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Langton, N. H.; And Others – European Journal of Education, 1980
The potential role of games and simulation in science teaching is explained, and some exercises are described. The possible future role of the microcomputer and its use with simulation in distance learning are explored. (MSE)
Descriptors: Game Theory, Higher Education, Microcomputers, Science Curriculum
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Fitzgerald, Michael J. – English Language Teaching Journal, 1980
Visual aids which have been used in teaching a particular language can be reused in different contexts, though it should be in such a way that students are so involved in the activity they do not notice they've seen the aids before. Language-teaching games engender such involvement. (Author/PJM)
Descriptors: English (Second Language), Games, Instructional Materials, Second Language Instruction
Stolovitch, Harold D. – Training, 1979
To avoid meeting the future unprepared, the article offers four training activities that can be used by small groups, in-house, to begin examining and preparing for whatever the future holds. Activities include (1) future headlines, (2) mini-delphi, (3) alternative futures analysis and review, and (4) strategies for concretizing identified future…
Descriptors: Adult Education, Futures (of Society), Games, Group Activities
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Miller, Larry D. – Simulation and Games, 1979
This experiential learning activity highlights the perceptual processes that transpire between two interactants. Participants attempt to match other participants with their prime concern when interacting with someone socially for the first time. Illustrative data from a sample game are presented and discussed. (Author)
Descriptors: Educational Games, Experiential Learning, Group Dynamics, Interaction Process Analysis
Risso, Shirley; Mayo, Constance R. – Journal of Physical Education and Recreation, 1979
With the cooperation of local high school students a recreation program was developed for elderly handicapped people. (JD)
Descriptors: Community Involvement, Games, High School Students, Older Adults
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Goldberg, Adele – Computers and Education, 1979
Proposes a programing design curriculum based on three conceptual areas: process, symbolic representation, and methods of interpretation; and describes computer games and simulations in which design skills of simple and conditional sequencing, rule or constraint specification, hypothesis testing, and modeling are employed. (Author/CMV)
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Computer Software
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Noesjirwan, Jennifer; Freestone, Colin – Simulation and Games, 1979
Presents a simulation game used to verify the theory that culture shock in the form of confusion, hostility, and anxiety occurs when interpersonal communication between interactors from different cultures breaks down. (CMV)
Descriptors: Communication Problems, Cross Cultural Studies, Culture Conflict, Educational Games
Barnett, Lynn A. – Journal of Physical Education and Recreation, 1979
The free play behavior of young children allows the opportunity to actively explore, investigate, and manipulate features of the adult world, and to assimilate the characteristics of novel aspects of the environment. (Author)
Descriptors: Behavior Patterns, Childrens Games, Cognitive Development, Coping
Bowers, Louis – Journal of Physical Education and Recreation, 1979
In view of the developmental value of children's play activity, playground equipment should be constructed of high quality material and should be designed with the child's maximum total growth in mind. (LH)
Descriptors: Child Development, Childrens Games, Cognitive Development, Educational Specifications
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Price, Alan – Exercise Exchange, 1980
Outlines a team game, designed to help students learn to organize the material they have collected for a paper, in which the teacher provides scrambled topic sentences that are to be put into a reasonable order. (TJ)
Descriptors: Educational Games, Higher Education, Organization, Secondary Education
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Marlowe, Mike – Teaching Exceptional Children, 1980
Games analysis process is a process whereby teachers of handicapped students can design games to accommodate individual motoric differences, as well as to promote specific behavioral outcomes such as cooperation. (SBH)
Descriptors: Disabilities, Elementary Secondary Education, Emotional Development, Games
Guiraud, Pierre – Francais dans le Monde, 1980
Examines the history of word games, their various forms, and analyzes their comic nature as a breakdown of normal communication processes. (AM)
Descriptors: Figurative Language, French, Games, Humor
Walsh, Edward R. – Day Care and Early Education, 1980
Discusses the New Games movement which promotes a series of innovative creative group games for children and offers a list of games and directions on how to play them. The games provide an unstructured, cooperative alternative to the structured, competitive games traditionally played by young children. (CM)
Descriptors: Children, Cooperation, Creative Activities, Early Childhood Education
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Keating, Barry – Journal of Economic Education, 1979
Describes simulation in a managerial economics course in which students were placed in the position of the top management team of a business firm and were required to make decisions in a number of functional areas: production, scheduling, pricing, budgeting, and government relations. (Author/KC)
Descriptors: Administrator Education, Course Evaluation, Economics Education, Higher Education
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Gaines, Robert N.; Bennett, Beth S. – Communication Education, 1979
Presents a crossword puzzle designed to familiarize students with Greek and Latin rhetorical terminology. Leads students to determine the rhetorical concept associated with each Latin term used as a clue; to discover the appropriate Greek term associated with each rhetorical concept; and to write each Greek term in Greek characters. (JMF)
Descriptors: Concept Teaching, Educational Games, Educational Media, Greek
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