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McHardy, Peter; Allan, Teresa – Education + Training, 2000
To teach creativity to business students, a framework was used that involves bridging the intuition gap between knowledge/skills and application and providing simulations that enable students to experience chaos and uncertainty. Students enjoyed scenarios but found holistic learning uncomfortable. Peer support through group reflection helped…
Descriptors: Business Administration Education, Creativity, Foreign Countries, Higher Education
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Masene, Robert S. – Science Activities, 2001
Explains the capture-recapture method which is used to estimate population size by researchers. Uses a computer simulation game to teach students the capture-recapture method of population size estimation. (Contains 24 references.) (Author/YDS)
Descriptors: Computer Simulation, Ecology, Educational Technology, High Schools
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Boyd, Barry L.; Murphrey, Theresa Pesl – Journal of Agricultural Education, 2002
Students taught leadership and ethics using asynchronous computer simulation (n=83) were compared with 113 taught conventionally. The treatment group performed better on questions written at the knowledge, comprehension, and analysis levels of Bloom's Taxonomy, regardless of learning mode preferences. (Contains 26 references.) (SK)
Descriptors: Agricultural Education, Cognitive Style, Computer Assisted Instruction, Computer Simulation
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Codella, Sylvio G. – Journal of Biological Education, 2002
Introduces MacClade which is a Macintosh-based software package that uses the techniques of cladistic analysis to explore evolutionary patterns. Describes a novel and effective exercise that allows undergraduate biology majors to test a hypothesis about behavioral evolution in insects. (Contains 13 references.) (Author/YDS)
Descriptors: Biology, Computer Simulation, Computer Software, Educational Technology
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Marsh, Herbert W. – Journal of Experimental Education, 1998
Eight variations of a general matching design, matching program participants and a control group, were studied through simulation, for their effectiveness in evaluating programs for the gifted and talented. A regression-discontinuity design provided the best approach, with unbiased estimates of program effects. (SLD)
Descriptors: Control Groups, Gifted, Matched Groups, Program Evaluation
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Ng, Vee Ming; Wong, Khoon Yoong – Mathematics Teacher, 1999
Shares some reflections about using simulations on the Internet to teach statistics. Discusses problems of learning statistics, Internet terminology, statistical resources on the Internet, interactivity, and problems related to the use of Internet resources. (ASK)
Descriptors: Computer Simulation, Educational Resources, Internet, Mathematics Activities
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Nicewander, W. Alan; Thomasson, Gary L. – Applied Psychological Measurement, 1999
Derives three reliability estimates for the Bayes modal estimate (BME) and the maximum-likelihood estimate (MLE) of theta in computerized adaptive tests (CATs). Computes the three reliability estimates and the true reliabilities of both BME and MLE for seven simulated CATs. Results show the true reliabilities for BME and MLE to be nearly identical…
Descriptors: Ability, Adaptive Testing, Bayesian Statistics, Computer Assisted Testing
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Whitmore, Marjorie L.; Schumacker, Randall E. – Educational and Psychological Measurement, 1999
Compared differential item functioning detection rates for logistic regression and analysis of variance for dichotomously scored items using simulated data and varying test length, sample size, discrimination rate, and underlying ability. Explains why the logistic regression method is recommended for most applications. (SLD)
Descriptors: Ability, Analysis of Variance, Comparative Analysis, Item Bias
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Kashibuchi, Megumi; Sakamoto, Akira – Simulation & Gaming, 2001
Examines the educational effectiveness of a game named POMP AND CIRCUMSTANCE for sex education in a Japanese high school. Compares the effectiveness of educational videos with game conditions and discusses results that show the value of playing the game in the role of the opposite sex. (Author/LRW)
Descriptors: Comparative Analysis, Educational Games, Foreign Countries, Instructional Effectiveness
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Kuyper, Michiel; de Hoog, Robert; de Jong, Ton – Instructional Science, 2001
Discussion of support for authoring educational software focuses on a shift from attention on activities to products, and describes the SIMQUEST authoring system for designing and creating simulation-based multimedia learning environments that include support for the discovery process of the learner consisting of explanations, assignments, a…
Descriptors: Authoring Aids (Programming), Computer Simulation, Computer Software Development, Courseware
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Shultz, Thomas R.; Cohen, Leslie B. – Infancy, 2004
We used an encoder version of cascade correlation to simulate Younger and Cohen's (1983, 1986) finding that 10-month-olds recover attention on the basis of correlations among stimulus features, but 4- and 7-month-olds recover attention on the basis of stimulus features. We captured these effects by varying the score threshold parameter in cascade…
Descriptors: Infants, Learning, Age Differences, Attention
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Millar, Susanna; Al-Attar, Zainab – Brain and Cognition, 2005
We investigate how vision affects haptic performance when task-relevant visual cues are reduced or excluded. The task was to remember the spatial location of six landmarks that were explored by touch in a tactile map. Here, we use specially designed spectacles that simulate residual peripheral vision, tunnel vision, diffuse light perception, and…
Descriptors: Cues, Vision, Tactual Perception, Spatial Ability
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Ceulemans, Eva; Van Mechelen, Iven – Psychometrika, 2005
Several hierarchical classes models can be considered for the modeling of three-way three-mode binary data, including the INDCLAS model (Leenen, Van Mechelen, De Boeck, and Rosenberg, 1999), the Tucker3-HICLAS model (Ceulemans,VanMechelen, and Leenen, 2003), the Tucker2-HICLAS model (Ceulemans and Van Mechelen, 2004), and the Tucker1-HICLAS model…
Descriptors: Test Items, Models, Vertical Organization, Emotional Response
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Jonassen, David; Strobel, Johannes; Gottdenker, Joshua – Interactive Learning Environments, 2005
Conceptual change is a popular, contemporary conception of meaningful learning. Conceptual change describes changes in conceptual frameworks (mental models or personal theories) that learners construct to comprehend phenomena. Different theories of conceptual change describe the reorganization of conceptual frameworks that results from different…
Descriptors: Cognitive Processes, Concept Formation, Models, Modeling (Psychology)
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Swaak, Janine; de Jong, Ton; van Joolingen, Wouter R. – Journal of Computer Assisted Learning, 2004
Types of learning with a strong emphasis on the responsibility of the learner (such as discovery learning) are gaining popularity over traditional forms of (expository) instruction. Discovery learning distinguishes itself by the central role of learning processes such as hypothesis generation (induction), experiment design, and data…
Descriptors: Learning Processes, Interaction, Data Interpretation, Assignments
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