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Smokowski, Paul R. – Journal for Specialists in Group Work, 2003
Videotape and computer simulation are sophisticated technological applications that have great potential to enhance group work practice. Computer simulation has been harnessed for entertainment and business purposes but has not been adequately utilized for teaching social skills. This article describes strategies for integrating video and computer…
Descriptors: Computer Simulation, Group Dynamics, Group Counseling, Group Activities
Lee, Sik-Yum; Song, Xin-Yuan; Lee, John C. K. – Journal of Educational and Behavioral Statistics, 2003
The existing maximum likelihood theory and its computer software in structural equation modeling are established on the basis of linear relationships among latent variables with fully observed data. However, in social and behavioral sciences, nonlinear relationships among the latent variables are important for establishing more meaningful models…
Descriptors: Structural Equation Models, Simulation, Computer Software, Computation
Libbon, Stephanie – Unterrichtspraxis/Teaching German, 2004
Using task-based exercises that required web searches and online activities, this course introduced non-traditional students to the sights and sounds of the German culture and language and simultaneously to computer technology. Through partner work that required negotiation of the net as well as of the language, these adult beginning German…
Descriptors: Travel, Computer Simulation, Computers, Internet
Cox, Anne J.; Belloni, Mario; Dancy, Melissa; Christian, Wolfgang – Physics Education, 2003
This paper describes the use of interactive, Physlet[R]-based curricular material designed to help students learn concepts of thermodynamics with a particular focus on the use of kinetic theory models. These exercises help students visualize ideal gas particle dynamics and engine cycles, make concrete connections between mechanics and…
Descriptors: Mechanics (Physics), Internet, Thermodynamics, Science Instruction
Application of Computer Simulation to Teach ATM Access to Individuals with Intellectual Disabilities
Davies, Daniel K.; Stock, Steven E.; Wehmeyer, Michael L. – Education and Training in Developmental Disabilities, 2003
This study investigates use of computer simulation for teaching ATM use to adults with intellectual disabilities. ATM-SIM is a computer-based trainer used for teaching individuals with intellectual disabilities how to use an automated teller machine (ATM) to access their personal bank accounts. In the pilot evaluation, a prototype system was…
Descriptors: Independent Living, Computer Simulation, Mental Retardation, Information Technology
Örnek, Funda – EURASIA Journal of Mathematics, Science & Technology Education, 2007
A calculus-based introductory physics course, which is based on the Matter and Interactions curriculum of Chabay and Sherwood (2002), has been taught at Purdue University. Characteristic of this course is its emphasis on modeling. Therefore, I would like to investigate the effects of modeling-based instruction and interactive engagement on…
Descriptors: Calculus, Introductory Courses, Teaching Methods, Interaction
Sonstelie, Jon – Public Policy Institute of California, 2007
This report contains estimates of the cost to California's public schools of meeting the state's achievement standards. In the aggregate, the cost is about 40 percent greater than the expenditures of California schools in 2003-04. The bulk of these additional costs are for resources needed to boost achievement in schools primarily serving students…
Descriptors: Expenditures, Low Income, Graduation Rate, Educational Finance
Faraco, G.; Gabriele, L. – Computers & Education, 2007
Simulations make it possible to explore physical and biological phenomena, where conducting the real experiment is impracticable or difficult. The implementation of a software program describing and simulating a given physical situation encourages the understanding of a phenomenon itself. Fifty-nine students, enrolled at the Mathematical Methods…
Descriptors: Mathematical Models, Computer Software, Computer Simulation, Engineering Education
Lamontagne, Claude; Desjardins, Francois; Benard, Michele – British Journal of Educational Technology, 2007
Managing the pedagogical aspects of the "computational turn" that is occurring within the Humanities in general and the disciplines associated with cognitive science and neuroscience in particular, first implies facing the challenge of introducing students to computation. This paper presents what has proven to be an efficient approach to bringing…
Descriptors: Laboratories, Computer Simulation, Spreadsheets, Humanities
Rice, John – Journal of Technology and Teacher Education, 2007
Computer video games have become highly interesting to educators and researchers since their sophistication has improved considerably over the last decade. Studies indicate simple video games touting educational benefits are common in classrooms. However, a need for identifying truly useful games for educational purposes exists. This article…
Descriptors: Cognitive Processes, Thinking Skills, Video Games, Evaluation Methods
Perkins, Becky – Odyssey: New Directions in Deaf Education, 2007
In this article, the author describes the Space Camp at the U.S. Space & Rocket Center in Huntsville, Alabama, where deaf and hard of hearing students can pilot spaceships, conduct experiments, and dodge meteorites. Each year in the spring, students from schools all over the United States attend a one-week, hands-on learning experience in…
Descriptors: Partial Hearing, Deafness, Science Interests, Learning Experience
Williams, Robert Howard; Williams, Alexander Jonathan – Simulation & Gaming, 2007
The authors have developed a theory of simulation game design (Multiple Identification Theory; MIT) based on earlier research and several of their own studies. They utilize this theory to create a simulation game designed to change attitudes from a stance of competition to one of cooperation. Three questionnaires are constructed that measure…
Descriptors: Educational Games, Competition, Effect Size, Behavior Change
Self, Trisha; Scudder, Rosalind R.; Weheba, Gamal; Crumrine, Daiquirie – Topics in Language Disorders, 2007
Recent advancements in the development of hardware/software configurations for delivering virtual reality (VR) environments to individuals with disabilities have included approaches for children with autism spectrum disorder (ASD). This article describes a study comparing benefits of using VR to benefits of an integrated/visual treatment model…
Descriptors: Safety Education, Computer Simulation, Teaching Methods, Computer Uses in Education
Ong, James – Performance Improvement, 2007
Practice and experience, whether simulated or on the job, are not enough to ensure effective learning. Learners must be able to make sense of those experiences to identify poor decisions and actions, missing knowledge, and weak skills that deserve attention. Using instructors to provide one-on-one instruction is effective but also expensive. This…
Descriptors: Play, Student Evaluation, Performance Based Assessment, Performance Tests
la Velle, Linda Baggott; Wishart, Jocelyn; McFarlane, Angela; Brawn, Richard; John, Peter – Research in Science & Technological Education, 2007
This paper reports some of the findings from the science subject design initiative team in the ESRC Interactive Education Project at the University of Bristol. The subject culture of secondary school science, characterised by a content-laden curriculum and assessment, but also with a tradition and requirement for practical work, is briefly…
Descriptors: Secondary School Science, Science Teachers, Science Education, Foreign Countries

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