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Peer reviewedGruber, James – Business Education Forum, 1979
A simulated advertising compaign and other business management experiences in a high school business organization course are described. In deciding what kind of business to start, how to obtain capital, and how to organize and operate successfully, students learned the importance of human relations and caution in business. (MF)
Descriptors: Business Administration, Business Education, Class Activities, Course Content
Peer reviewedMolenda, Michael; Rice, John M. – Simulation and Games, 1979
Describes the background, setting, materials, controls, and a sample of a simulation game on the task of diffusion in a school setting. (CMV)
Descriptors: Adoption (Ideas), Attitude Change, Change Agents, Diffusion
Peer reviewedIngram, D.; And Others – Computers and Education, 1979
Presents a multicompartment model which illustrates aspects of drug absorption, distribution, and elimination in the human body for a course in pharmacokinetics. The course work consists of the interpretation of computer generated simulated data. (Author/CMV)
Descriptors: Computer Assisted Instruction, Course Descriptions, Educational Programs, Flow Charts
Cooper, Phillip J. – Teaching Political Science, 1979
Describes a moot court program intended for use in college level political science courses focusing on constitutional rights and liberties. Information is presented on program planning, selecting cases, oral argument, and opinion preparation. (Author/DB)
Descriptors: Educational Needs, Educational Objectives, Higher Education, Laws
Peer reviewedZuckerman, Robert A. – Journal of Teacher Education, 1979
A variety of methods to create a simulated environment in which preservice teachers can acquire valuable noninstructional skills is described. (LH)
Descriptors: Classroom Techniques, Decision Making, Educational Administration, Educational Planning
Kitano, Margie K. – Pointer, 1979
Activities for fostering relationships between handicapped and nonhandicapped children in the mainstreamed classroom are presented. Suggested are such activities as simulation by nonhandicapped students of what it is like to have a handicap and role playing to help children understand the feelings of others. (PHR)
Descriptors: Class Activities, Disabilities, Elementary Secondary Education, Mainstreaming
Gilboa, Eytan – International Journal of Political Education, 1979
Suggests that innovative teaching methods such as simulation gaming be used to teach high school and college students about international relations and modern diplomacy. Demonstrates how the simulation technique was used to teach students in schools and colleges in Israel about the Middle East conflict. (DB)
Descriptors: Conflict Resolution, Higher Education, International Education, Learning Activities
Peer reviewedShort, John M.; Hess, Alan C. – Journal of Medical Education, 1980
A technique for simulating the papulosquamous skin diseases, using a computer, has been developed and tested with medical students and dermatologists to determine whether this type of simulation is suitable for training students in dermatological diagnosis. The results indicate that it appears to be feasible for training students in differential…
Descriptors: Clinical Diagnosis, Computer Oriented Programs, Diseases, Higher Education
Bartling, Debra; Johnson, Barry P. – Man/Society/Technology, 1979
The authors discuss the use of classroom games to help students prepare for future realities through exploring values and assumptions about the present and the future. They describe several commercial games and suggest that teachers (and students) also design their own games. (MF)
Descriptors: Class Activities, Decision Making, Educational Games, Elementary Secondary Education
Peer reviewedCohen, Richard B.; Bradley, Robert H. – Reading Improvement, 1978
Lists the advantages of using simulation games in social studies classrooms for special education students, noting appropriate research and providing specific examples. (RL)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Game Theory
Peer reviewedMillar, J. W. L. – Physics Education, 1979
Presents a description of the power station game as a simulation exercise topic in physics and society, namely the making of a decision which involves many aspects of technical knowledge. Discusses the results of evaluation of students' attitudes toward the game, and attributes that make simulation an attractive teaching option. (GA)
Descriptors: Decision Making, Educational Games, Energy, Instruction
Tidball, Charles S. – Physiologist, 1979
Presents the physiological MACPEE, one of a family of digital computer simulations used in Canada and Great Britain. A general description of the model is provided, along with a sample of computer output format, options for making interventions, advanced capabilities, an evaluation, and technical information for running a MAC model. (MA)
Descriptors: Cardiovascular System, Computer Assisted Instruction, Digital Computers, Higher Education
Peer reviewedBuvari, A. – Physics Education, 1977
Describes the use of images on an overhead projector to explain concepts like centrifugal force and Cariolis force in such a way that students can realize that they are pseudo-forces, i.e., observations arising only from referring phenomena to an accelerating reference system. (MLH)
Descriptors: College Science, Higher Education, Mechanics (Physics), Overhead Projectors
Peer reviewedMoore, John W.; Moore, Elizabeth – Science Teacher, 1977
Discusses computer simulation approach of Limits to Growth, in which interactions of five variables (population, pollution, resources, food per capita, and industrial output per capita) indicate status of the world. Reviews other books that predict future of the world. (CS)
Descriptors: Environment, Futures (of Society), Literature Reviews, Natural Resources
Peer reviewedTamminga, Harriet L. – Teaching Sociology, 1977
Identifies three aspects of moral education and discusses the role of gaming-simulation in each. The decision to use gaming represents a concern for educating morally. Use of gaming to teach moral values is discussed and it is suggested that gaming may be used for values analysis and clarification. (Author/JR)
Descriptors: College Instruction, Elementary Secondary Education, Ethical Instruction, Games


