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Abdul Haris Rosyidi; Yurizka Melia Sari; Dini Kinati Fardah; Masriyah Masriyah – Journal of Education and Learning (EduLearn), 2024
Mathematics education is looking for innovative methods to foster problem-solving skills in students. This research develops a problem-solving assessment using GeoGebra Classroom, a versatile interactive mathematics software, to revolutionize mathematics formative assessment and improve students' problem-solving skills. This study adopted the…
Descriptors: Mathematics Education, Mathematics Instruction, Teaching Methods, Computer Uses in Education
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Ye Yuan; Huan Li; Anan Sawaengdist – Language Learning in Higher Education, 2024
This study attempts to explore the impact of ChatGPT on EFL learners' English writing and how this benefits from it. The three research objectives are to explore the reasons why EFL learners choose to use ChatGPT for their academic English writing, to examine how it affects EFL learners' academic English writing and define the challenges and…
Descriptors: Second Language Learning, English (Second Language), Computer Uses in Education, Artificial Intelligence
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Harriet R. Tenenbaum; Jo Van Herwegen – International Journal of Early Years Education, 2024
Many technological applications (apps) purport to help children learn academic material. Building on research in developmental and educational psychology, we developed and tested an app to teach biological and physical science content to preschool children. There were 21 children in the control condition (M[subscript age] = 50.30 months, SD =…
Descriptors: Preschool Children, Elementary School Science, Science Education, Science Instruction
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Julia VanderMolen; Kim Howard – Journal of Health Education Teaching, 2024
Purpose: This project explains how students in a graduate-level health literacy and advocacy course can benefit from the design and development of a digital literacy data visualization. Additionally, this study seeks to look into the perceived worth of developing a lesson on digital literacy, health literacy, and data visualization to assist…
Descriptors: Graduate Students, Health Education, Digital Literacy, Multiple Literacies
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Shiyan Jiang; Jeanne McClure; Cansu Tatar; Franziska Bickel; Carolyn P. Rosé; Jie Chao – British Journal of Educational Technology, 2024
This study addresses the need for inclusive AI education by focusing on marginalized female students who historically lack access to learning opportunities in computing. It applies the theoretical framework of intersectionality to understand how gender, race and ethnicity intersect to shape these students' learning experiences and outcomes.…
Descriptors: Artificial Intelligence, Computer Uses in Education, Inclusion, Disproportionate Representation
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Plamen V. Mirazchiyski; Vadim Gershteyn – Large-scale Assessments in Education, 2024
The Progress in International Reading Literacy Study (PIRLS) was conducted in paper and online reading modes in 2016 using the same samples of students in a number of countries. Differences in reading literacy scores were found in several European countries. In some countries, the differences favored the electronic reading mode. Yet in others, the…
Descriptors: Scores, Reading, Printed Materials, Electronic Books
Ethan R. Van Norman; Emily R. Forcht – Online Submission, 2024
The purpose of this report was to evaluate the Lalilo software program. This large-scale quasi-experimental study independently conducted by Lehigh University reported that K-1 students in schools using Lalilo increased their early literacy skills at a greater rate than students in similar schools that did not use Lalilo.
Descriptors: Computer Software Evaluation, Computer Uses in Education, Emergent Literacy, Primary Education
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Jingyuan Chen; Hongfeng Liu – International Journal of Web-Based Learning and Teaching Technologies, 2024
This meta-analysis examines the influence of smart classrooms on students' learning outcome, synthesizing findings from 21 empirical studies. The results indicate a significant overall effect size (SMD = 1.10), suggesting that smart classrooms positively affect learning outcomes more than traditional settings. Cognitive development (SMD = 1.014)…
Descriptors: Computer Uses in Education, Computer Assisted Instruction, Computer Assisted Testing, Influence of Technology
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Siu-Cheung Kong; Wei Shen – Interactive Learning Environments, 2024
Logistic regression models have traditionally been used to identify the factors contributing to students' conceptual understanding. With the advancement of the machine learning-based research approach, there are reports that some machine learning algorithms outperform logistic regression models in terms of prediction. In this study, we collected…
Descriptors: Student Characteristics, Predictor Variables, Comprehension, Computation
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Gary Wong Wai Chung; Daniel Shen Jiandong; Paulina Pui Yun Wong – International Society for Technology, Education, and Science, 2024
This study examines the effectiveness of a game-based metaverse platform in enhancing learning outcomes in economics education. Students were virtually transported back to the Great Depression within the metaverse. System data and self-assessment surveys assessed aspects such as ease of use and perceived usefulness for learning, evaluating their…
Descriptors: Game Based Learning, Economics Education, Instructional Effectiveness, Undergraduate Students
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Nuno Verdelho Trindade; Lidia Custodio; Alfredo Ferreira; Joao Madeiras Pereira – IEEE Transactions on Learning Technologies, 2024
Ray tracing is a computer graphics technique used to produce realistic visuals by physically simulating the behavior of light. Although this technique can be described straightforwardly, fully comprehending it might be challenging. It is typically taught in the classroom using the 2-D formats, such as paper or a blackboard. We propose using…
Descriptors: Computer Simulation, Computer Graphics, Visualization, Computer Assisted Instruction
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Yao, Xiangquan – Digital Experiences in Mathematics Education, 2020
The emergence of interactive mathematics software in the early 1990s has invited mathematics education researchers to consider ways that dynamic geometry environments (DGEs) might influence K-16 learners' growth of geometric understanding. This article examines the applicability of the Pirie-Kieren theory to trace this growth. Data for this…
Descriptors: Geometry, Mathematics Instruction, Computer Uses in Education, Learning Processes
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de Brabander, Cornelis J.; Glastra, Folke J. – Education and Information Technologies, 2021
This study explored the readiness of teachers to learn about learning and teaching supportive modes of ICT use with the lens of the Unified Model of Task-specific Motivation (UMTM). According to the UMTM readiness for action is driven by feelings of activities and thoughts about the value of consequences of activities, which both can be positive…
Descriptors: Computer Uses in Education, Teacher Motivation, Readiness, Models
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Rugaiyah, Rugaiyah; Kustandi, Cecep; Rahmawati, Desi; Fadhillah, Dini Nur – International Journal of Web-Based Learning and Teaching Technologies, 2021
This study aimed to develop a valid draft clinical supervision web-based model for increasing the professionalism of elementary school teachers who have complete commitment, integrity, and competence in Jakarta, Indonesia. This study used qualitative research. Data was collected through observation and interview. The researcher worked together…
Descriptors: Elementary School Teachers, Teacher Improvement, Clinical Supervision (of Teachers), Computer Uses in Education
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Kang, Jina; Diederich, Morgan; Lindgren, Robb; Junokas, Michael – Educational Technology & Society, 2021
Recent research has emphasized the importance of leveraging embodied interactions for learning critical STEM concepts. ELASTIC3S--an embodied environment for learning about cross-cutting concepts (i.e., non-linear growth)--allows learners to interact with different science simulations through whole-body gestures. Technological advances in gesture…
Descriptors: Nonverbal Communication, Computer Simulation, Pattern Recognition, Computer Uses in Education
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