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Daaif, Jabran; Zerraf, Soufiane; Tridane, Malika; Benmokhtar, Said; Belaaouad, Said – Cogent Education, 2019
Technological innovation in science provides complementary tools for exploring new teaching strategies within a pedagogical framework that promotes interaction between the teacher and the learner. This work is based on the implementation of a computer application modeling crystallographic material structures, in order to identify and study the…
Descriptors: Chemistry, Science Instruction, Science Experiments, Computer Uses in Education
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Hsiao, Hsien-Sheng; Chen, Jyun-Chen; Lin, Chien-Yu; Zhuo, Pei-Wen; Lin, Kuen-Yi – Journal of Computer Assisted Learning, 2019
This study combined 3D printing technology with experiential learning strategies (ELS) to design a hands-on curriculum for preengineering students. The participants learned interdisciplinary knowledge and abstract scientific concepts through the curriculum. The study implemented a quasi-experimental design to examine whether the students who…
Descriptors: Computer Peripherals, Visual Aids, Experiential Learning, Computer Uses in Education
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Rodriguez, Jon-Marc G.; Bain, Kinsey; Towns, Marcy H.; Elmgren, Maja; Ho, Felix M. – Chemistry Education Research and Practice, 2019
Graphical representations are an important tool used to model abstract processes in fields such as chemistry. Successful interpretation of a graph involves a combination of mathematical expertise and discipline-specific content to reason about the relationship between the variables and to describe the phenomena represented. In this work, we…
Descriptors: Mathematics Instruction, Mathematical Logic, Integrated Curriculum, Student Attitudes
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Kok, Petrus Jacobus; Bayaga, Anass – African Journal of Research in Mathematics, Science and Technology Education, 2019
Graphic Communication and Design (GCD) students often struggle to understand and convert multi-faceted objects from orthographic (2D) into isometric (3D). Research established a strong link between spatial visualisation and the field of Graphics Communication. Conventional teaching and learning practice using textbooks, physical models and pencil…
Descriptors: Spatial Ability, Graphic Arts, Visualization, College Students
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Aydin, Burcu – Journal of Language and Linguistic Studies, 2019
This study examines the cognitive processes underlying the comprehension of L2 idiomatic expressions by using two different visual instructional techniques -- pictorial representation of literal meanings versus pictorial representation of figurative meanings of each idiomatic expression -- considering two settings (EFL vs. ESL), two different…
Descriptors: Language Processing, English (Second Language), Second Language Learning, Language Patterns
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Wickens, Corrine M.; Parker, Jenny – Journal of Physical Education, Recreation & Dance, 2019
Vocabulary is the basis for all content area learning, including physical education. This article presents several easily implemented vocabulary strategies that support content learning within the cognitive domain of physical education by reinforcing conceptual understanding and relationships. These strategies include: concept circles,…
Descriptors: Vocabulary Development, Physical Education, Course Content, Teaching Methods
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Tillett, Wade; Barney, Daniel T.; Kalin, Nadine M.; Lopez, Hector D.; Ergas, Oren; Au, Christopher; McLeod, Heather; Ryan, Maureen – Journal of Curriculum and Pedagogy, 2019
The goals of this research are to analyze, explore, disrupt, and (re)create modes of being and knowing in relation to text. In particular, we focus on the educational research text. We are asking author-readers to theorize materially: Who does this journal article think you are? And further, Who could I become if I use this as raw material, as…
Descriptors: Reader Text Relationship, Educational Research, Authors, Journal Articles
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Loy, Adam; Kuiper, Shonda; Chihara, Laura – Journal of Statistics Education, 2019
This article describes a collaborative project across three institutions to develop, implement, and evaluate a series of tutorials and case studies that highlight fundamental tools of data science--such as visualization, data manipulation, and database usage--that instructors at a wide-range of institutions can incorporate into existing statistics…
Descriptors: Undergraduate Study, Data Collection, Data Analysis, Statistics
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Bolkan, San – Communication Education, 2019
This study examined students' ability to select and pay attention to appropriate learning material when exposed to an instructional lesson delivered with an animated PowerPoint presentation (i.e., information presented one part at a time instead of all at once). A total of 169 students were randomly assigned to watch a multimedia presentation that…
Descriptors: Multimedia Instruction, Visual Aids, Teaching Methods, Attention
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Dunbar, Laura – General Music Today, 2019
Triggers can be used in PowerPoint to start animations, but they can also be paired with other images to help make these images appear in a random order. This allows the teacher to begin where students are rather than being locked into a click sequence. When labeling a new concept for the first time, triggers can be particularly useful.
Descriptors: Music, Music Education, Teaching Methods, Visual Aids
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Blackwood, Robert – International Journal of Multilingualism, 2019
Given the emergence of a specific trope in social network services, whereby individuals upload an image that includes a passport and/or a boarding pass to index their status as a traveller, this article explores multilingual and multimodal creativity in the construction of identity by a body of individuals who pass through Paris' Orly airport. In…
Descriptors: Social Media, Self Concept, Foreign Countries, Air Transportation
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Mallas, Andreas; Xenos, Michalis – International Association for Development of the Information Society, 2019
Merging the content of learning with the motivation of games can be a successful combination, if done properly and supported by the appropriate tool. Towards this goal, we developed Diagram[character omitted]atic an environment used to gamify the in-classroom activity of designing diagrams during a lecture. Using Diagram[character omitted]atic the…
Descriptors: Educational Games, Game Based Learning, Handheld Devices, Computer Oriented Programs
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Daniel Casebeer – Pennsylvania Teacher Educator, 2019
As the cultural gap between Pennsylvania's students and teachers continues to expand, it is important for teacher education programs to foreground culturally responsive practices. The purpose of this study, which explores the utility of community-based field experiences for developing cultural competence at the intersection of discourse mapping…
Descriptors: Cultural Differences, Culturally Relevant Education, Preservice Teachers, Preservice Teacher Education
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Kliemann, Karin R.; Boesch, Miriam C.; Lindo, Endia J. – Journal of the American Academy of Special Education Professionals, 2021
Students with an autism spectrum disorder (ASD) are being educated in general education content classrooms that use lessons directed to whole groups of students which limit use of visually presented material. For some students with ASD, having limited visual support hinders their abilities to process and comprehend material. Research shows…
Descriptors: Autism, Pervasive Developmental Disorders, Instructional Materials, Visual Aids
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Sariani; El Khairat, Mutia; Yaningsih – International Journal of Language Education, 2021
In response to the current situation of the pandemic COVID-19 outbreak which has been affected worldwide, this study examines the opt on online learning for writing skill, and to assess the development of the writing task. It draws the data from an English as a Foreign Language (EFL) student's writing documents, and marking documents of three…
Descriptors: Educational Technology, Electronic Learning, COVID-19, Pandemics
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