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Jing Huang; Yujie Hu – Journal of Geography in Higher Education, 2025
This systematic review examines the empirical research conducted in the past decade to investigate the application of immersive Virtual Reality (IVR) in geography higher education. Our analysis includes 29 empirical studies published across 25 peer-reviewed articles and delves into IVR applications from four key perspectives: the temporal and…
Descriptors: Computer Simulation, Computer Uses in Education, Geography Instruction, College Instruction
Feng Guang; Zong Xueliang – Education and Information Technologies, 2025
Traditional higher education in folk dance faces challenges such as limited resources and uneven teaching effectiveness. The introduction of Immersive Virtual Reality (IVR) technology offers potential solutions to these issues; however, there is a lack of research to substantiate its efficacy. Therefore, this study aims to explore the application…
Descriptors: Computer Simulation, Computer Uses in Education, Folk Culture, Dance Education
Theodore Newfield – Journal of Career and Technical Education, 2025
Heutagogy, or self-determined learning, is a learner-centered educational approach emphasizing autonomy, capability, and lifelong learning. This literature review explores the theoretical foundations of heutagogy, its applications in contemporary education, and its vital role in fostering 21st-century skills such as problem-solving, adaptability,…
Descriptors: Independent Study, 21st Century Skills, Student Centered Learning, Computer Uses in Education
Sangmin-Michelle Lee – Education and Information Technologies, 2025
Cultural understanding and awareness are crucial for English as a Foreign Language (EFL) learners, yet effective learning of the target culture often remains a challenge in traditional classrooms. Immersive virtual reality (iVR) introduces an innovative avenue for cultural learning by enabling learners to experience the target cultures in a more…
Descriptors: English (Second Language), Second Language Instruction, Computer Simulation, English Literature
Ju Ling; Min Gao – International Journal of Information and Communication Technology Education, 2025
This study investigates the integration of computer-aided design (CAD), a technology for creating digital drawings and models, into art education to enhance creativity and improve teaching quality. Utilizing a mixed-methods approach with a cohort of 150 students, the results demonstrate significant advancements in creativity (a 33.3% increase),…
Descriptors: Computer Assisted Design, Art Education, Computer Uses in Education, Creativity
Abhiru Chathurma Elaphatha; Meran Keshawa Ediriweera – Biochemistry and Molecular Biology Education, 2025
Glycosylation is a biologically significant post-translational modification (PTM) of proteins that involves the covalent attachment of a sugar molecule (a glycan) to a peptide sequence, resulting in the formation of glycoproteins. Glycomics and glycoproteomics involve the complete mapping of glycans of a cell, tissue, or organism.…
Descriptors: Data Analysis, Diseases, Computer Software, Computer Uses in Education
Vagi Bino; Charly Muke; Kay Owens – Mathematics Education Research Group of Australasia, 2025
Teacher education for early childhood education in Papua New Guinea (PNG) has been minimal in the past and this paper reports on workshops in which both quality mathematics education and computers were introduced to teachers in remote areas of PNG. With a lack of funding and time, the logistics of holding the workshops are noted. There were some…
Descriptors: Foreign Countries, Early Childhood Education, Workshops, Mathematics Education
Yang Gao; Qikai Wang; Xiaochen Wang; Quan Quan – SAGE Open, 2025
This study explores Chinese EFL university teachers' beliefs regarding the integration of Large Language Models (LLMs) into language education, drawing on the Expectancy-Value-Cost (EVC) theory. A total of 298 valid responses were collected via an online questionnaire, and Latent Profile Analysis (LPA) was employed to identify distinct belief…
Descriptors: College Faculty, Language Teachers, English (Second Language), Teacher Attitudes
Michelle Ehrenpreis; John DeLooper – portal: Libraries and the Academy, 2025
In November 2019, the Leonard Lief Library implemented Ivy.ai, a proprietary chatbot on its website. This implementation was the first academic library installation of a vendor-supplied chatbot to be discussed in the professional literature. This chatbot functioned as a new tool that assisted users seeking information from the library website.…
Descriptors: Academic Libraries, Artificial Intelligence, Natural Language Processing, Intelligent Tutoring Systems
Syed Mujahid Hussain; Aqdas Malik; Nisar Ahmad; Sheraz Ahmed – Journal of Educational Technology Systems, 2025
This study assesses the performance of ChatGPT in comparison with that of undergraduate students in 60 multiple-choice questions (MCQs) of Corporate Finance exams that sought to measure students' abilities to solve different types of questions (descriptive and numerical) and of varying difficulty levels (basic and intermediate). Our results…
Descriptors: Business Education, Finance Occupations, Undergraduate Students, Multiple Choice Tests
Jessica L. Parker; Veronica M. Richard; Alexandra Acabá; Sierra Escoffier; Stephen Flaherty; Shannon Jablonka; Kimberly P. Becker – International Journal of Artificial Intelligence in Education, 2025
This paper examines the integration of generative artificial intelligence (AI) in doctoral writing pedagogy. It explores how AI augments traditional teaching and composition processes, fosters a new paradigm of cognitive engagement and collaborative academic writing, and the broader ethical and social implications of human-AI writing in doctoral…
Descriptors: Artificial Intelligence, Writing Instruction, Doctoral Programs, Computer Uses in Education
Yue Huang; Joshua Wilson; Henry May – International Journal of Artificial Intelligence in Education, 2025
Automated writing evaluation (AWE) is an artificial intelligence (AI)-empowered educational technology designed to assist writing instruction and improve students' writing proficiency. The present study adopted a quasi-experimental design using the inverse probability of treatment weighting method to explore the long-term effects of an AWE system…
Descriptors: Writing Evaluation, Automation, Computer Uses in Education, Artificial Intelligence
Birgit Pepin; Nils Buchholtz; Ulises Salinas-Hernández – Digital Experiences in Mathematics Education, 2025
This study presents a scoping survey examining the integration of ChatGPT in mathematics education, highlighting its benefits, challenges, and implications for teaching and learning. The survey identifies key themes, including ChatGPT's ability to assist in understanding mathematical concepts, lesson planning, assessment design, personalized…
Descriptors: Mathematics Education, Artificial Intelligence, Computer Uses in Education, Mathematical Concepts
Franceschi, Roberta Barban; de Miguel Álvarez, Laura – Journal of Educational Technology and Online Learning, 2021
Virtual museums are the answer a digital society, a new cultural, social, and economic system and a tool for educational innovation and digital learning. This article aims to collate all relevant evidence in virtual cultural museums with a teaching approach and detect what is published using the following question "What is published about…
Descriptors: Museums, Computer Uses in Education, Educational Research, Internet
Hidayati, Nurkhairo; Fitriani, Apriza; Saputri, Wulandari; Ferazona, Sepita – Journal of Turkish Science Education, 2023
Creative thinking is an unorthodox way of thinking to produce fresh and new ideas. Creative thinking can be trained using innovative learning strategies. This study aimed to explore creative thinking aspects in the Digital Mind Maps (DMM) created by Universitas Islam Riau, Indonesia, students who were enrolled in Human Anatomy and Physiology…
Descriptors: College Students, Creative Thinking, Cognitive Mapping, Learning Strategies

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