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Sceviour, W. F. – 1968
A computer model for providing information to assist space administrators at the University of Toronto in planning classroom requirements is presented in this thesis. The requirements generated are compared against available rooms and measures of utilization computed. The model reacts to changes in parameters describing the system which allows the…
Descriptors: Classrooms, Computer Programs, Computers, Facility Requirements
Di Giammarino, Frank P. – 1969
In order to study the role performance of a media generalist working in public schools at the district level, a population of teachers and administrators in two upper middle-class suburban communities was studied. A secondary objective was to utilize the study as a pilot scheme to test the feasibility of applying operational simulation techniques,…
Descriptors: Educational Media, Investigations, Media Research, Media Specialists
Eckman, Tom, Comp. – 1974
This publication consists of a lengthy list of environmental games (35) on the market today, their source and purchase price. Included is a description of the major changes the types of games have undergone. The first group of games resembled closely ordinary board games with success dependent on skill and/or chance rather than understanding of…
Descriptors: Annotated Bibliographies, Class Activities, Educational Games, Environmental Education
Cantrell, William H.; Edwards, Agnes M. – 1974
The development of a computer-assisted instruction simulation (CARE-S) in the Computer-Assisted Instruction (CAI) Center at the University of Texas in Austin is documented. The work is an outgrowth of the CARE 1 CAI program entitled "Early Identification of Handicapping Conditions in Children" which was developed in the CAI laboratory at…
Descriptors: Computer Assisted Instruction, Handicap Identification, Program Descriptions, Simulation
Olmstead, Joseph A.; And Others – 1973
The study was designed to identify and isolate critical organizational processes that influence the effective performance of command and control functions in complex organizations, with the aim of improving ability to control these factors. A framework was developed based on "Organizational Competence"--the capacity of an organization to cope with…
Descriptors: Administrator Education, Leadership Training, Military Science, Military Training
Livingston, Samuel A. – 1973
The importance of class discussion following a simulation game was investigated by means of an experiment in which four classes of high school students played Ghetto for two periods. Two classes then discussed the game, while the other two were tested before any discussion of the game. The results showed the discussion to have no effect on…
Descriptors: Attitude Change, Class Activities, Educational Games, Group Discussion
Midwest Research Inst., Kansas City, MO. – 1970
Chapter I of this manual for a planning simulation system for higher education presents some basic outlines to aid in the planning process, including the "outline of plans" as a concrete aid to systematic planning. This chapter also identifies some of the typical problems and barriers that hamper the planning process, and conveys the…
Descriptors: Computer Oriented Programs, Educational Planning, Higher Education, Models
Gartner, Alan; Riessman, Frank – 1971
If human services in America are to become more responsive to the needs of the consumer, the training of the service worker will have to be radically transformed. Currently, the training of human service workers resembles that of prolonged apprenticeships. Teacher training, for example, requires general education and broad knowledge rather than…
Descriptors: Apprenticeships, Human Services, Professional Training, Simulation
Ettinger, Ronald F.; Kriner, Richard E. – 1971
This paper describes two experiments involving a game in which the effects of a strategy upon attraction are investigated. The first experiment investigated the role of one's partner's strategy and the subject's own strategy upon attraction among the players of a mixed-motive game; the second experiment was carried out as an extension and…
Descriptors: Group Activities, Group Behavior, Group Dynamics, Interpersonal Competence
Collins, William E. – 1970
Techniques are discussed for providing familiarization of aviation personnel with disorientation problems (dizziness). Procedures are spelled out in detail. Methods of modifying existing equipment as well as an evaluation of available commercial equipment, are presented. The techniques have been used with notable success both at the Civil…
Descriptors: Bibliographies, Electromechanical Aids, Evaluation, Flight Training
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Benjamin, Warren – 1970
The use of computer simulation to aid instruction in speech-communication will be investigated. A computer program called ARISTOTLE will be employed in the teaching of concepts of audience analysis to students enrolled in an advanced communication theory course. The program works as follows. The user first encodes a set of issues associated with a…
Descriptors: Communication (Thought Transfer), Computer Programs, Information Theory, Persuasive Discourse
Hartman, E. Alan; And Others – 1971
Thirty students were formed into ten triads, each of which participated in a series of 48 games generated by the combination of eight power structures with six payoff levels. The game paradigm presented each player with the option of attacking or not attacking one of the other two players in this triad. The game procedure, apparatus and design are…
Descriptors: Aggression, Behavior Problems, Conflict, Conflict Resolution
Livingston, Samuel A. – 1971
Three before-and-after questionnaire studies were made to test the effectiveness of a simulation game called "Ghetto." In this game the player takes the role of a poor person living in an inner-city slum neighborhood. The education purpose of the game was to increase the players' understanding of the obstacles and hazards that the poor…
Descriptors: Economically Disadvantaged, Educational Games, Ghettos, Simulation
Cordes, David C. – 1970
PRIME is an acronym for Planning Resources in Minnesota Education. The project's primary objective is to test the implementation of CAMPUS (Comprehensive Analytical Methods for Planning University Systems) in one State College, one Junior College, and in one school at the University of Minnesota. The CAMPUS model was developed by the Institute for…
Descriptors: Computer Oriented Programs, Computers, Educational Planning, Higher Education
Andrew, Gary M. – 1971
The purpose of this report is to aid the use of the computer simulation model, CAMPUS-M, in 4 specific areas: (1) the conceptual modeling of the institution; (2) the preparation of machine readable input data; (3) the preparation of simulation and report commands for the model; and (4) the actual running of the program on a CDC 6600 computer.…
Descriptors: Computer Oriented Programs, Guides, Higher Education, Input Output Devices
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