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Wu, Bian; Yu, Xiaoxue; Gu, Xiaoqing – British Journal of Educational Technology, 2020
With the availability of low-cost high-quality head-mounted displays (HMDs) since 2013, there is a growing body of literature investigating the impact of immersive virtual reality (IVR) technology on education. This meta-analysis aims to synthesize the findings on the overall effects of IVR using HMDs compared to less immersive desktop virtual…
Descriptors: Meta Analysis, Computer Simulation, Teaching Methods, Comparative Analysis
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Rashkovits, Rami; Lavy, Ilana – Journal of Information Technology Education: Innovations in Practice, 2020
Aim/Purpose: Multi-threaded software design is considered to be difficult, especially to novice programmers. In this study, we explored how students cope with a task that its solution requires a multi-threaded architecture to achieve optimal runtime. Background: An efficient exploit of multicore processors architecture requires computer programs…
Descriptors: Computer Software, Novices, Programming, Difficulty Level
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Chang, Chiung-Sui; Chung, Chih-Hung; Chang, Julio Areck – Educational Technology Research and Development, 2020
Gaming is a part of today's society, especially for younger generations. Therefore, game-based approaches are unsurprisingly used for learning achievement. In this study, a game-based learning courseware was implemented using a problem-based strategy. For this purpose, a game known as 'Programmer Adventure Land' was designed and developed. A group…
Descriptors: Problem Based Learning, Game Based Learning, Computer Science Education, Programming
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Katsaros, Nikolaos A.; Stasinakis, Panagiotis K. – Biochemistry and Molecular Biology Education, 2020
In this article, we present the simulation software called Aipotu and we propose a way to use it in order to promote Evolution Learning and Teaching. Through activities, included in a worksheet, students gradually gain new knowledge not only on evolution and its genetic base but on the concept of simulation and scientific modeling as well. Aipotu…
Descriptors: Evolution, Science Instruction, Teaching Methods, Learning Processes
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Rojabi, Ahmad Ridho – English Language Teaching Educational Journal, 2020
An internet connection has been crucial in the era of globalization to enhance human activities in various activities of economic, culture, defense, and many others, especially in the EFL classroom setting. Microsoft Teams as an innovative online learning platform provides unique features to enhance its potential to help EFL teachers to conduct…
Descriptors: English (Second Language), Second Language Learning, Student Attitudes, Electronic Learning
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Kiraly, Sandor; Balla, Tamas – Acta Didactica Napocensia, 2020
Our online programming language courses have been developed for youngsters who are interested in computer programming. The courses were gamified with some common gamification elements: points, badges, incentives, immediate feedback and leaderboard. The developed Learning Management System (LMS) for our learning portal provides the chance to…
Descriptors: Programming, Computer Science Education, Educational Games, Online Courses
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Sasaki, Rhonni; Goff, Wendy; Dowsett, Andre; Parossien, David; Matthies, Justin; Di Iorio, Celia; Montey, Shannon; Rowe, Samuel; Puddy, Gemma – Journal of Technology and Teacher Education, 2020
The recent Covid-19 pandemic has dramatically disrupted schooling around the world. Social distancing requirements have resulted in many countries closing physical school buildings or remaining open but delivering a hybrid model of off-site and on-site teaching and learning. This poses a variety of challenges for Initial Teacher Education (ITE)…
Descriptors: Preservice Teacher Education, Computer Simulation, Computer Uses in Education, Simulated Environment
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Chen, Chih-Hung – Educational Technology Research and Development, 2020
Although a great deal of research has evidenced the effects of proper instructional design on multimedia learning, most has focused on the cognitive aspects of learning, with little concern about the role of affective-motivational states in multimedia learning. In this study, an AR game-based learning method was designed via integrating AR…
Descriptors: Computer Simulation, Computer Games, Game Based Learning, Multimedia Instruction
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Magalhães, Alexandre L. – Journal of Chemical Education, 2020
A bachelor's degree program in chemistry typically starts with basic concepts in mathematics, physics, and chemistry. Those principles are very important because they pave the ground for future advanced studies and, therefore, one needs to present them in a clear but rigorous way. One example is provided by the mathematical notion of an iterative…
Descriptors: Spreadsheets, Chemistry, Science Instruction, Undergraduate Students
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Smith, Glenn Gordon; Haworth, Robert; Žitnik, Slavko – Journal of Educational Computing Research, 2020
We investigated how Natural Language Processing (NLP) algorithms could automatically grade answers to open-ended inference questions in web-based eBooks. This is a component of research on making reading more motivating to children and to increasing their comprehension. We obtained and graded a set of answers to open-ended questions embedded in a…
Descriptors: Natural Language Processing, Computer Assisted Testing, Grading, Electronic Publishing
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Meeken, Luke – Art Education, 2020
Digital culture and creativity are often framed as immaterial (Casemajor, 2015), distinct from traditional media, such as paint and clay, and divorced from the immediate, embodied, and political realities of the arts classroom. 3D printing troubles this distinction, providing a concrete way for students' digitally created artifacts to manifest in,…
Descriptors: Art Products, Computer Peripherals, Printing, Computer Uses in Education
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Powers, Jillian R.; Musgrove, Ann T. – Computers in the Schools, 2020
This study examined the role that planning time plays in teachers' adoption of 1:1 computing for individualized instruction. In particular, the research explored whether the availability of time to plan for 1:1 computing served as an external variable as described by Davis, Bagozzi, and Warshaw (1989) in the Technology Acceptance Model (TAM). The…
Descriptors: Elementary School Teachers, Technology Integration, Planning, Individualized Instruction
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Burrell, Darrell Norman; Courtney-Dattola, Ashley; Burton, Sharon L.; Nobles, Calvin; Springs, Delores; Dawson, Maurice E. – International Journal of Information and Communication Technology Education, 2020
Many universities require end of course evaluations for all courses taught as tool for academic accreditation purposes. The reality is that often many academic departments either do not do anything or have no idea what to do when evaluations continue to be poor. As a result, students have fought back against this process to create their own…
Descriptors: Internet, Instructional Improvement, Information Technology, Computer Security
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Liu, Chiung-Wen; Ho, Li-An; Chueh, Ting-Yu – Journal of Computer Assisted Learning, 2020
Because the microworld can create a learning environment that allows learners to interact with the real world, the view of the microworld has been widely used in education and training. In this study, the simulated transactional interactive concurrent system (STICS) was used to provide an environment that simulates the stock market trading of the…
Descriptors: Money Management, Instructional Effectiveness, Foreign Countries, Computer Uses in Education
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Akkuzu, Idil; Erem, Nesip Omer – International Society for Technology, Education, and Science, 2020
Re-considering 'space' has gained importance once again, especially in the context of virtual spaces that have developed in the last century. Virtual technologies aiming for a lifelike experience have tried to imitate the processes taking place in physical space and adapt them to virtual spaces. Just as in the physical world, spaces formed by…
Descriptors: Computer Simulation, Museums, Cognitive Processes, Teaching Methods
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