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Peer reviewedCrookall, David – System, 1985
Describes a language-learning simulation based on unedited news obtained directly from one of its major sources. Outlines objectives of both substantive and performance media simulations and their importance to second language learning activities. Provides guidelines on the technology needed to access the news from press agencies. (SED)
Descriptors: Computer Assisted Instruction, Computers, News Media, Second Language Learning
Huntington, Fred – InCider, 1984
Discusses the use of computer adventure games and simulations to teach children critical thinking. Provides lists of mid-elementary to adult-level adventure games (with manufacturer and current price) and software helpful in teaching critical thinking (indicating name of package, manufacturer, age level, and current price for each entry). (JN)
Descriptors: Computer Simulation, Computer Software, Critical Thinking, Educational Games
Peer reviewedSchug, Mark C.; Kepner, Henry S., Jr. – Social Studies, 1984
Some of the advantages of using computer simulations in social studies are examined, and criteria to help social studies teachers select worthwhile social studies simulations are discussed. (RM)
Descriptors: Computer Assisted Instruction, Elementary Secondary Education, Evaluation Criteria, Instructional Material Evaluation
Peer reviewedBrooks, David W.; And Others – Journal of Chemical Education, 1985
The simulation of titration and qualitative analysis experiments by means of computer-driven laser videodisc recordings is described. (JN)
Descriptors: Chemical Analysis, Chemistry, College Science, Computer Simulation
Peer reviewedClodfelter, Richard – Business Education Forum, 1985
Describes a specialized course for entrepreneurship training for students interested in operating their own business. This one-hour, year-long course for seniors focuses on teaching students business planning and management competencies. The course involves computer simulations, development of a business plan, and simulated business operation. (CT)
Descriptors: Business Administration, Computer Simulation, Distributive Education, Entrepreneurship
Peterson, Nils S.; Campbell, Kenneth B. – Physiologist, 1984
Describes a computer program (for the IBM microcomputer) which simulates pulsatile events in the heart in time frames that approach the speed of physiological events. The program also simulates the experimental laboratory in which the mechanics of an isolated heart can be studied. (Author/JN)
Descriptors: Cardiovascular System, College Science, Computer Simulation, Computer Software
Peer reviewedTaylor, Peter – Economics, 1985
Two computer programs that simulate the multiplier and accelerator processes are described. The simulations can be used in college-level economics classes or by pupils using their own personal computers at home. Very little knowledge of programing is required to implement the simulations. (Author/RM)
Descriptors: Computer Assisted Instruction, Computer Software, Economics, Economics Education
Beacco, Jean-Claude – Francais dans le Monde, 1985
Outlines techniques for using simulations in the second language classroom to encourage students to imagine aspects of and situations in the target culture and as a means for evaluating student understanding of the culture. (MSE)
Descriptors: Class Activities, Classroom Techniques, Creative Activities, Cultural Awareness
Peer reviewedLewis, Linda H. – Computers in the Schools, 1984
Suggests educators who are not yet computer literate choose an alternative focus by learning to evaluate software and determine its potential for use in specific educational settings. Questions which should be asked when reviewing software on appropriate use, content, and characteristics are presented, along with a software evaluation checklist…
Descriptors: Check Lists, Computer Literacy, Computer Software, Drills (Practice)
Peer reviewedCollyer, Charles E. – Teaching of Psychology, 1984
Five ways the computer can be used in psychology courses to teach thinking are described: using the computer to replace things that already work (e.g., a tachistoscope); programing the computer; simulating specialized procedures and situations; providing behavior to be observed and described; and posing problems for analysis and solution. (RM)
Descriptors: Computer Assisted Instruction, Computers, Higher Education, Problem Solving
Peer reviewedYeargan, Howard; Hatcher, Barbara – Social Studies, 1985
Described is a project in which third graders create their own corporation--a cupcake factory--and learn first-hand about economic principles and the decisions that businesses must make in the market economy. The cupcake factory is one example of how enterprising educators can make economics comprehensible and captivating. (RM)
Descriptors: Concept Teaching, Course Descriptions, Discovery Learning, Economics Education
Peer reviewedReed, Stephen K. – Journal of Educational Psychology, 1985
Four experiments involving 180 undergraduates evaluated the effectiveness of computer graphics in improving estimates for algebra word problems. Variations in the simulation resulted in successful and unsuccessful programs as measured by the frequency with which students improved their estimates. Quality of feedback to students while learning is…
Descriptors: Algebra, Computer Assisted Instruction, Computer Graphics, Computer Simulation
Peer reviewedBrittain, T. – Biochemical Education, 1986
Describes an experiment which allows students to identify the nature of the time-course for chymotrypsin and to obtain mechanistic information on the two kinetic phases in terms of their concentration dependence. Also describes the computer simulation (available from the author) used in the experiment. (JN)
Descriptors: Biochemistry, College Science, Computer Simulation, Computer Software
Peer reviewedRobinson, J. N. – Economics, 1985
An overview on the use of games and simulations in economics and management is provided. Emphasis is on game design and evaluation. (Author/RM)
Descriptors: Administrator Education, Business Education, Design, Economics Education
Fowler, Sandra Mumford – New Directions for Continuing Education, 1986
The author explores the theoretical rationale for using simulation games, discusses the technique itself, and describes learning objectives and outcomes, while highlighting the games that are most likely to lead to the desired results. (CT)
Descriptors: Cross Cultural Training, Cultural Background, Ethnic Groups, Games


