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Chapman, Bryan L.; Allen, Rex J. – Journal of Interactive Instruction Development, 1994
Discusses a case study of a project created for the U.S. Air Force, Air Combat Command, in which mental models were taught, reinforced, and assessed as the foundation for instruction. Preliminary data for 183 students reflected a 93% mastery level and a 79% cumulative gain in students' ability to troubleshoot difficult problems. (Author/AEF)
Descriptors: Case Studies, Cognitive Tests, Computer Simulation, Educational Development
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Rottier, Kathleen L. – Educational Leadership, 1995
Project ICONS (International Communication and Negotiation Simulation) is a computer-assisted simulation that casts students in diplomat and policymaker roles. Thrust into a laboratory of high-powered negotiations, they grapple with solutions to real and urgent international issues: world health, human rights, and the spread of nuclear technology.…
Descriptors: Computer Simulation, Higher Education, International Relations, Policy Formation
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Catenazzi, Nadia; Sommaruga, Lorenzo – Journal of Documentation, 1995
Presents hyper-lib, a model for an electronic library. Defines the hyper-lib model in terms of structural and functional components; discusses the book collection, the librarian, the library rooms, user resources, and general and specific library services. Describes various operators, which allow the user to change the system state. (AEF)
Descriptors: Computer Simulation, Electronic Libraries, Hypermedia, Information Sources
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Thiagarajan, Sivasailam – Simulation & Gaming, 1994
Discusses the design and use of simulations and games in education based on personal experiences over a period of 20 years and offers insights relating to design techniques, participant reactions, alternative approaches to learning, the impact of experiential approaches, the importance of debriefing, cross-cultural communication, and therapeutic…
Descriptors: Educational Games, Experiential Learning, Higher Education, Intercultural Communication
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Massaro, Dominic W.; Friedman, Daniel – Psychological Review, 1990
Several models of information integration are developed and analyzed in the context of a prototypical pattern-recognition task. Evaluation, integration, and decision-making processes are specified for each. Simulations and predictions are carried out to provide a measure of identifiability or extent to which they can be distinguished from one…
Descriptors: Bayesian Statistics, Cognitive Processes, Criteria, Decision Making
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Nowak, Andrzej; And Others – Psychological Review, 1990
A theory describing the functioning of an individual in the presence of others is examined through computer simulation by explaining Latane's theory of social impact (as applied to attitudes). Computer simulation may be useful to help determine the extent to which group-level phenomena result from individual-level processes. (SLD)
Descriptors: Attitude Change, Attitudes, Cognitive Processes, Computer Simulation
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Schur, Joan Brodsky – Social Education, 1992
Describes a simulation exercise designed to help students understand the objections of U.S. colonists to the Stamp Act and other taxes. Includes a sample handout, instructions for the teacher in carrying out the simulation, and questions to compare students' and colonists' about feelings being assessed fees unfairly. (DK)
Descriptors: Colonial History (United States), Experiential Learning, History Instruction, Intermediate Grades
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Kues, John R.; And Others – Educational Gerontology, 1992
The Game of Institutional Long-Term Care helps health care students learn to solve patient-management problems in nursing homes by (1) teaching problem solving and identification of goals and motivations of decision makers; (2) teaching negotiation, compromise, and cooperation; and (3) exposing students to the feelings and frustrations involved in…
Descriptors: Allied Health Occupations Education, Decision Making, Educational Games, Geriatrics
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Richbart, Lynn; Richbart, Carolyn – Arithmetic Teacher, 1992
Discusses ways to simulate a probability problem of interest to middle school students in which students calculate the average number of packets of trading cards purchased to obtain a complete set of cards. Simulations utilize a spinner, a table of random numbers, and a computer. Includes the BASIC program utilized in the simulation. (MDH)
Descriptors: Experiments, Intermediate Grades, Mathematical Applications, Mathematical Models
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Wolfe, Connie; And Others – Contemporary Education, 1992
Simulations allow active student participation in learning. In assigned character roles, students experience real-life situations, using their knowledge and skill to experiment in new situations. Simulations promote advanced thinking and problem solving across subject areas. Teachers must be facilitator, organizers, and managers of learning…
Descriptors: Cooperative Learning, Elementary Secondary Education, Group Activities, Role Playing
Chiles, James R. – Nature Conservancy, 1992
Describes a new direction for conservation efforts influenced by the advance of the information age and the introduction of many technologically sophisticated information collecting devices. Devices include microscopic computer chips, miniature electronic components, and Earth-observation satellite. (MCO)
Descriptors: Computer Simulation, Computers, Conservation (Environment), Data Collection
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van Buuren, Stef; van Rijckevorsel, Jan L. A. – Psychometrika, 1992
A technique is presented to transform incomplete categorical data into complete data by imputing appropriate scores into missing cells. A solution of the optimization problem is suggested, and relevant psychometric theory is discussed. The average correlation should be at least 0.50 before the method becomes practical. (SLD)
Descriptors: Classification, Computer Simulation, Correlation, Equations (Mathematics)
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Goodyear, Peter – Computers and Education, 1991
Provides an overview of issues concerned with the design and use of computer-based simulations. Learning processes are discussed, and the SIMULATE project, which was developed to design an integrated set of authoring tools for the construction of an intelligent simulation learning environment (ISLE), is described. (15 references) (LRW)
Descriptors: Authoring Aids (Programing), Computer Assisted Instruction, Computer Simulation, Computer System Design
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Pavlovski, Raymond P.; And Others – American Behavioral Scientist, 1990
Experimentally examines reorganization, a fundamental component of William T. Powers' theory of mind based on the control theory of behavior. Attempts to model reorganization, focusing on improvements in performance with practice and how practice influences attention. Speculates how outputs from higher levels of the control hierarchy are involved…
Descriptors: Attention, Behavior Theories, Behavioral Science Research, Computer Simulation
Norton, Priscilla – Educational Technology, 1992
Discussion of discourse created by computers defines discourse as a pattern of cognitive functioning and identifies two such modes of thought: narrative and expository. Discussion covers the computer as discourse; schemas as a way to understand how knowledge is organized; simulations, hypermedia, and databases as discourse; and interactive…
Descriptors: Cognitive Structures, Computer Oriented Programs, Computer Simulation, Databases
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