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Hunter, Beverly – Social Education, 1983
Computer simulations can be used in social studies to analyze problems by using a representation or model of a situation and then exercising the model to see how it behaves under different circumstances. Utilizing available computer programs, students can also build and use social studies data bases. (RM)
Descriptors: Computer Assisted Instruction, Computer Programs, Databases, Elementary Secondary Education
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Newell, G. J.; MacFarlane, J. D. – Australian Mathematics Teacher, 1983
The computer simulation game "Curve-Fit" is described. Its overall objective is to fit curves to six different data sets by estimating the parameters of each curve. (MNS)
Descriptors: Computer Oriented Programs, Computer Programs, Educational Games, Geometric Concepts
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Gray, Judith A., Ed.; And Others – Journal of Physical Education, Recreation & Dance, 1983
Five articles discuss the use of computers in dance and dance education. They describe: (1) a computerized behavioral profile of a dance teacher; (2) computer-based dance notation; (3) elementary school computer-assisted dance instruction; (4) quantified analysis of dance criticism; and (5) computerized simulation of human body movements in a…
Descriptors: Bionics, Computer Assisted Instruction, Computer Oriented Programs, Dance
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DaRosa, Debra A.; And Others – Journal of Medical Education, 1982
In a study of differences in interviewing skills of third-year medical students, one group was provided structured, evaluative feedback and the other traditional feedback on patient workups. Students provided structured feedback performed significantly better than those given traditional feedback. (MSE)
Descriptors: Comparative Analysis, Higher Education, Interviews, Medical Case Histories
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Meadow, Charles T.; Sleeter, Ellen L. – Journal of Education for Librarianship, 1982
Describes the Drexel University Computer Simulator of Operations with an Online Program (DUCSOOP), a computer program intended to provide instruction on the nature of simulation and its use in decision making, by generating discrete flow simulation models based upon parameters provided by model designer. Examples and four references are included.…
Descriptors: Computer Programs, Decision Making, Graduate Study, Higher Education
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Selkirk, Keith – Mathematics in School, 1983
Deciding, with outline maps, what highway exits to use to reach various towns most speedily is the problem presented. The simulation is geometric, focusing on loci. (MNS)
Descriptors: Geography, Geometric Concepts, Map Skills, Mathematical Models
Hunt, Ian – Simulation/Games for Learning, 1982
Discusses the design criteria and educational objectives of computerized business games when used as an adjunct teaching method. Project UNCLEBURT (University College London Experiment on Business Research and Training), which uses computer games to simulate the management environment in undergraduate business education courses, is described in…
Descriptors: Business Administration Education, Design Requirements, Educational Games, Educational Objectives
Stolovitch, Harold D. – Viewpoints in Teaching and Learning, 1982
Two game concepts, "frame games" and "game chains," are described, with suggestions of how they can be used to build effective, interactive teaching and learning situations. The frame game approach is based on applying selected teaching strategies in diverse settings, while game chains link frame games in a learning sequence. (FG)
Descriptors: Educational Games, Educational Strategies, Elementary Secondary Education, Game Theory
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Buehning, Walt; Schieman, Erv – Music Educators Journal, 1983
A computer simulation can help music education students solve problems likely to occur in musical instruction. The system combines video portrayal of classroom situations with microcomputer control, which allows the student alternatives in deciding how to deal with a particular problem. (KC)
Descriptors: Classroom Techniques, Computer Assisted Instruction, Computer Programs, Decision Making
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Carton, Dana – Canadian Modern Language Review, 1982
A recommended class activity is a simple gift exchange. Vocabulary, including a wide range of options, holiday terms, and idioms, is introduced at the beginning of class. Partners are assigned, exchange takes place, and thank-you notes may be written. Student enthusiasm and attention are often by-products. (MSE)
Descriptors: Class Activities, Dramatic Play, Learning Motivation, Second Language Instruction
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Murphy, Michael J.; And Others – Simulation and Games, 1982
Describes NEGOTIATE, an interactive computer model that synthesizes bargaining theories into algorithmic functions capable of simulating complex labor relations. The models employed in the simulation, the instructional dimension of NEGOTIATE, and various applications of the game are discussed. A seven-item reference list is included. (Author/JL)
Descriptors: Algorithms, Collective Bargaining, Computer Oriented Programs, Decision Making
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Glenn, Allen D.; And Others – Simulation and Games, 1982
Presents the results of a study which sought to determine if prior learning of basic problem-solving steps, the practicing of problem-solving skills, and the receiving of feedback during play were important variables in the use of role-playing activities to teach high school students a specific problem-solving model. (Author/JL)
Descriptors: Comparative Analysis, Decision Making, Educational Strategies, Feedback
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Griebling, John L.; Adams, William S. – CoED, 1981
Described is a method of simulating the formation of a DNA distribution, on which statistical results and experimentally measured parameters from DNA distribution and percent-labeled mitosis studies are combined. An EAI-680 and DECSystem-10 Hybrid Computer configuration are used. (Author/CS)
Descriptors: Biochemistry, Biological Sciences, Biology, College Science
Coon, Marcy E.; And Others – Journal of the Association for the Severely Handicapped (JASH), 1981
A severely handicapped 20-year-old woman in a public school setting was taught to ride the city bus. Results indicated that skills acquired in the classroom, for both bus boarding and bus departing, generalized only minimally to the natural environment. (Author/SB)
Descriptors: Adults, Bus Transportation, Classroom Techniques, Daily Living Skills
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Moore, John W., Ed. – Journal of Chemical Education, 1981
Contains short descriptions of computer programs or hardware that simulate laboratory instruments or results of kinetics experiments, including ones that include experiment error, numerical simulation, first-order kinetic mechanisms, a game for decisionmaking, and simulated mass spectrophotometers. (CS)
Descriptors: Chemistry, College Science, Computer Oriented Programs, Computer Programs
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