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Curatalo, Charles, Comp. – 1972
The teacher-made materials in this booklet evolved from the needs and experiences of migrant children at the Children's Demonstration School at New York State University College of Arts and Science (Geneseo, New York). The games and visual aids assist students in the skill areas of alphabetic letters, spelling, phonics, punctuation, and word…
Descriptors: Educational Games, Instructional Materials, Language Arts, Letters (Alphabet)
Baker, Ronald D. – 1971
This booklet of mathematical and scientific puzzles and games is designed to encourage the reader, interested in a science or mathematical career, to gain further information from knowledgeable people in his community, to read from a variety of sources, and to write to Scientific Manpower Corporation for its publication, "SEARCH: Science,…
Descriptors: Career Planning, Careers, Games, Guidance
Kidder, Steven J.; Guthrie, John T. – 1971
A game designed to teach some of the skills used in behavior modification with slow learners was evaluated. The game, called "Modifying," was developed to increase the range of experience for students preparing to be special education teachers. A randomized, posttest-only design was employed. The design incorporated three treatments:…
Descriptors: Behavior Change, Behavior Modification, Educational Games, Program Evaluation
Inbar, Michael; Stoll, Clarice S. – 1972
Simulation and gaming can be useful tools for research, theory building, and teaching. This book first discusses basic aspects that most simulations have in common and then presents 14 case studies of actual simulations that use a wide variety of techniques, purposes and subjects. Final chapters discuss whether and how to design a simulation or…
Descriptors: Case Studies, Computers, Games, Guides
Ellis, M. J. – 1973
A critical analysis is made of the content and assumptions of the many theories or explanations for play behavior. The seven chapters of the book are as follows. Chapter One, A Purview of the Problems, is a brief overview of the problems inherent in attempting to manage play, and the arguments for and against. The second chapter, Definitions of…
Descriptors: Behavior Change, Behavior Theories, Books, Child Development
Steinwachs, Barbara – 1972
This selection of four brief papers published by the Environmental Simulation Laboratory, University of Michigan, lists the names, pertinent information and sources of some 50 gaming/simulations. Information on miscellaneous Environmental Simulation Laboratory publications, a history of the Laboratory, an appendix listing other games and sources,…
Descriptors: Ecology, Environmental Education, Games, Health Education
Harman, Carol – 1971
This report is a detailed analysis of 15 ecology kits and/or games. The analysis points out assets and defects of the kits/games and indicates questions and comments which may be helpful in putting the curriculum materials in perspective. Entries are arranged according to elementary or secondary schools. Information about the ecology kits includes…
Descriptors: Ecology, Environmental Education, Games, Health Education
National Heart and Lung Inst. (DHEW/PHS), Bethesda, MD. – 1976
The Hemophilia Health Education Planning Project was designed to (1) create a set of tools useful in hemophilia planning and education, and (2) create a planning model for other diseases with similar factors. The project used the game-simulations technique which was felt to be particularly applicable to hemophilia health problems, since as a…
Descriptors: Delivery Systems, Game Theory, Health Education, Models
Law, Gordon – 1976
The need for librarianship of instructional gaming increases as the production of literature and games grows, and as gaming becomes progressively legitimatized as an instructional strategy. This paper presents guidelines for bibliographic control and reference services, collection development, cataloging and classification, circulation and…
Descriptors: Educational Games, Educational Media, Guidelines, Learning Resources Centers
Barney, Robert Knight – 1974
This paper examines the ancient Greek pentathlon as it was conducted during the Olympic games. The pentathlon was comprised of five sub-exercises: (1) the jump; (2) the discus throw; (3) the javelin throw; (4) the stade run; and (5) wrestling. Using scholarship in the fields of archaeology, ancient poetry and legends, and pictorial evidence such…
Descriptors: Ancient History, Archaeology, Athletes, Athletics
Martensen, Marcia – Instructor, 1976
In Clinton, Iowa, some fourth graders have benefited from a different sort of program, setting up what they have labeled their "morgue". Article described how the students brought some excitement to learning about the insides of their bodies. (Editor/RK)
Descriptors: Body Image, Educational Games, Elementary School Students, Health Activities
Peer reviewed Peer reviewed
Carlisle, Earnest – Arithmetic Teacher, 1976
A game based on "skittles" can provide practice on basic facts. (SD)
Descriptors: Basic Skills, Elementary Education, Elementary School Mathematics, Games
Peer reviewed Peer reviewed
Cunningham, Helen – Arithmetic Teacher, 1976
Several bicentennial games and puzzles, all using the number 1776, are described. (SD)
Descriptors: Basic Skills, Elementary Education, Elementary School Mathematics, Games
Peer reviewed Peer reviewed
Kerr, Steven D. – Mathematics Teacher, 1979
Described is a calculator race that is designed to require a fast touch with the calculator and also the ability to apply mathematical knowledge. Sample questions are given. (MP)
Descriptors: Calculators, Computation, Games, Instruction
Russ, Flora – Calculators/Computers Magazine, 1978
Described is a technique developed to help beginning programing students with limited experience in both a computer language and computer logic write a successful game program in BASIC. (MP)
Descriptors: Computer Programs, Computers, Games, Instruction
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