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Ajibade, Yetunde; Ndububa, Kate – TESL Canada Journal, 2008
This study investigated the extent to which word games and culturally relevant songs and stories could motivate senior secondary school students in Nigeria, thereby enhancing their performance in English. A pre-test/post-test control group design was used. The sample consisted of 100 senior secondary school II students randomly assigned into…
Descriptors: Matched Groups, Student Attitudes, Student Motivation, Foreign Countries
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Gentile, Douglas A.; Gentile, J. Ronald – Journal of Youth and Adolescence, 2008
This article presents conceptual and empirical analyses of several of the "best practices" of learning and instruction, and demonstrates how violent video games use them effectively to motivate learners to persevere in acquiring and mastering a number of skills, to navigate through complex problems and changing environments, and to experiment with…
Descriptors: Elementary School Students, Curriculum Design, Play, Video Games
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Canada, Dan; Goering, Dave – Mathematics Teacher, 2008
Played in university classes for preservice teachers as well as in middle and high schools, the River Crossing Game depends on the sum of tosses of two fair dice. This paper describes the game as well as some lines of thinking about winning strategies, which are not obvious even with an understanding of the overall distribution for the sum of two…
Descriptors: Preservice Teachers, Secondary School Mathematics, Preservice Teacher Education, Middle School Students
Lopez, Sara – 1975
This activity supplement is intended to accompany the Puedo Leer/I Can Read Teacher's Guide for initial reading in Spanish for bilingual children. The supplement, which consists of a teacher's guide and a set of charts on card stock, provides suggestions for a wide variety of pre-reading activities and approaches, which expand on the activities…
Descriptors: Basic Reading, Bilingual Education, Consonants, Educational Games
Salisbury, Howard G., III – 1973
"Simulated Agribusiness" is designed to provide the student with a role playing situation dealing with the complexities and problems of modern agriculture. It is a competitive game played on a hypothetical mid-latitude diversified farm in a capitalistic system. The player is faced with a series of decisions which will determine his success or…
Descriptors: Agribusiness, Agricultural Education, Agricultural Skills, Agricultural Supplies
Stadsklev, Ronald – 1970
This educational research was conducted to determine what affective and cognitive effects two different teaching methods have upon a group of 10th grade students learning about the Constitution of America. Both the experimental class, taught by the simulation-game method, and the control group, taught by the lecture discussion method, were…
Descriptors: Affective Objectives, Attitude Measures, Class Activities, Classroom Research
Bonta, Juan Pablo – Journal of Architectural Education, 1979
Playing simulation games is seen as having obvious educational value with players learning through personal involvement. Several games are described, including Communication Networks, Heating and Air-Conditioning (HAC), Construction Management Game, Semiotics, Awards, Blocks, Would You Like to Be an Architect?, POLIGRIP, and PASS. (MLW)
Descriptors: Air Conditioning, Architects, Architectural Education, Building Design
Kloza, Brad – Instructor, 2000
Presents a collection of computer software programs designed to spark learning enthusiasm at every grade level and across the curriculum. They include Reader Rabbit's Learn to Read, Spelling Power, Mind Twister Math, Community Construction Kit, Breaking the Code, Encarta Africana 2000, Virtual Serengeti, Operation: Frog (Deluxe), and My First…
Descriptors: Beginning Reading, Class Activities, Computer Games, Computer Software
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Kirk, James J. – Simulation & Gaming, 2004
The author's gaming-simulation course at Western Carolina University has been 30 years in the making. Its structure, content, and instructional methods are heavily influenced by the author's professorial aspirations and experience in the use of simulations. In this brief article, the author shares some of his early use of educational games and…
Descriptors: Educational Games, Simulation, Computer Games, Instructional Design
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Gray, Shirley; Sproule, John; Morgan, Kevin – European Physical Education Review, 2009
Team invasion games (TIG) make up a large part of the PE curriculum in Scottish schools. It is important, therefore, to understand the environmental conditions that contribute to pupils' motivation to learn to play TIG. Consequently, this study aimed to identify the teaching behaviours exhibited when teaching TIG using a game-based approach and a…
Descriptors: Foreign Countries, Physical Education, Team Sports, Learning Motivation
Gould, Toni S.; Stern, Margaret – 1994
Intended for use with youngsters eager to begin reading as well as reluctant starters, this book is filled with time-tested, entertaining, and simple games that build on children's curiosity and sense of fun to teach reading skills. The book contains a brief introduction outlining the methods and goals of the reading games and instructions on how…
Descriptors: Beginning Reading, Early Childhood Education, Reading Games, Reading Readiness
Woolum, Janet – 1998
This updated second edition provides comprehensive and current information on women in sports, detailing the history, biography, bibliography, and statistics of female professional and amateur athletes. The book is divided into 4 parts with 6 chapters. Part 1, History of Women's Sports, presents: (1) Women in American Sports and (2) Women in the…
Descriptors: Athletes, Biographies, College Students, Females
Kasper, Deirdre; Welsh, Sarah; Chambliss, Catherine – 1999
The relationship between videogame usage, active exercise, television viewing, and measures of blood pressure is explored. Videogame participation, especially playing sports or action games, simulates involvement in aggressive situations. This may activate the fight or flight response in players. This response has been associated with blood…
Descriptors: Cardiovascular System, College Students, Health Related Fitness, Higher Education
Schilling, Mary Lou, Ed. – PAM Repeater, 1984
Means of adapting some familiar and popular physical activities for multiply impaired persons are described. Games reviewed are dice baseball, one base baseball, in-house bowling, wheelchair bowling, ramp bowling, swing-ball bowling, table tennis, shuffleboard, beanbag bingo and tic-tac-toe, balloon basketball, circle football, and wheelchair…
Descriptors: Adapted Physical Education, Adults, Athletics, Children
Conant, Susan; And Others – 1982
The guide describes communication games--simple, noncompetitive structured activities designed to promote conversational and linguistic skills in children with language delays and language disabilities. The approach is distinguished from traditional approaches by the creation of a genuine need for talking rather than arbitrary demands, emphasis on…
Descriptors: Communication Skills, Curriculum Guides, Delayed Speech, Games
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