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Peer reviewedLaube, Douglas W.; And Others – Journal of Medical Education, 1982
An effective evaluation of the acutely ill female implies a thorough examination that integrates skills representing three learning domains. This process should include: a thorough medical history, a physical examination, good patient-physician rapport, and development of an efficacious management plan. A University of Iowa simulation approach is…
Descriptors: Clinical Diagnosis, Clinical Experience, Females, Gynecology
Peer reviewedAnderson, David E. – Simulation and Games, 1982
Describes a computer game used in an introductory experimental psychology class which simulates in a few months the activities of years of effort in a research laboratory. Ideas on developing new computer based simulation games are included. (Author/JJD)
Descriptors: Class Activities, Computer Assisted Instruction, Experimental Psychology, Higher Education
Peer reviewedNorris, Dwight R.; Snyder, Charles A. – Simulation and Games, 1982
Discusses research into the external validity of simulation games used in education, i.e., the degree to which the games correspond to the real-life situations they are designed to simulate. An exploratory study examines the validity of a business game and potential problems of validity research are examined. (JJD)
Descriptors: Business Education, Educational Games, Experiential Learning, Higher Education
Rowe, Neil C. – Educational Computer, 1981
Provides a checklist of stylistic elements to consider when writing simulation programs for use in computer assisted instruction. Subtopics include setting simulation parameters, questioning the user, displaying the results, and overall simulation organization. (JJD)
Descriptors: Computer Assisted Instruction, Computer Programs, Editing, Evaluation Criteria
Whittredge, Karen – Environmental Education Report, 1982
Discusses a computer simulation (Energy Search) in which students manage their own factories. Provides an example of typical classroom interaction and comments on the nature of good computer simulations (those that teach skills and create an environment encouraging students to work together toward a common goal). (Author/JN)
Descriptors: Computer Oriented Programs, Computer Programs, Educational Games, Elementary Education
Riley, John N. – Man/Society/Technology, 1983
Posits that through the use of the industrial simulation technique or enterprise approach, industrial arts educators have a unique opportunity to contribute to the development of good attitudes and work habits. (JOW)
Descriptors: Habit Formation, High Schools, Industrial Arts, Industrial Arts Teachers
Bell, Margaret E. – Simulation/Games for Learning, 1982
Describes the game STRATAGEM and its usage by university students preparing for examinations. The game, which comprises questions coded by topic and level of complexity (recall, application, and inference), is designed to focus student attention on important content, foster accurate assessment of team potential, and encourage risk-taking.…
Descriptors: Difficulty Level, Educational Games, Group Dynamics, Higher Education
Cohen, Mollie L. – Computing Teacher, 1982
Provides summary and assessment of available social studies computer software and presents classification chart identifying materials in categories of social studies skills, geography, history, economics, and others. Information provided includes program title, type (simulation, drill), intended grade level, microcomputer application, and price.…
Descriptors: Computer Programs, Drills (Practice), Economics, Elementary Secondary Education
Roberts, Nancy – Classroom Computer News, 1983
Explains the three main concepts of the system dynamics approach to model building (dynamics, feedback, and systems) and the basic steps to problem solving by simulation applicable to all educational levels. Some DYNAMO commands are briefly described. (EAO)
Descriptors: Computer Assisted Instruction, Education, Feedback, Instructional Materials
Nilson, Jeff – Classroom Computer News, 1983
Describes how the new computer education simulation game, Big Business, which comprises four separate, related games, tries to overcome some of the limitations of present games. Special attention is given to one of these--Fast Freight--with mention of the basic design elements of a good business game. (EAO)
Descriptors: Business Education, Computer Assisted Instruction, Educational Games, Instructional Materials
Peer reviewedSmith, H. Wayne; And Others – Journal of Vocational Behavior, 1983
Used a complex in-basket simulation and a paper-and-pencil scenario experiment to study relationships between organizational leadership and gender. Analysis revealed that substantially more of the total variance was accounted for in the simulation study than in the scenario investigation. Also, more overt, gender-based responses were observed in…
Descriptors: College Students, Comparative Analysis, Higher Education, Leadership
Peer reviewedDonmoyer, Robert – Educational Leadership, 1983
Instruction, like life, cannot always be planned, especially when teaching students the skills for interacting with real life situations and problems. (Author)
Descriptors: Critical Thinking, Elementary Secondary Education, Problem Solving, Simulation
Peer reviewedFreeman, J.; Allen, J. – Physics Education, 1982
Telecom link is a structured design exercise concerned with building a telecommunications link between London and Amsterdam. Designed for A-level physics, the simulation requires a minimum of 10 hours. Aims of the exercise, design specifications and technical aspects, and summaries of four possible technologies used in the simulation are…
Descriptors: Physics, Science Activities, Science Education, Science Instruction
Nilson, Jeff – Classroom Computer News, 1983
"Big Business" is a series of computer simulations designed to give players a chance to compete in the practical world of business and finance. The basic elements of the simulations and versions designed for home use, middle school students, and high school students are described. (Author/JN)
Descriptors: Business, Computer Oriented Programs, Computer Programs, Computer Science Education
Friel, Susan – Classroom Computer News, 1983
"Lemonade" is one in a series of simulations designed to permit exploration of elementary concepts in economics. The nature of the simulation, problem-solving skills fostered, and suggestions for use of the program in the classroom are discussed. (Author/JN)
Descriptors: Computer Oriented Programs, Computer Programs, Computer Science Education, Economics


