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Cohen, Richard B.; Bradley, Robert H. – Elementary School Journal, 1978
Briefly reviews several studies on the effectiveness of simulation games and reports an investigation examining the effectiveness of a simulation game designed to incorporate learning activities at three hierarchial levels suggested by Taba. (BR)
Descriptors: Class Activities, Educational Games, Elementary Education, Intermediate Grades
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Hoffman, Nathan – Two-Year College Mathematics Journal, 1978
The author presents three methods for dealing with the problem of the number of tosses of a fair coin needed to obtain two consecutive heads. (MN)
Descriptors: College Mathematics, Computer Programs, Game Theory, Higher Education
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Gutschow, Harald – Zielsprache Englisch, 1977
Approves of role-playing as training in situational dialogues, but objects to controversial subject matter, especially sociological and political. Prefers the term "scene play." (Text is in German.) (IFS/WGA)
Descriptors: English (Second Language), Language Instruction, Role Playing, Second Language Learning
Franjoine, Dorothy – Balance Sheet, 1978
The article describes a ten-day simulation project in the correspondence unit of business communications. The students learn to recognize that the previous weeks of letter writing and punctuation practice are required duties in their future careers. At the end of the project the students are shown how they were rated on daily activities in their…
Descriptors: Business Correspondence, Business Education, Office Occupations, Program Descriptions
Feste, Karen Anne – Teaching Political Science, 1978
Suggests ways to evaluate learning achieved through simulation games. Presents assumptions in learning theory, examines their relationship to gaming, and discusses research findings on simulation as a learning experience. Analyzes one game as a practical illustration for the type of evaluation criteria advocated. (Author)
Descriptors: Evaluation Methods, Game Theory, Higher Education, Learning Theories
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Brenenstuhl, Daniel C.; Blalack, Richard O. – Simulation and Games, 1978
This article reports on an empirical investigation in an experimental-oriented collective bargaining situation in an undergraduate wage and salary administration course. A contract negotiation paradigm utilizes the concept of "vested interest," and demonstrates that this concept can be effectively incorporated into the game construct. (VT)
Descriptors: Attitude Change, Collective Bargaining, Grouping (Instructional Purposes), Management Games
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Romanos, Michael – Simulation and Games, 1978
An experimental application of gaming technique in an undergraduate course in urban planning is described. Student response, which was generally favorable, is also discussed. (VT)
Descriptors: Case Studies, Educational Games, Role Playing, Simulation
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Ruben, Brent D. – Simulation and Games, 1977
A generic model of experiential instructional methods is presented illustrating (1) forms of these activities and their interrelationships; (2) a classification scheme for examining their components and interrelationships; (3) relationships between structures and outcomes; and (4) methods for matching instructional methods and objectives. (MJB)
Descriptors: Classification, Educational Objectives, Experiential Learning, Instructional Design
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Howard, Richard A.; Magid, David – Journal of Environmental Education, 1977
This paper describes a series of FORTRAN IV computer models which are the content-oriented subject matter for a college course in forest planning. The course objectives, the planning problem, and the ten planning aid models are listed. Student comments and evaluation of the program are included. (BT)
Descriptors: Computer Oriented Programs, Computers, Course Descriptions, Courses
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Steiner, Karen – Reading Teacher, 1978
Discusses games and simulations which can be used to stimulate student motivation, ensure active participation, and reinforce specific skills and concepts. (JM)
Descriptors: Educational Games, Elementary Education, Reading Games, Reading Instruction
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Beckman, Steven – Journal of Economic Education, 1987
This article describes an economic model dealing with the demand for money and a microcomputer program which enables students to experiment with cash management techniques. By simulating personal experiences, the program teaches how changes in income, interest rates, and charges for exchanging bonds and cash affect money demand. (Author/JDH)
Descriptors: Computer Assisted Instruction, Computer Simulation, Economics Education, Higher Education
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McClymer, John F. – History Microcomputer Review, 1987
Presents the results of a forum on the use and misuse of computer games and simulations. Questions from History Microcomputer Review (HMR) readers are edited and then presented to a panel of history professors who answer them individually. (BSR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Uses in Education, Computers
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Parrella, Michael – Social Studies, 1987
Examines a classroom project in which a computer simulation is used to teach about immigration. Points out that this simulation encourages students to develop analytical and decision making skills. Concludes that simulations of this kind challenge students to learn more. (BSR)
Descriptors: Computer Assisted Instruction, Computer Simulation, Decision Making Skills, Immigrants
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Sargent, James E.; Hueston, Stephen P. – History Microcomputer Review, 1987
Describes a computer simulation of the U.S. Revolutionary War in which the student becomes an editorial writer for a New York-based newspaper in the 1760s. The students choose editorial policies and cover 27 selected events of the Revolutionary Era. Describes how these events were numerically characterized and accurately represented in the…
Descriptors: Computer Assisted Instruction, Computer Simulation, History Instruction, Revolutionary War (United States)
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Yen, Wendy M. – Psychometrika, 1987
Comparisons are made between BILOG version 2.2 and LOGIST 5.0 version 2.5 in estimating the item parameters, traits, item characteristic functions, and test characteristic functions for the three-parameter logistic model. Speed and accuracy are reported for a number of 10, 20, and 40-item tests. (Author/GDC)
Descriptors: Comparative Analysis, Computer Simulation, Computer Software, Item Analysis
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