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Knapczyk, Dennis R.; Hew, Khe Foon – Teacher Education and Special Education, 2007
A key factor in successful teacher education is designing activities that promote attainment of instructional objectives. However, in online teacher education there is little evidence regarding the types of activities that can be used to achieve specific objectives and variation from class to class while providing effective instruction. This study…
Descriptors: Preservice Teacher Education, Methods Courses, Instructional Effectiveness, Instructional Design
Laverde, Andres Chiappe; Cifuentes, Yasbley Segovia; Rodriguez, Helda Yadira Rincon – Educational Technology Research and Development, 2007
The present moment in the history of higher education requires setting strategies and specific action plans to guarantee a place in the highly competitive and demanding world scenario. The incorporation of information and communication technologies is one of the feasible paths to be considered, but this requires formulating proposals insuring…
Descriptors: Instructional Design, Appropriate Technology, Educational Technology, Technology Uses in Education
Busstra, Maria C.; Hartog, Rob; Kersten, Sander; Muller, Michael – Advances in Physiology Education, 2007
Nutritional genomics, or nutrigenomics, can be considered as the combination of molecular nutrition and genomics. Students who attend courses in nutrigenomics differ with respect to their prior knowledge. This study describes digital nutrigenomics learning material suitable for students from various backgrounds and provides design guidelines for…
Descriptors: Guidelines, Instructional Design, Genetics, Instructional Materials
Riccomini, Paul J. – Journal on School Educational Technology, 2008
This paper is an analysis of published research on computer-assisted instruction (CAI) for mathematics involving students with learning disabilities. A systematic search of the literature on computer-assisted instructional interventions for students with learning disabilities yielded 25 studies that met the criteria for inclusion in this analysis.…
Descriptors: Computer Assisted Instruction, Mathematics, Mathematics Instruction, Learning Disabilities
Beckmann, Elizabeth A.; Kilby, Patrick – Australasian Journal of Peer Learning, 2008
Development workers studying at the graduate level benefit from exposure to the great variety of cultures and worldviews. In the Australian National University's Master of Applied Anthropology and Participatory Development (MAAPD) program, peer learning is giving current and future development workers in the field and in the classroom the chance…
Descriptors: Foreign Countries, Community Development, Masters Programs, Anthropology
Metros, Susan E. – Theory Into Practice, 2008
Contemporary culture has become increasingly dependent on the visual, especially for its capacity to communicate instantly and universally. Advances in technology fueled this shift. Students must learn to cope with and intelligently contribute to a culture rife with easy access to the visually rich Web, photo dependant social networks, video…
Descriptors: Visual Literacy, Media Literacy, Multimedia Instruction, Computer Literacy
Lee, Chung-ping; Shen, Chung-wei; Lee, Doris – Learning, Media and Technology, 2008
In Taiwan, lectures are commonly used for younger students to learn their own language, which is traditional Chinese. Passively listening to lectures has led to this group of students making such mistakes as forgetting strokes and word meanings, combining phrases to create incomprehensible blurs of information, and switching radicals with phonetic…
Descriptors: Foreign Countries, Chinese, Grade 2, Multimedia Instruction
Sidhu, S. Manjit – Campus-Wide Information Systems, 2008
Purpose: This paper aims to present the development of technology-assisted problem solving (TAPS) packages at University Tenaga Nasional (UNITEN). The project is the further work of the development of interactive multimedia based packages targeted for students having problems in understanding the subject of engineering mechanics dynamics.…
Descriptors: Computer Simulation, Engineering, Geometric Concepts, Problem Solving
Nett, Bernhard – International Journal of Computer-Supported Collaborative Learning, 2008
Educators who are prepared to make use of CSCL can find themselves restricted in their space for maneuvering regarding educational innovation. As a supportive context can be very important for them, the study presented here describes and analyzes a related case of a Community of Practice (CoP) among tutors contributing to the development and…
Descriptors: Seminars, Student Participation, Educational Innovation, College Faculty
Rajala, Teemu; Laakso, Mikko-Jussi; Kaila, Erkki; Salakoski, Tapio – Journal of Information Technology Education, 2008
Program visualization is one of the various methods developed over the years to aid novices with their difficulties in learning to program. It consists of different graphical--often animated--and textual objects, visualizing the execution of programs. The aim of program visualization is to enhance students' understanding of different areas of…
Descriptors: College Instruction, College Students, Control Groups, Visualization
Cartelli, Antonio; Stansfield, Mark; Connolly, Thomas; Jimoyiannis, Athanassios; Magalhaes, Hugo; Maillet, Katherine – Journal of Information Technology Education, 2008
This paper reports on the work of a European Commission DG Education and Culture co-financed project PBP-VC, Promoting Best Practice in Virtual Campuses, which is aimed at providing a deeper understanding of the key issues and critical success factors underlying the implementation of virtual campuses. The paper outlines a tentative model of issues…
Descriptors: Constructivism (Learning), Virtual Universities, Distance Education, Program Implementation
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Bardin, Joe – Learning & Leading with Technology, 2008
Each August, teachers from around the state gather for the Arizona K-12 Center's Tech Camp, a week-long immersion in technology for the classroom. The Arizona K-12 Center's mission is to improve teaching and learning in Arizona's schools through high-quality professional development and teacher leadership. The formula Tech Camp follows is a simple…
Descriptors: Elementary Secondary Education, Teacher Leadership, Cooperation, Educational Technology
Shinn, Glen C.; Briers, Gary; Baker, Matt – Journal of Agricultural Education, 2008
In this study, the researchers used a classical Delphi method to re-examine the conceptual framework, definition, and knowledge base of the field. Seventeen engaged scholars, each representing the expert agricultural education community, reached consensus on defining the field of study, 10 knowledge domains, and 67 knowledge objects. The Delphi…
Descriptors: Delphi Technique, Learning Theories, Curriculum Development, Instructional Design
Petrides, Lisa; Jimes, Cynthia – Journal of Interactive Media in Education, 2008
The relatively new field of open educational resources (OER) is just now receiving more widespread attention and study. As such, there have been few opportunities thus far to share knowledge across program, organizational and national boundaries. This article presents a case study of the development of the South African project Free High School…
Descriptors: Foreign Countries, Internet, Educational Resources, Case Studies

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