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Peer reviewedSas, Anthony – Journal of Geography, 1979
Maintains that military geography should have a place in an overall college geography curriculum. Describes how several war games can help students relate geography to land warfare. (Author/DB)
Descriptors: Educational Games, Educational Practices, Geographic Concepts, Geography Instruction
Peer reviewedSerok, Shraga; Blum, Arthur – Crime and Delinquency, 1979
Delinquents' patterns of play may be used as the context for teaching youths to adapt to societal demands. Games are uniquely self-reinforcing. The game preferences and behavior of delinquents are seen to differ from those of nondelinquents and may be used as the focus of a planned program of treatment. (Author)
Descriptors: Aggression, Delinquency, Games, Play Therapy
Witherow, Lucy C. – Teacher, 1979
Suggests a design for parents' night in which the children, in this case first graders, show their parents around via a games-and-reward format. (SJL)
Descriptors: Games, Grade 1, Guidelines, Parent Teacher Conferences
Peer reviewedAdler, Thomas P. – Quarterly Journal of Speech, 1979
Discusses how Wesker conveys his central intuition about the limitations of language by employing verbal and visual games and rituals in his plays. Games take the form of playfulness to indicate emotional solidarity of everyday rituals with archetypal or religious undertones, or of games about the acquisition of language itself. (JMF)
Descriptors: Communication Skills, Drama, Emotional Development, Games
Peer reviewedBecker, Henk A. – Simulation and Games, 1980
Describes the historical and international development of simulation and gaming in terms of simulation as analytical models, and games as communicative models; and forecasts possible futures of simulation and gaming. (CMV)
Descriptors: Communication (Thought Transfer), Futures (of Society), Game Theory, History
Peer reviewedReynolds, Karen E. – Science Teacher, 1980
Described is an annual science bowl held in Havenscourt Junior High, Oakland, California, for ninth grade science students. Patterned after TV's "College Bowl," the science bowl involves panels of students competing to answer objective questions and practical challenges. Indirect benefits to students include increased community support and review…
Descriptors: Educational Games, Science Activities, Science Education, Science Programs
Peer reviewedMeyer, Mary Alice – Journal of Allied Health, 1980
Presents a theoretical framework and practical suggestions for incorporating games and simulation into allied health instruction. Discusses research findings that support the use of educational simulation/games as tools for higher cognitive learning and for the improvement of teaching effectiveness as measured by student achievement in the allied…
Descriptors: Academic Achievement, Allied Health Occupations Education, Cognitive Development, Educational Games
Hodgkinson, Keith – Simulation/Games for Learning, 1980
This description of two simple simulations as taught to undergraduate teacher trainers in a history of education course includes materials, procedures, follow-up exercises, and a brief defense of the use of simulations in higher education. (Author/CMV)
Descriptors: Course Descriptions, Curriculum Enrichment, Educational Games, Educational History
Peer reviewedPratt, Linda K.; And Others – Simulation and Games, 1980
Describes a study designed to determine whether students with different personality types react differently to different educational games and simulations. The thinking-feeling dimension of the Myers-Briggs Type Indicator was used to type a group of graduate students who participated in seven simulation games and simulations. (Author/LLS)
Descriptors: Educational Games, Higher Education, Individual Differences, Individualized Instruction
Corbin, David E.; Sleet, David A. – Health Education (Washington D.C.), 1980
Health games and simulations which are inexpensive and require minimal preparation time are presented. Learning activities focus on drug knowledge, reproductive system knowledge, nutrition information, and alcohol abuse. (JN)
Descriptors: Educational Games, Health Activities, Health Education, Resource Materials
Peer reviewedPhillips, Susan J.; Endslow, William – School Arts, 1981
Describes a museum experience for fourth, fifth, and sixth graders designed in the form of a treasure hunt/questionnaire. This tour format, which does not require the presence of an art specialist, was used at the Isabella Stewart Gardner Museum in Boston. (SJL)
Descriptors: Art Education, Discovery Learning, Educational Games, Field Trips
Peer reviewedStoddard, Ann H. – Clearing House, 1981
Presents a simulation game on labor negotiations for secondary students. (SJL)
Descriptors: Collective Bargaining, Economics Education, Educational Games, Labor Relations
Peer reviewedSnyder, Geraldine V. – Reading Teacher, 1981
Reports on a teacher education class's attempts at producing reading games for children, which showed that while teacher-made games may be useful, in the long run commercially produced games may be better. (FL)
Descriptors: Higher Education, Reading Games, Reading Instruction, Reading Research
Peer reviewedSeginer, Rachel – Simulation and Games, 1980
A study to determine whether a relationship exists between a seventh grader's performance on a simulation game and on an academic ability test suggests that measures of game performance ability may differ from measures of academic ability in three ways. (LLS)
Descriptors: Academic Ability, Bibliographies, Educational Games, Junior High Schools
Peer reviewedBerman, Michael – English Language Teaching Journal, 1980
Three games for diversion in the English as a foreign language classroom are described: (1) a spiral crossword, where students work clockwise on a grid, aided by clues; (2) the word ladder, where students progressively change one word into another; and (3) making shorter words out of a long word, with the aid of clues. (PJM)
Descriptors: Class Activities, English (Second Language), Games, Instructional Materials


