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Scheuer, Donald W., Jr. – Arithmetic Teacher, 1978
Greatest common factor and least common multiple are the concepts used to play this game that has football as its basis. Rules and examples are given. (MP)
Descriptors: Elementary School Mathematics, Elementary Secondary Education, Games, Instruction
Beidler, John – Creative Computing, 1978
Computer programs for solving alphametics are discussed. A fortran program for solving a general additive alphametic is given. (MP)
Descriptors: Computer Programs, Computers, Games, Instruction
Oglesby, Mac – Calculators/Computers Magazine, 1978
A listing is given for this computer game for a PET computer. An example of one game concluded with a challenge to find a winning strategy. (MP)
Descriptors: Computer Programs, Computers, Elementary Secondary Education, Games
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Townley, Charles T.; And Others – Special Libraries, 1978
The development and use of a simulation game designed to facilitate nationwide long-range library planning for American Indian communities is described. The use of simulation outcomes in plan development is analyzed. Implications on the effectiveness of simulation in the library planning process are made. (Author)
Descriptors: American Indians, Library Planning, Library Services, Management Games
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Rodrigues, Raymond J. – English Journal, 1978
Surveys, creative language lessons, and games can help students examine English usage as a function of appropriateness. (DD)
Descriptors: Educational Games, Junior High Schools, Language Skills, Language Usage
Mizell, Al P. – Educational Technology, 1978
Describes a simulation game, IDIOTS (Instructional Development in Ordinary Teaching Situations), which is designed to acquaint potential instructional developers, faculty and/or students, with the various aspects of instructional development. (RAO)
Descriptors: Inservice Teacher Education, Instructional Development, Management Games, Program Development
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Cohen, Richard B.; Bradley, Robert H. – Elementary School Journal, 1978
Briefly reviews several studies on the effectiveness of simulation games and reports an investigation examining the effectiveness of a simulation game designed to incorporate learning activities at three hierarchial levels suggested by Taba. (BR)
Descriptors: Class Activities, Educational Games, Elementary Education, Intermediate Grades
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Hoffman, Nathan – Two-Year College Mathematics Journal, 1978
The author presents three methods for dealing with the problem of the number of tosses of a fair coin needed to obtain two consecutive heads. (MN)
Descriptors: College Mathematics, Computer Programs, Game Theory, Higher Education
Feste, Karen Anne – Teaching Political Science, 1978
Suggests ways to evaluate learning achieved through simulation games. Presents assumptions in learning theory, examines their relationship to gaming, and discusses research findings on simulation as a learning experience. Analyzes one game as a practical illustration for the type of evaluation criteria advocated. (Author)
Descriptors: Evaluation Methods, Game Theory, Higher Education, Learning Theories
LaHurd, Ryan – Media and Methods, 1978
Asserts that the greatest hindrance to creativity is what students have learned about school and describes exercises to encourage the creative writing process. (KS)
Descriptors: Creative Writing, Creativity, Educational Games, Higher Education
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Brenenstuhl, Daniel C.; Blalack, Richard O. – Simulation and Games, 1978
This article reports on an empirical investigation in an experimental-oriented collective bargaining situation in an undergraduate wage and salary administration course. A contract negotiation paradigm utilizes the concept of "vested interest," and demonstrates that this concept can be effectively incorporated into the game construct. (VT)
Descriptors: Attitude Change, Collective Bargaining, Grouping (Instructional Purposes), Management Games
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Romanos, Michael – Simulation and Games, 1978
An experimental application of gaming technique in an undergraduate course in urban planning is described. Student response, which was generally favorable, is also discussed. (VT)
Descriptors: Case Studies, Educational Games, Role Playing, Simulation
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Garrett, Nina, Ed.; Hart, Robert S., Ed. – Foreign Language Annals, 1986
"Juegos comunicativos," a software program designed for use with the Apple IIe, IIc, or II+, emphasizes "communicative" computer-assisted Spanish language learning through five educational games. The program uses Spanish vocabulary and structures to solve "problems" rather than the standard drill-and-practice format.…
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, Learning Activities
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Culley, Gerald; And Others – CALICO Journal, 1986
Describes commercial examples of computerized adventure games that have much to offer language learning. Features for such a program are suggested, and the means by which these programs can be modified for instructional purposes are discussed. (Author/CB)
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, Learning Activities
Peer reviewed Peer reviewed
Kirkby, Dave – Mathematics in School, 1987
Described are a variety of mathematical games that can be played on a chess board and using either chess pieces or counters that move according to chess-piece moves. (RH)
Descriptors: Educational Games, Elementary School Mathematics, Elementary Secondary Education, Mathematics Instruction
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