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Michigan State Univ., East Lansing. Inst. for Community Development. – 1966
This document dates from 1966 and is thought to be primarily useful in allowing the reader to trace the evolution of this model from its earlier stages to completion. M.E.T.R.O. is a gaming simulation which uses techniques of war gaming as a tool for coping with current and anticipated urban problems. At this stage in its conception, M.E.T.R.O.…
Descriptors: Decision Making, Game Theory, Games, Mathematical Models
Gaynor, Alan K. – 1972
First-order analyses of the data obtained from 90 workshop participants, each of whom played the role of the principal of Janus Junior High School (a racially mixed inner city school) have identified 16 factors of actions, values, and means of communication. Second-order analyses have identified three types of administrative style: (1)…
Descriptors: Administrative Principles, Administrator Characteristics, Administrator Role, Educational Research
SHIRTS, R. GARRY – 1966
THIS WAS A PILOT PROJECT DESIGNED TO DEVELOP A MODIFIED VERSION OF THE "LIFE CAREER GAME" DEVELOPED FOR HIGH SCHOOL USE AND EXPLORE ITS POTENTIAL USE AT THE SIXTH-GRADE LEVEL. THE PROJECT WAS DIVIDED INTO A DEVELOPMENTAL PHASE AND A RESEARCH PHASE. IN THE DEVELOPMENTAL PHASE THE "LIFE CAREER GAME" DEVELOPED BY MRS. SARANE…
Descriptors: Career Planning, Child Development, Class Activities, Educational Games
BRATTEN, JACK E. – 1966
AN ANALYSIS OF A HIGH SCHOOL THAT HAS ORGANIZED ITS RESOURCES TO MEET THE EDUCATIONAL NEEDS OF ALL OF ITS STUDENTS WAS DESCRIBED IN THE FIRST OF A SERIES OF THREE REPORTS. THE GARBER HIGH SCHOOL AT ESSEXVILLE, MICHIGAN, WAS DESCRIBED AS AN ORGANIZATION WHICH PERMITTED THE INDIVIDUAL LEARNER TO MOVE THROUGH AS MUCH SUBJECT MATTER AS HE CAN MASTER.…
Descriptors: Continuous Progress Plan, High Schools, Individual Instruction, Instructional Innovation
Durell, A. B. – 1974
Learning hierarchies are networks of prerequisite relationships of instructional objectives. Seven measures of the validity of learning hierarchies were compared for their ability to identify correctly- and incorrectly-ordered hierarchies. A computer simulation model was used to generate stochastic data of known underlying structure. Analysis of…
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Educational Objectives, Mathematical Models
Rice, Gary Alan – 1974
The purposes of this study were to determine what characterizes a useful cost estimating model at the community college level, to implement at a community college the Resource Requirements Prediction Model 1.6 (RRPM) developed by the National Center for Higher Education Management Systems, to identify problems associated with implementation and…
Descriptors: Community Colleges, Computer Programs, Cost Estimates, Costs
Coombs, Fred S.; Peters, John G. – Teaching Political Science, 1976
Tests the hypothesis that political science students using computer-based games in an American government course would achieve at a higher level and evaluate the games at least as favorably as traditional modes of instruction. Findings were positive. (DB)
Descriptors: Computer Assisted Instruction, Educational Games, Educational Research, Higher Education
Peer reviewedRezler, Agnes G. – Medical Education, 1976
A variety of methods to assess medical student attitudes toward patient care, the medical profession, and medical education are described and discussed. Included are direct measures (questionnaires, attitude scales, and Semantic Differential), indirect disguised measures, information tests, and observation of overt behavior. (JT)
Descriptors: Attitude Measures, Educational Attitudes, Evaluation, Higher Education
Peer reviewedVeatch, Linda – Business Education Forum, 1976
A high school Business Enterprise Training Program allows students to participate as a management team in charge of a variety of classroom business enterprises. Teaching strategies, activities, and organization for the program's experiences in basic business principles and management techniques are discussed. (Author/MS)
Descriptors: Administrator Education, Business Skills, Learning Activities, Management Games
Peer reviewedCrawford, A. Berry; McKee, Mac – Journal of Environmental Education, 1975
Discussed is a simulation game designed to acquaint environmental planners and resource managers with the problems and interactions involved in an environmental system. A description of the structure, rules, and dynamics of the game is presented. Also included are recommendations and an example of the game. (MR)
Descriptors: Computer Assisted Instruction, Environmental Education, Instructional Materials, Learning Activities
Peer reviewedKlein, Thomas – English Education, 1975
Suggestions are given for making inservice training more practically effective.
Descriptors: Conference Reports, Conferences, Course Organization, English Education
Peer reviewedMoore, Eva A. – English Journal, 1975
Strategies for encouraging students to articulate and examine their personal values are suggested.
Descriptors: Communication (Thought Transfer), Inquiry, Questioning Techniques, Secondary Education
Peer reviewedFazio, Frank – Journal of College Science Teaching, 1979
Describes a minicourse on energy and the environment for nonscience majors. A simulator is used to provide the student with a background on energy and environmental problems. (GA)
Descriptors: College Science, Course Descriptions, Ecology, Energy Conservation
Weatherby, Joseph N.; Huff, Earl D. – Teaching Political Science, 1979
Outlines a model United Nations simulation which is applicable for high school or college use. It is played under the rules of an organization called the Model United Nations of the Far West, an association of 100 colleges in the western U.S. The simulation involves weekly mock sessions. (AV)
Descriptors: Debate, Higher Education, International Relations, Persuasive Discourse
Peer reviewedFielding, David W.; Page, Gordon G. – American Journal of Pharmaceutical Education, 1978
The developmental history and nature of the written simulation technique is described, a study of the validity of four written simulations in clinical pharmacy is reported, and the implications of this study and its findings for the use of written simulations in continuing pharmaceutical education are identified. (JMD)
Descriptors: Drug Therapy, Higher Education, Instructional Innovation, Material Development


