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Bentley, Karl – School Science Review, 2020
A small, handmade and inexpensive robot can help students across a range of ages unpack and explore big questions around the nature of life, curiosity and creativity. Via a series of workshops students learn how to frame and investigate different types of questions including big questions that bridge science, computing and the wider humanities.
Descriptors: Epistemology, Robotics, Elementary Secondary Education, Personality Traits
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Guven, Gökhan; Kozcu Cakir, Nevin – Educational Policy Analysis and Strategic Research, 2020
The aim of this study is to determine the opinions of primary school teachers who received in-service training on robotic coding applications. For this purpose, descriptive study model, which is one of the qualitative research methods, was utilized. The study group of the research consisted of six primary school teachers who voluntarily gave…
Descriptors: Teacher Attitudes, Inservice Teacher Education, Robotics, Coding
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Yang, Qi-Fan; Lian, Li-Wen; Zhao, Jia-Hua – International Journal of Educational Technology in Higher Education, 2023
According to previous studies, traditional laboratory safety courses are delivered in a classroom setting where the instructor teaches and the students listen and read the course materials passively. The course content is also uninspiring and dull. Additionally, the teaching period is spread out, which adds to the instructor's workload. As a…
Descriptors: Undergraduate Students, Gamification, Artificial Intelligence, Robotics
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Tang, Anne L. L.; Tung, Vincent Wing Sun; Cheng, Tiffany O. – Interactive Learning Environments, 2023
There is increasing interest in the potential use of educational robotics (ER) in higher education. Few studies have considered teachers' perceptions of using ER outside science and engineering. This qualitative research aims to investigate university teachers' perceived opportunities and challenges of using ER in management education from three…
Descriptors: Teacher Attitudes, Administrator Education, Educational Technology, Robotics
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Johannessen, Lars E. F.; Rasmussen, Erik Børve; Haldar, Marit – British Journal of Sociology of Education, 2023
This article contributes to the sociology of education and technology by providing a cultural analysis of scepticism towards new technologies in school, using reactions to the telepresence robot 'AV1' as its case. AV1 is designed to connect 'homebound' students with their 'school-based' teachers and classmates. Despite its idealistic purpose, the…
Descriptors: Educational Technology, Computer Uses in Education, Robotics, Foreign Countries
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Dirsuweit, Teresa; Gouws, Patricia – Interchange: A Quarterly Review of Education, 2023
The lack of participation of girls in programming robotics is well documented in the international literature on the subject. The Inspired Towards Science, Engineering and Technology (I-SET) is a community engagement project that promotes science engagement in predominantly disadvantaged communities. In this paper, we present the findings of an…
Descriptors: Females, Communities of Practice, Barriers, Sexual Identity
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Lopez-Caudana, Edgar; López-Orozco, Christian Fernando; Mendoza Bárbara, César; Baltazar Reyes, Germán Eduardo; Ponce, Pedro; Chong-Quero, J. Enrique – Australasian Journal of Educational Technology, 2021
The dynamic society we live in requires constant adaptation and innovation on every aspect of our daily lives, allowing us to improve the necessities of different people by doing it. For this study, we used a new approach with project-based learning to go beyond the typical environment in higher education and bring solutions to real-life…
Descriptors: Foreign Countries, Physical Therapy, Undergraduate Students, Student Projects
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Yildiz, Merve; Karal, Hasan – International Journal of Computer Science Education in Schools, 2021
The purpose of this study is to introduce a developed activity which is named "CityMap" and to present an example of the implementation and evaluation process of a computer science unplugged activity through this activity. The aim of this activity is to write algorithms of going from one place to another using step by step instructions.…
Descriptors: Grade 6, Educational Games, Computer Science, Maps
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Tselegkaridis, Sokratis; Sapounidis, Theodosios – Education Sciences, 2021
Educational robotics (ER) seems to have a positive effect on students and, in many cases, might help them to successfully assimilate knowledge and skills. Thus, this paper focuses on ER and carries out a literature review on educational robotics simulators with Graphical User Interfaces (GUIs). The review searches for relevant papers which were…
Descriptors: Computer Simulation, Robotics, Educational Technology, Computer Interfaces
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Wu, Sheng-Yi; Su, Yu-Sheng – Journal of Educational Computing Research, 2021
Currently, many countries actively cultivate students to develop computational thinking ability. Many visual programming environments (VPEs) and physical robot courses have been integrated into computational thinking learning in the elementary education stage. This study explores the relationship between the programming learning environment…
Descriptors: Programming, Computation, Thinking Skills, Grade 5
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Bustamante, David Guillermo; Perez, Ana Maria; Calderon-Cerquera, Kyangzi; Orozco-Donneys, Carolina; Orozco, Ana Maria; Giron-Sedas, Jaime Andres; Perea, Jose Dario – European Journal of STEM Education, 2021
We performed an innovative STEM outreach project. High school students from the Colombian robotics' designed a prototype of a Lunar Loo named Tech Lunar Toilet (TLT) that was part of the international HeroX-NASA Challenge. These experiences were possible thanks to a wonderful network of collaboration. As a result of this program, the students that…
Descriptors: STEM Education, High School Students, Foreign Countries, Outreach Programs
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Ladias, Anastasios; Mikropoulos, Aristotelis; Ladias, Demetrios; Bellou, Ioanna – Themes in eLearning, 2021
This paper reports on CodeOrama, a visualization tool that displays the entire source code in a two-dimensional representation created to support the representation of a complex code in block-based programming environments, like Scratch, by using a two-dimension table. CodeOrama can be used by the students for the development of their programs as…
Descriptors: Visualization, Coding, Programming, Programming Languages
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Kim, Yanghee; Marx, Sherry; Pham, Hung Viet; Nguyen, Tung – Educational Technology Research and Development, 2021
This qualitative study explored the design and implementation of a humanoid social robot that mediated collaborative interactions among culturally and linguistically diverse kindergarten children in a US school. The robotic mediation was designed to help children have positive interactions with one another. The study was grounded in theories of…
Descriptors: Robotics, Computer Mediated Communication, Ethnography, Interpersonal Communication
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van der Linde, Diane; Voogt, Joke; van Aar, Nicole – Journal of Computers in Mathematics and Science Teaching, 2021
In this study we analysed what computational thinking skills pupils used when programming a small robot to solve a given problem, a simple programming task in which pupils had to select codes and put them in the correct place. Computational thinking is the process of (re)formulating a problem so that it becomes possible to use computer technology…
Descriptors: Computation, Thinking Skills, Young Children, Programming
Andrew Patrick Cook – ProQuest LLC, 2021
As a tangible and motivating medium for students to engage in computational thinking, robotics has drawn interest from educators and researchers as K-12 schools continue to integrate STEM into curriculum. Through this mixed methods study, the researcher sought to explore the effects of robotics instructional methods (task-based and project-based)…
Descriptors: Computation, Thinking Skills, Robotics, Teaching Methods
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