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Foo, Patrick; Warren, William H.; Duchon, Andrew; Tarr, Michael J. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2005
Do humans integrate experience on specific routes into metric survey knowledge of the environment, or do they depend on a simpler strategy of landmark navigation? The authors tested this question using a novel shortcut paradigm during walking in a virtual environment. The authors find that participants could not take successful shortcuts in a…
Descriptors: Learning Strategies, Psychological Studies, Cognitive Mapping, Computer Simulation
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Parsons, Sarah; Mitchell, Peter; Leonard, Anne – Autism: The International Journal of Research and Practice, 2005
The potential for using virtual environments (VEs) in educational contexts for people with autistic spectrum disorders (ASDs) has been recognized. However, very little is known about how people with ASDs interpret and understand VEs. This study aimed to investigate this directly with a group of 12 adolescents with ASDs, each individually matched…
Descriptors: Adolescents, Autism, Foreign Countries, Pervasive Developmental Disorders
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Gierl, Mark J.; Gotzmann, Andrea; Boughton, Keith A. – Applied Measurement in Education, 2004
Differential item functioning (DIF) analyses are used to identify items that operate differently between two groups, after controlling for ability. The Simultaneous Item Bias Test (SIBTEST) is a popular DIF detection method that matches examinees on a true score estimate of ability. However in some testing situations, like test translation and…
Descriptors: True Scores, Simulation, Test Bias, Student Evaluation
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Yeung, Nick; Botvinick, Matthew M.; Cohen, Jonathan D. – Psychological Review, 2004
According to a recent theory, anterior cingulate cortex is sensitive to response conflict, the coactivation of mutually incompatible responses. The present research develops this theory to provide a new account of the error-related negativity (ERN), a scalp potential observed following errors. Connectionist simulations of response conflict in an…
Descriptors: Conflict, Cognitive Processes, Computer Simulation, Brain
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Gray, Rob – Journal of Experimental Psychology Applied, 2004
A simulated baseball batting task was used to compare the relative effects of attending to extraneous information (tone frequency) and attending to skill execution (direction of bat movement) on performance and swing kinematics and to evaluate how these effects differ as a function of expertise. The extraneous dual task degraded batting…
Descriptors: Attention Span, Team Sports, Computer Simulation, Evaluation Methods
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Risinger, C. Frederick – Social Education, 2004
One topic that is frequently taught at any and all grade levels is elections, particularly during presidential election years. There are numerous organizations that produce materials and maintain websites to help students at all grade levels learn about and even participate in mock election activities. There is, however, one aspect of elections…
Descriptors: Lesson Plans, Teaching Methods, Elections, Internet
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Kalkhoff, Will – Social Psychology Quarterly, 2005
Berger and his colleagues argue that collective validation (i.e., group members' corroboration of deferential behavior) is an important source of legitimacy in informal task groups. This invites the question "What causes collective validation?" Drawing from Simmel and Blau in particular, I develop an explanation of collective validation that…
Descriptors: Validity, Social Psychology, Task Analysis, Models
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Cooper, Rory A.; Ding, Dan; Simpson, Richard; Fitzgerald, Shirley G.; Spaeth, Donald M.; Guo, Songfeng; Koontz, Alicia M.; Cooper, Rosemarie; Kim, Jongbae; Boninger, Michael L. – Assistive Technology, 2005
Some aspects of assistive technology can be enhanced by the application of virtual reality. Although virtual simulation offers a range of new possibilities, learning to navigate in a virtual environment is not equivalent to learning to navigate in the real world. Therefore, virtual reality simulation is advocated as a useful preparation for…
Descriptors: Assistive Technology, Computer Simulation, Computer Uses in Education, Travel Training
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Bailenson, Jeremy N.; Beall, Andrew C.; Loomis, Jack; Blascovich, Jim; Turk, Matthew – Human Communication Research, 2005
Immersive collaborative virtual environments (CVEs) are simulations in which geographically separated individuals interact in a shared, three-dimensional, digital space using immersive virtual environment technology. Unlike videoconference technology, which transmits direct video streams, immersive CVEs accurately track movements of interactants…
Descriptors: Interpersonal Relationship, Social Influences, Computer Simulation, Computer Mediated Communication
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Thomson, James A.; Tolmie, Andrew K.; Foot, Hugh C.; Whelan, Kirstie M.; Sarvary, Penelope; Morrison, Sheila – Journal of Experimental Psychology: Applied, 2005
The roadside crossing judgments of children aged 7, 9, and 11 years were assessed relative to controls before and after training with a computer-simulated traffic environment. Trained children crossed more quickly, and their estimated crossing times became better aligned with actual crossing times. They crossed more promptly, missed fewer safe…
Descriptors: Pedestrian Traffic, Children, Computer Simulation, Traffic Safety
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Gray, Rob; Sieffert, Randy – Journal of Experimental Psychology: Human Perception and Performance, 2005
Previous studies on ball catching have had the limitation that the catcher was restricted to lateral hand movements. The authors investigated catching behavior in the more natural situation in which hand movements were unconstrained. Movements of the hand were tracked as participants tried to "catch" an approaching ball simulated with changing…
Descriptors: Motion, Human Body, Psychomotor Skills, Cues
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Anderson, Jonathan R. – Journal of Education for Business, 2005
In many business courses, computer-based simulations are becoming a popular choice of pedagogical technique, yet research is only beginning to consider how these simulation games impact student outcomes. In this study, the author investigated individual perceptions of simulation team dynamics and their relationship to student affect regarding the…
Descriptors: Computer Simulation, Games, Group Dynamics, College Students
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Nandakumar, Ratna; Roussos, Louis – Journal of Educational and Behavioral Statistics, 2004
A new procedure, CATSIB, for assessing differential item functioning (DIF) on computerized adaptive tests (CATs) is proposed. CATSIB, a modified SIBTEST procedure, matches test takers on estimated ability and controls for impact-induced Type 1 error inflation by employing a CAT version of the IBTEST "regression correction." The…
Descriptors: Evaluation, Adaptive Testing, Computer Assisted Testing, Pretesting
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Habing, Brian; Finch, Holmes; Roberts, James S. – Applied Psychological Measurement, 2005
Although there are many methods available for dimensionality assessment for items with monotone item response functions, there are few methods available for unfolding item response theory models. In this study, a modification of Yen's Q3 statistic is proposed for the case of these nonmonotone item response models. Through a simulation study, the…
Descriptors: Data Analysis, Simulation, Multidimensional Scaling, Item Response Theory
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Adams, Tony E. – Qualitative Report, 2005
During the summer of 2001 I worked as a bartender in Wyoming, two miles east of Yellowstone National Park. This opportunity provided me with unique experiences of "the wilderness" and as a result, allowed me to become aware of intricacies of living within a primarily simulated and mass mediated culture, i.e., the United States. Following…
Descriptors: Phenomenology, Physical Environment, Simulation, Mass Media Effects
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