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Collom, Jack – Teachers & Writers, 1999
Describes two word games useful in secondary writing classrooms: "illot-mollo," in which freewriters announce words they just wrote which the other members must use in their subsequent freewriting; and "secret" in which students each write a secret (usually made-up) and then put them into a hat--students then pull out a secret and write about it.…
Descriptors: Class Activities, Educational Games, Free Writing, Secondary Education
Peer reviewedGuberman, Steven R.; Rahm, Jrene; Menk, Debra W. – Anthropology & Education Quarterly, 1998
Uses the emergent goals framework of G. Saxe (1991) to illustrate how the mathematical problems that emerge in children's play of Monopoly are interwoven with their developing competencies and social interactions. Findings from six groups of four children each, ranging in age from 8 to 14 years, show that the mathematics that emerged during play…
Descriptors: Child Development, Children, Cultural Differences, Games
William, Musah; Preston, Christine – Australian Science Teachers' Journal, 1998
Describes educational toys that are made from natural and readily available materials in Ghana. Directions and diagrams for the pawpaw-leaf horn, milk-tin helicopter, pen-top propeller, bow and arrow, spinning top, and feather helicopter are included. (DDR)
Descriptors: Educational Games, Educational Resources, Elementary Secondary Education, Foreign Countries
Peer reviewedLannen, Brian – Mathematics Teaching in the Middle School, 1999
Presents a game designed as a chance-and-data activity that can be used to illustrate the use of probability-tree diagrams and multiplication and addition rules of probability. (ASK)
Descriptors: Educational Games, Junior High Schools, Mathematics Activities, Mathematics Instruction
Peer reviewedPeterson, Charlotte A.; Mauriello, Sally M.; Caplan, Daniel J. – Journal of Dental Education, 2000
Evaluated the effectiveness of gaming to create an interactive, stimulating learning environment as a review format for the Dental Hygiene National Board examination. Students (n=28) participated in either the gaming or a lecture review format. The gaming group scored higher on the exam on eight of 12 topics as well as on the case-based learning…
Descriptors: Dental Hygienists, Educational Games, Higher Education, Instructional Effectiveness
King, Julie – Basic Skills, 2000
Describes a lunchtime math club that was a pivotal aspect of a whole school initiative to raise achievement in basic skills in a British girls' school. Discusses student recruitment, types of games played, links to the British national curriculum, and staffing implications. (JOW)
Descriptors: Basic Skills, Clubs, Educational Games, Foreign Countries
Stewart, Ian – Scientific American, 2000
Teaching mathematics with games and puzzles goes back in history. Presents an example with the set theory game called Subset Takeaway in which two players can play. Creates a geometric representation of Subset Takeaway starting with a triangle and going to a three-dimensional simplex. Illustrates the winning strategy in the game and features a…
Descriptors: Games, Geometry, Mathematicians, Mathematics
Stewart, Ian – Scientific American, 1998
Presents a common knowledge puzzle in which it becomes possible to reason about other people's responses to the puzzle. (ASK)
Descriptors: Educational Games, Elementary Secondary Education, Mathematics Activities, Mathematics Education
Morice, Dave – Teachers & Writers, 2001
Recounts historical uses of wordplay. Discusses how wordplay has been used in writing in the past and in the present. Describes efforts to create the first dictionary of wordplay. Presents 15 basic wordplay terms and around 30 more additional wordplay terms, giving examples of each. (SG)
Descriptors: Dictionaries, Educational Games, Elementary Secondary Education, Higher Education
Peer reviewedWyss-Flamm, Esther D.; Zandee, Danielle P. – Journal of Management Education, 2001
Defines finite games as emphasizing competition and rules, infinite games as relational and holistic. explores movement between the two through transitional play, in which groups question and experiment with multiple ways of interacting. Discusses how to use transitional play in management education. (SK)
Descriptors: Business Administration Education, Competition, Group Dynamics, Higher Education
Peer reviewedDavidson, Cindy B.; Matthews, Catherine E.; Patrick, Patricia – American Biology Teacher, 2001
Explains methods for introducing high school students to the issue of the declining amphibian population. Plays the game Frogs' Futures following a seminar as an instructional strategy. Describes the game, procedures, and rules. (YDS)
Descriptors: Animals, Biology, Educational Games, Environmental Influences
Peer reviewedSilverman, Helene J. – New York State Mathematics Teachers' Journal, 1996
Presents four card games that can teach arithmetic concepts, reinforce skills, and develop problem-solving techniques. (MKR)
Descriptors: Arithmetic, Educational Games, Elementary Education, Junior High Schools
Peer reviewedDorrington, Jenny; Jones, Michael A. – Primus, 2000
Introduces the necessary game-theoretic background and explains how game-theoretic experiments of the Matching Pennies game can be used as a classroom activity to develop intuition about saddle points. (Author/ASK)
Descriptors: College Mathematics, Game Theory, Higher Education, Mathematical Concepts
Peer reviewedBloomfield, David – Social Policy, 1999
As the Pokemon game craze illustrates, the combination of peer education and technology makes for powerful educational experiences. Educators need to accept technology-based peer education as a help rather than a hindrance to improve educational outcomes for students. (SLD)
Descriptors: Computer Games, Cooperative Learning, Educational Technology, Elementary Education
Peer reviewedWilliams, Doug – Australian Primary Mathematics Classroom, 1997
Describes some of the many worthwhile activities to be done with Poly Plug, an activity board that engages children in mathematics. (Author/CCM)
Descriptors: Class Activities, Educational Games, Elementary Education, Manipulative Materials


