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Raymond, Allen – Teaching PreK-8, 1995
Describes the Seabase America project, undertaken by the Copley-Fairlawn Schools in Ohio, in which over 100 high school students spent 6 days living and working in 10 interconnected geodesic domes in a simulated undersea research station. Students engaged in various scientific and educational activities. The project also accommodates elementary…
Descriptors: Elementary Secondary Education, Oceanography, Program Descriptions, Resident Camp Programs
Peer reviewedStasz, Clarice Stoll – Simulation & Gaming, 1995
Describes the origination of the journal, "Simulation & Games" as an outgrowth of the Academic Games Project at Johns Hopkins University in the late 1960s. The Project developed simulation games, pretested them, performed teacher training, and compared the effects with traditional pedagogy. Discusses the planning and implementation…
Descriptors: Computer Games, Computer Simulation, Interdisciplinary Approach, Nontraditional Education
Peer reviewedHambleton, Ronald K.; Jones, Russell W. – Applied Measurement in Education, 1994
The impact of capitalizing on chance in item selection on the accuracy of test information functions was studied through simulation, focusing on examinee sample size in item calibration and the ratio of item bank size to test length. (SLD)
Descriptors: Computer Simulation, Estimation (Mathematics), Item Banks, Item Response Theory
Peer reviewedMiller-Lachmann, Lyn; And Others – MultiCultural Review, 1995
Describes and evaluates seven computer simulation games that help students learn about United States history, geography, and other cultural groups living in the United States. These simulations help students learn by having them experience life as an explorer of an unknown land that is now part of the United States. Program evaluations are…
Descriptors: Computer Games, Computer Simulation, Cultural Awareness, Elementary Education
Peer reviewedKryder, LeeAnne – Writing on the Edge, 1995
Investigates some of the disjunctions between writing as it is taught in academic institutions and writing as it is employed in professional workplaces, especially in the areas of writing context, time pressure, collaboration, and consequences of writing. Considers how these disjunctions might be addressed in the writing classroom. (TB)
Descriptors: Context Effect, Cooperative Learning, Higher Education, Performance Factors
Peer reviewedGuastello, Stephen J. – Journal of Creative Behavior, 1995
University security officers (n=34) played a simulation game designed to evaluate emergent leadership in a problem-solving situation. Both facilitative leadership style and individual creative contribution were found to make significant contributions to group members' perceptions of leadership. Implications are drawn for personnel selection,…
Descriptors: Adults, Creativity, Evaluation Methods, Leadership Qualities
Peer reviewedFischer, Detlev; Richards, Clive – Computers & Education, 1995
Presents potential uses of cinegrams for self-directed learning; shows how these interactive animated diagrams for technical documentation and training serve as browsing tools for the exploration of interrelated engine subsystems. Describes the development of a cinegram prototype implemented in HyperCard that shows the oil system of a Rolls Royce…
Descriptors: Animation, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation
Peer reviewedAlley, William E.; Darby, Melody M. – Educational and Psychological Measurement, 1995
Because many applications of personnel selection and classification technology may require more than 10 assignment categories, a Monte Carlo simulation was conducted to extend the Brogden tables for estimations classifications and selection benefits from 10 to 500. The extended table would have higher utility. (SLD)
Descriptors: Classification, Cost Effectiveness, Decision Making, Estimation (Mathematics)
Peer reviewedGreenberg, David H.; And Others – Evaluation Review, 1995
This article describes how microsimulation analysis was used to help design a social experiment in two Canadian provinces. The microsimulation was used to choose among alternative program models, to refine the selected model, and to project costs for the Canadian government's program of financial incentives for leaving welfare. (SLD)
Descriptors: Cost Estimates, Foreign Countries, Incentives, Pilot Projects
Park, Ok-choon – Educational Technology, 1994
Defines instructional roles of dynamic visual displays (DVDs), including animation and interactive video, and provides guidelines for using them in media-based instruction. Topics addressed include theoretical bases; examples of strategic applications of DVDs; six instructional conditions for using DVDs; and considerations for the design and…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Educational Media
Peer reviewedFriedman, Charles P. – Academic Medicine, 1995
Computer-based clinical simulations used in medical education are designed according to decisions about which elements of reality to explicitly include, which to leave to imagination, and when to intervene for educational purposes. Programs offer many options for structuring the simulations, such as varying levels of volunteered information about…
Descriptors: Clinical Experience, Computer Assisted Instruction, Computer Software Development, Curriculum Design
Peer reviewedTowne, Douglas M.; And Others – Interactive Learning Environments, 1990
Explains the Intelligent Maintenance Training System that allows a nonprogramming subject matter expert to produce an interactive graphical model of a complex device for computer simulation. Previous simulation-based training systems are reviewed; simulation algorithms are described; and the student interface is discussed. (Contains 24…
Descriptors: Algorithms, Artificial Intelligence, Authoring Aids (Programming), Computer Assisted Instruction
Peer reviewedHedburg, John; Alexander, Shirley – Educational Media International, 1994
Discusses situated learning and virtual reality, focusing on the pedagogical aspects of the technology and its importance in achieving a learning environment which challenges and supports effective learning. (AEF)
Descriptors: Computer Simulation, Educational Environment, Educational Technology, Experiential Learning
Peer reviewedPenfield, Douglas A. – Journal of Experimental Education, 1994
Type I error rate and power for the t test, Wilcoxon-Mann-Whitney test, van der Waerden Normal Scores, and Welch-Aspin-Satterthwaite (W) test are compared for two simulated independent random samples from nonnormal distributions. Conditions under which the t test and W test are best to use are discussed. (SLD)
Descriptors: Monte Carlo Methods, Nonparametric Statistics, Power (Statistics), Sample Size
Peer reviewedGerson, Charles W. – Journal of Educational Technology Systems, 1995
Examines simulator classification and design in light of new technology, current research, and a changing focus for using flight simulators in the military, and proposes a selective task trainer that addresses the expert's performance needs. Highlights include motor skill physiology; retention; automaticity skills; the novice to expert…
Descriptors: Computer Simulation, Computer Software, Flight Training, Literature Reviews


