Publication Date
| In 2026 | 6 |
| Since 2025 | 630 |
| Since 2022 (last 5 years) | 3104 |
| Since 2017 (last 10 years) | 7003 |
| Since 2007 (last 20 years) | 11821 |
Descriptor
| Educational Games | 9530 |
| Teaching Methods | 5522 |
| Games | 5085 |
| Foreign Countries | 4935 |
| Video Games | 2758 |
| Computer Games | 2604 |
| Game Based Learning | 2577 |
| Educational Technology | 2424 |
| Learning Activities | 2186 |
| Student Attitudes | 2064 |
| Simulation | 2015 |
| More ▼ | |
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 2430 |
| Teachers | 1548 |
| Students | 184 |
| Researchers | 175 |
| Parents | 157 |
| Media Staff | 61 |
| Administrators | 55 |
| Policymakers | 40 |
| Counselors | 17 |
| Community | 14 |
| Support Staff | 7 |
| More ▼ | |
Location
| Turkey | 482 |
| Australia | 362 |
| Taiwan | 299 |
| Canada | 273 |
| United Kingdom | 237 |
| Spain | 235 |
| China | 210 |
| Indonesia | 198 |
| United States | 174 |
| California | 162 |
| Germany | 145 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 20 |
| Meets WWC Standards with or without Reservations | 31 |
| Does not meet standards | 17 |
Bennett, Peggy D. – General Music Today, 2006
This article focuses on the PlayParty family event held by the Oberlin Conservatory of Music in Ohio. Through PlayParties, families immersed themselves in singing and playing what became traditional singing games. PlayParty songs that are frequently use include Skip to My Lou, Paw Paw Patch and Punchinella.
Descriptors: Games, Singing, Music Education, Play
Mathematics Teaching Incorporating Micromath, 2006
In this article, the author shares some of the activities for the classroom invented by Gill Hatch. One of those activities is the activity for older students, which is for the five-year-olds through to post-graduates. Card-sorting game, geometry games, algebra games, and loop games are also some of those activities for the classroom invented by…
Descriptors: Mathematics Instruction, Mathematics Activities, Educational Games, Class Activities
Garber, Elizabeth – Art Education, 2004
In this paper, the author discusses the use of an interactive computer technology, "MOO" (Multi-user domain, Object-Oriented), in her art education classes for preservice teachers. A MOO is a text-based environment wherein interactivity is centered on text exchanges made between users based on problems or other materials created by teachers. The…
Descriptors: Student Teachers, Art Education, Computer Assisted Instruction, Computers
Eberly, Lori; Yohn, Heidi; Girardin, Pierre-Alain – Strategies: A Journal for Physical and Sport Educators, 2005
Tchoukball is an exciting game where players throw a ball onto a frame in an effort to make the ball fling back and land on the field of play before a defender can catch it. Tchoukball, with its innovative and unique concept of sport, teaches respect and non-violence. It encourages students to play without fear of being blocked or interfered with…
Descriptors: Team Sports, Games, Physical Education, Athletes
Lean, Jonathan; Moizer, Jonathan; Towler, Michael; Abbey, Caroline – Active Learning in Higher Education: The Journal of the Institute for Learning and Teaching, 2006
This article explores the use of simulations and games in tertiary education. It examines the extent to which academics use different simulation-based teaching approaches and how they perceive the barriers to adopting such techniques. Following a review of the extant literature, a typology of simulations is constructed. A staff survey within a UK…
Descriptors: Teaching Methods, Surveys, Simulation, Games
Storry, Terry – Journal of Adventure Education and Outdoor Learning, 2003
This is a story of what happened on the Aiguille du Grepon. It is based on fact and designed to reveal both the appearance and reality of motivation in climbing, a combination that is often difficult to express in a traditional academic style. The story differentiates motivation along two dimensions, a goal dimension with intrinsic and extrinsic…
Descriptors: Adventure Education, Motivation, Rewards, Foreign Countries
Simpson, Brent – Social Psychology Quarterly, 2004
A persistent anomaly in the social dilemmas literature is the surprisingly high level of cooperation observed in experimental investigations of the one-shot Prisoners' Dilemma (PD). The exchange heuristic hypothesis and related approaches explain this finding by arguing that actors subjectively transform PD into the Assurance Dilemma. A tendency…
Descriptors: Game Theory, Decision Making, Cooperation, Investigations
Anderson, Craig, A. – Journal of Adolescence, 2004
This article presents a brief overview of existing research on the effects of exposure to violent video games. An updated meta-analysis reveals that exposure to violent video games is significantly linked to increases in aggressive behaviour, aggressive cognition, aggressive affect, and cardiovascular arousal, and to decreases in helping…
Descriptors: Violence, Video Games, Influences, Meta Analysis
Bering, Jesse M.; Parker, Becky D. – Developmental Psychology, 2006
Children ages 3-9 years were informed that an invisible agent (Princess Alice) would help them play a forced-choice game by "telling them, somehow, when they chose the wrong box," whereas a matched control group of children were not given this supernatural prime. On 2 unexpected event trials, an experimenter triggered a simulated unexpected event…
Descriptors: Children, Child Behavior, Developmental Psychology, Control Groups
Turner, Jim; Gavin, Carl; Owen, Martin – Physics Education, 2004
This paper outlines an innovative education project that, by using a cutting-edge racing car physics simulation, will help create the next generation of engineers. The article gives an overview of this genre of games to give a background to the non-games expert. It also identifies key educational methodologies that have helped to form the goals of…
Descriptors: Educational Objectives, Physics, Teaching Methods, Simulation
Watson, Andrew; Chatterjee, Sangit – Journal of Teaching in International Business, 2006
We identify three aspects of management particularly crucial in the environment of globalization: the formulation of international strategy; entry into foreign markets; and resource allocation. We advocate the board game Go as an aid to learning management amidst globalization. Our advocacy is based on drawing links between Go and each of the…
Descriptors: Business Administration, Global Approach, Internet, Resource Allocation
Kretchmar, R. Scott – Quest, 2006
One of the greatest challenges we face in kinesiology is changing behavior--specifically, converting habitually sedentary individuals into active human beings. This task is not an easy one. Thus, when we adopt Easy Street strategies that focus on introducing, informing, and entertaining, we have very little hope of effecting such conversions. Easy…
Descriptors: Philosophy, Exercise Physiology, Attitudes, Physical Education
Yueh, Wen-Chyuan; Cheng, Sui Sun – International Journal of Mathematical Education in Science and Technology, 2002
The discrete dynamical system of absolute differences defined by the map [psi]( x[subscript 1] , x[subscript 2] , x[subscript 3] , x[subscript 4] ) = ([vertical line] x[subscript 2] - x[subscript 1] [vertical line], [vertical line] x[subscript 3] - x[subscript 2] [vertical line], [vertical line] x[subscript 4] - x[subscript 3] [vertical line],…
Descriptors: Criterion Referenced Tests, Educational Games, Mathematical Concepts, Mathematical Logic
O'Brien, Thomas D. – Mathematics and Computer Education, 2006
Magic squares have been of interest as a source of recreation for over 4,500 years. A magic square consists of a square array of n[squared] positive and distinct integers arranged so that the sum of any column, row, or main diagonal is the same. In particular, an array of consecutive integers from 1 to n[squared] forming an nxn magic square is…
Descriptors: Geometric Concepts, Arithmetic, Educational Games, Logical Thinking
Chanko, Pamela – Instructor, 2005
This article presents several vocabulary-expanding prefix and suffix activities that will help students become master word builders. Games such as Base-Word Bingo and Spin-a-Word Game are great activities for practicing forming and spelling new words.
Descriptors: Morphemes, Vocabulary Development, Class Activities, Educational Games

Peer reviewed
Direct link
