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Reichle, Erik D.; Laurent, Patryk A. – Psychological Review, 2006
The eye movements of skilled readers are typically very regular (K. Rayner, 1998). This regularity may arise as a result of the perceptual, cognitive, and motor limitations of the reader (e.g., limited visual acuity) and the inherent constraints of the task (e.g., identifying the words in their correct order). To examine this hypothesis,…
Descriptors: Reinforcement, Eye Movements, Reading, Visual Acuity
Van Overwalle, Frank; Heylighen, Francis – Psychological Review, 2006
A multiagent connectionist model is proposed that consists of a collection of individual recurrent networks that communicate with each other and, as such, is a network of networks. The individual recurrent networks simulate the process of information uptake, integration, and memorization within individual agents, and the communication of beliefs…
Descriptors: Interpersonal Communication, Trust (Psychology), Social Networks, Information Processing
Ashton, Michael C.; Lee, Kibeom – Intelligence, 2006
Gignac [Gignac, G. E. (2006). "Evaluating subtest "g" saturation levels via the single trait-correlated uniqueness (STCU) SEM approach: Evidence in favor of crystallized subtests as the best indicators of "g"." "Intelligence," 34, 29-46.] used a single-trait correlated uniqueness (STCU) CFA approach to…
Descriptors: Cognitive Ability, Correlation, Intelligence Tests, Simulation
Bolt, Daniel M.; Gierl, Mark J. – Journal of Educational Measurement, 2006
Inspection of differential item functioning (DIF) in translated test items can be informed by graphical comparisons of item response functions (IRFs) across translated forms. Due to the many forms of DIF that can emerge in such analyses, it is important to develop statistical tests that can confirm various characteristics of DIF when present.…
Descriptors: Regression (Statistics), Tests, Test Bias, Test Items
Bauer, Daniel J.; Preacher, Kristopher J.; Gil, Karen M. – Psychological Methods, 2006
The authors propose new procedures for evaluating direct, indirect, and total effects in multilevel models when all relevant variables are measured at Level 1 and all effects are random. Formulas are provided for the mean and variance of the indirect and total effects and for the sampling variances of the average indirect and total effects.…
Descriptors: Testing, Models, Sampling, Context Effect
Collis, Betty; Moonen, Jef – Educational Media International, 2008
A major change has occurred in the way Web technology is being used in society. The change is grounded in user empowerment using Web 2.0 tools and processes. Students are already sophisticated users of these tools and processes, but outside of the mainstream instructional practices in higher education. In this reflection, the educational potential…
Descriptors: Higher Education, Teaching Methods, Educational Technology, Internet
Sidhu, S. Manjit – Campus-Wide Information Systems, 2008
Purpose: This paper aims to present the development of technology-assisted problem solving (TAPS) packages at University Tenaga Nasional (UNITEN). The project is the further work of the development of interactive multimedia based packages targeted for students having problems in understanding the subject of engineering mechanics dynamics.…
Descriptors: Computer Simulation, Engineering, Geometric Concepts, Problem Solving
Nett, Bernhard – International Journal of Computer-Supported Collaborative Learning, 2008
Educators who are prepared to make use of CSCL can find themselves restricted in their space for maneuvering regarding educational innovation. As a supportive context can be very important for them, the study presented here describes and analyzes a related case of a Community of Practice (CoP) among tutors contributing to the development and…
Descriptors: Seminars, Student Participation, Educational Innovation, College Faculty
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Miller, Haynes R.; Upton, Deborah S. – Journal of Science Education and Technology, 2008
The d'Arbeloff Interactive Mathematics Project or d'AIMP is an initiative that seeks to enhance and ultimately transform the teaching and learning of introductory mathematics at the Massachusetts Institute of Technology. A result of this project is a suite of "mathlets," a carefully developed set of dynamic computer applets for use in the…
Descriptors: Equations (Mathematics), Calculus, Mathematics Instruction, College Instruction
Birchfield, David; Megowan-Romanowicz, Colleen – International Journal of Computer-Supported Collaborative Learning, 2009
Conversational technologies such as email, chat rooms, and blogs have made the transition from novel communication technologies to powerful tools for learning. Currently virtual worlds are undergoing the same transition. We argue that the next wave of innovation is at the level of the computer interface, and that mixed-reality environments offer…
Descriptors: Elementary Secondary Education, Achievement Gains, Student Participation, Earth Science
Hickey, Daniel T.; Ingram-Goble, Adam A.; Jameson, Ellen M. – Journal of Science Education and Technology, 2009
This study used innovative assessment practices to obtain and document broad learning outcomes for a 15-hour game-based curriculum in Quest Atlantis, a multi-user virtual environment that supports school-based participation in socio scientific inquiry in ecological sciences. Design-based methods were used to refine and align the enactment of…
Descriptors: Feedback (Response), Test Items, Student Evaluation, Achievement Tests
HAZWRAP, The Hazardous Waste Remedial Actions Program. – 1994
This brochure contains an engineering activity for upper elementary, middle school, and high school students that examines the transportation of radioactive waste. The activity is designed to inform students about the existence of radioactive waste and its transportation to disposal sites. Students experiment with methods to contain the waste and…
Descriptors: Engineering, Environmental Education, Hazardous Materials, Intermediate Grades
Lecointe, Darius A. – 1995
The purpose of this Item Response Theory study was to investigate how the expected reduction in item information, due to the collapsing of response categories in performance assessment data, was affected by varying testing conditions: item difficulty, item discrimination, inter-rater reliability, and direction of collapsing. The investigation used…
Descriptors: Classification, Computer Simulation, Difficulty Level, Interrater Reliability
PDF pending restorationKirisci, Levent; Hsu, Tse-Chi – 1995
The main goal of this study was to assess how sensitive unidimensional parameter estimates derived from BILOG were when the unidimensionality assumption was violated and the underlying ability distribution was not multivariate normal. A multidimensional three-parameter logistic distribution that was a straightforward generalization of the…
Descriptors: Ability, Comparative Analysis, Correlation, Difficulty Level

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