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Lu Yin; Ruosi Guo – European Journal of Education, 2025
This quasi-experimental study aims to investigate the effectiveness of artificial intelligence (AIVA app) within an interactive music-learning environment. The ANCOVA was used to compare the performance of students using Artificial Intelligence Virtual Artist (AIVA) and those studying with traditional lecture-based instructions. Students in the…
Descriptors: Artificial Intelligence, Music Education, Foreign Countries, Cultural Capital
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Ninh Nguyen; Thac Dang-Van; Tan Vo-Thanh; Trung Dam-Huy Thai; Hoang Viet Nguyen – Education and Information Technologies, 2025
Researchers have increasingly engaged in academic communities on social networking sites (SNSs). This study seeks to examine the impact of academic community engagement on Facebook (ACEF) on researchers' creative behaviour and work performance, with the mediating mechanisms of relationship quality and knowledge sharing. Data were obtained from 213…
Descriptors: Communities of Practice, Social Media, Web Sites, Computer Mediated Communication
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Kathy D. Lohr – New Directions for Adult and Continuing Education, 2025
Having access to the Internet and acquiring the skills necessary to use, question, and create in a digital environment have become essential to living and working in the 21st century. Yet, this move to digitalization has created a digital divide between those who have broadband "access" and the "skills and attitudes" to…
Descriptors: Digital Literacy, Access to Internet, Equal Education, Global Approach
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Ernst Bekkering; Patrick Harrington – Information Systems Education Journal, 2025
Generative AI has recently gained the ability to generate computer code. This development is bound to affect how computer programming is taught in higher education. We used past programming assignments and solutions for textbook exercises in our introductory programming class to analyze how accurately one of the leading models, ChatGPT, generates…
Descriptors: Higher Education, Artificial Intelligence, Programming, Textbook Evaluation
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Rachida F. Parks; Amy K. B. Paros; Mariama Yakubu – Information Systems Education Journal, 2025
Amidst escalating global crises, universities and colleges are becoming increasingly digitalized to respond to evolving educational demands. However, technology and digitalization are also introducing new forms of inequality and extending existing disparities. The purpose of this study was to investigate these disparities, their impact on…
Descriptors: Universities, Technology Uses in Education, Disadvantaged, Access to Computers
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Matthew D. Coss – Language Learning & Technology, 2025
The extent to which writing modality (i.e., hand-writing vs. keyboarding) impacts second-language (L2) writing assessment scores remains unclear. For alphabetic languages like English, research shows mixed results, documenting both equivalent and divergent scores between typed and handwritten tests (e.g., Barkaoui & Knouzi, 2018). However, for…
Descriptors: Computer Assisted Testing, Paper and Pencil Tests, Second Language Learning, Chinese
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Asrizal Wahdan Wilsa; Hartono; Bambang Subali; Enni Suwarsi Rahayu – Malaysian Journal of Learning and Instruction, 2025
Purpose -- Through the use of content analysis, this study was aimed at identifying the patterns in research conducted during the past decade and investigating the bibliometric outcomes of articles focused on augmented reality (AR) utilization in biology learning. Methodology -- This study conducted a bibliometric analysis. To perform the…
Descriptors: Educational Research, Trend Analysis, Computer Simulation, Technology Uses in Education
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Yushan Kuerban; Solomon Sunday Oyelere; Ismaila Temitayo Sanusi – International Journal of Technology in Education and Science, 2025
Dyslexia is a learning disability that significantly hinders students' abilities to read and comprehend educational materials, posing a substantial challenge within educational environments. This paper introduces an innovative educational system, ReadSmart, that integrates both Augmented Reality (AR) and Generative Artificial Intelligence (GenAI)…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Computer Simulation
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Vy Le; Jayson M. Nissen; Xiuxiu Tang; Yuxiao Zhang; Amirreza Mehrabi; Jason W. Morphew; Hua Hua Chang; Ben Van Dusen – Physical Review Physics Education Research, 2025
In physics education research, instructors and researchers often use research-based assessments (RBAs) to assess students' skills and knowledge. In this paper, we support the development of a mechanics cognitive diagnostic to test and implement effective and equitable pedagogies for physics instruction. Adaptive assessments using cognitive…
Descriptors: Physics, Science Education, Scientific Concepts, Diagnostic Tests
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Sasinan Kanharin; Pinanta Chatwattana – Higher Education Studies, 2025
The inquiry-based learning platform mix game-based learning using metaverse, or IBL platform mixed with GBL using metaverse, was developed with an intention to enhance digital literacy and empathy skills, which are regarded as essential skills in the 21st century. The IBL platform mixed with GBL using metaverse was designed with the combination of…
Descriptors: Inquiry, Educational Technology, Game Based Learning, Computer Simulation
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Yaxin Tu; Qiyun Wang; Changqin Huang – International Review of Research in Open and Distributed Learning, 2025
Learners' emotional engagement in synchronous online learning (SOL) is critical for improving learning persistence and performance. Nevertheless, there is currently a lack of comprehensive and systematic reviews of emotional engagement in SOL. This review synthesizes the strategies to promote emotional engagement in SOL found in published…
Descriptors: Student Participation, Psychological Patterns, Synchronous Communication, Electronic Learning
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Federico Magnani; Elena Demaria; Francesca Ambrosi; Claudia Sala; Gianandrea Pasquinelli; Michelangelo Fiorentino; Giorgia Gri – Advances in Physiology Education, 2025
Because of the recent pandemic, new teaching methods have been trialed, even in traditional disciplines such as histopathology that typically involve extensive hands-on laboratory work. In this study, we investigated the effects of three different learning modalities in histopathology teaching: optical microscopy, in-class virtual microscopy (VM),…
Descriptors: Pathology, Online Courses, Lecture Method, In Person Learning
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Yin-Rong Zhang; Zhong-Mei Han; Tao He; Chang-Qin Huang; Fan Jiang; Gang Yang; Xue-Mei Wu – Journal of Computer Assisted Learning, 2025
Background: Collaborative programming is important and challenging for K12 students. Scaffolding is a vital method to support students' collaborative programming learning. However, conventional scaffolding that does not fade may lead students to become overly dependent, resulting in unsatisfactory programming performance. Objectives: This study…
Descriptors: Middle School Students, Grade 8, Scaffolding (Teaching Technique), Programming
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Mark H. Newton; Leonard A. Annetta – Science & Education, 2025
Climate change is a nuanced global issue with a scope that is often difficult to fully appreciate. This study examined an undergraduate course focused on the impacts and responses to climate change on the Outer Banks of North Carolina, USA. The course utilized a socioscientific issues (SSI) approach to examine global climate change in a local…
Descriptors: Climate, Science Education, Environmental Education, Field Experience Programs
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Pilhyoun Yoon; Sangsun Han; Kibum Kim – Active Learning in Higher Education, 2025
This study is based on the hypothesis that group cohesion and efficacy have significant effects on the academic performance of individuals in online (virtual) education environments no less than in-person education environments. To that end, this study explores the effectiveness of group activities in a virtual classroom environment using VC…
Descriptors: Group Dynamics, Cooperative Learning, Group Behavior, Group Activities
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