriately. This article explores the following questions: (1) After 10 years since its publication, are the TESOL Technology Standards for Language Teachers (2011) still applicable to the current educational context? and (2) What…
Descriptors: English (Second Language), Language Teachers, Academic Standards, Educational Technology

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