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Funk, Jeanne B.; Baldacci, Heidi Bechtoldt; Pasold; Tracie; Baumgardner, Jennifer – Journal of Adolescence, 2004
It is believed that repeated exposure to real-life and to entertainment violence may alter cognitive, affective, and behavioral processes, possibly leading to desensitization. The goal of the present study was to determine if there are relationships between real-life and media violence exposure and desensitization as reflected in related…
Descriptors: Violence, Video Games, Television, Films
Griffiths, M. D.; Davies, Mark N. O.; Chappell, Darren – Journal of Adolescence, 2004
Despite the growing popularity of online game playing, there have been no surveys comparing adolescent and adult players. Therefore, an online questionnaire survey was used to examine various factors of online computer game players (n=540) who played the most popular online game Everquest. The survey examined basic demographic information, playing…
Descriptors: Computers, Games, Play, Adolescents
Kirsh, Steven J.; Mounts, Jeffrey R. W.; Olczak, Paul V. – Journal of Interpersonal Violence, 2006
This study assessed the speed of recognition of facial emotional expressions (happy and angry) as a function of violent media consumption. Color photos of calm facial expressions morphed to either an angry or a happy facial expression. Participants were asked to make a speeded identification of the emotion (happiness or anger) during the morph.…
Descriptors: Psychological Patterns, Aggression, Nonverbal Communication, Mass Media Effects
Anderson, Jonathan R. – Journal of Education for Business, 2005
In many business courses, computer-based simulations are becoming a popular choice of pedagogical technique, yet research is only beginning to consider how these simulation games impact student outcomes. In this study, the author investigated individual perceptions of simulation team dynamics and their relationship to student affect regarding the…
Descriptors: Computer Simulation, Games, Group Dynamics, College Students
Francis, Paul – Astronomy Education Review, 2005
Since 1998, I've been experimenting with the use of role-playing games to teach astronomy. Students play the role of competing teams of researchers, racing to solve some astrophysical mystery. In this article, I review what has been learned from using these games around the world over the last eight years. The most common problem encountered is a…
Descriptors: Astronomy, Role Playing, Science Instruction, Educational Games
Blomqvist, Minna; Vanttinen, Tomi; Luhtanen, Pekka – Physical Education and Sport Pedagogy, 2005
The purposes of this study were to assess secondary school students' decision-making and game-play ability and to investigate how game understanding, assessed by a standardized video-based test, corresponds to students' decision-making and skill execution ability in actual game play. Students (12, aged 14-15 years) participated in a video-based…
Descriptors: Play, Team Sports, Secondary School Students, Decision Making Skills
Johnson, Tyler G.; Darst, Paul W.; Brusseau, Timothy A. – Journal of Physical Education, Recreation & Dance (JOPERD), 2006
A quality physical education program is one in which students are exposed to and can participate in a variety of sports and activities. One activity that is increasing in popularity in and outside of physical education is the game of "Ultimate." Opportunities to play Ultimate are increasing rapidly in intramural programs and community and…
Descriptors: Physical Education, Play, Teaching Methods, Educational Games
Anderton, Charles H.; Carter, John R. – Journal of Economic Education, 2006
The authors show how microeconomic concepts and principles are applicable to the study of terrorism. The utility maximization model provides insights into both terrorist resource allocation choices and government counterterrorism efforts, and basic game theory helps characterize the strategic interdependencies among terrorists and governments.…
Descriptors: Economics Education, Microeconomics, Terrorism, Models
Gray, Shirley; Sproule, John; Morgan, Kevin – European Physical Education Review, 2009
Team invasion games (TIG) make up a large part of the PE curriculum in Scottish schools. It is important, therefore, to understand the environmental conditions that contribute to pupils' motivation to learn to play TIG. Consequently, this study aimed to identify the teaching behaviours exhibited when teaching TIG using a game-based approach and a…
Descriptors: Foreign Countries, Physical Education, Team Sports, Learning Motivation
Michael Orey; Stephanie A. Jones; Robert Maribe Branch – Educational Media and Technology Yearbook, 2012
The "Educational Media and Technology Yearbook" is dedicated to theoretical, empirical, and practical approaches to educational media development. All chapters are invited and selected based on a variety of strategies to determine current trends and issues in the field. The 2011 edition highlights innovative Trends and Issues in Learning…
Descriptors: Educational Media, Educational Technology, Technology Uses in Education, Story Telling
Craig Rushing, Stephanie Nicole – ProQuest LLC, 2010
American Indian and Alaska Native (AI/AN) youth are disproportionally burdened by high rates of sexually transmitted infections and teen pregnancy, heightening their need for sexual health interventions that are aligned to their unique culture and social context. Media technologies, including the Internet, cell phones, and video games, offer new…
Descriptors: Participatory Research, Video Games, American Indians, Alaska Natives
Collins, Ann; Goodson, Barbara; Luallen, Jeremy; Fountain, Alyssa Rulf; Checkoway, Amy – Administration for Children & Families, 2010
This report presents findings from the Massachusetts Family Child Care study, a two-year evaluation of the impacts of an early childhood education program on providers and children in family child care. The program--"LearningGames"--is designed to train caregivers to stimulate children's cognitive, language, and social-emotional…
Descriptors: Low Income Groups, Disadvantaged Youth, Early Childhood Education, Caregivers
Martini, Mary – 1994
This research summary reports on a 4-month long study of 30 children, ages 10-13, who live at the elementary boarding school on the island of 'Ua Pou, Marquesas Island, French Polynesia. Of the sample of 15 boys and 15 girls, 20 of the children are from a single small valley. Follow-up studies also were done of the families of these children. The…
Descriptors: Child Behavior, Childrens Games, Elementary Education, Foreign Countries
De Par en Par, 1995
This document consists of two issues (1995) of a Spanish-Embassy publication to aid teachers of the Spanish language in elementary and middle schools, with classroom activities and lesson plans. Each issue is illustrated with photographs, maps, and drawings, and each concentrates on a particular topic. Issue number 8 concerns art; issue number 9…
Descriptors: Art Activities, Bilingual Education, Childrens Games, Class Activities
Jackson, Mary, Ed. – 1987
Intended to help librarians plan a summer program of activities for children, this planning manual provides deadline schedules, activity suggestions, book lists and other items necessary in starting such a program. The introduction to the manual explains the goals of a library summer program, and notes that the theme offered, "The Greatest…
Descriptors: Childhood Interests, Childrens Art, Childrens Games, Childrens Literature

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