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Can, Gulfidan; Cagiltay, Kursat – Educational Technology & Society, 2006
Teachers' perceptions are critical to the success or failure of integrating computer games with educational features into classrooms. Consequently, it is essential to gather information about concerns they might have in regard to using these games in the classroom. This study was conducted to investigate the perceptions and future plans of a group…
Descriptors: Foreign Countries, Educational Technology, Educational Games, Video Games
Briggs, Diane – ALA Editions, 2007
Comprehensive, easy to use, and overflowing with fresh ideas, "Preschool Favorites" has everything needed to create storytimes: just add the kids! Each of the 35 fun themes includes a wealth of book suggestions, fingerplays (the "glue" that holds storytime together!), short poems, flannelboard stories (complete with patterns), music suggestions…
Descriptors: Audiences, Preschool Children, Library Services, Reading Aloud to Others
Thirlaway, Joanne; Duckett, Ian – Learning and Skills Network (NJ3), 2007
A-levels in Travel and Tourism are unitised qualifications that should take a minimum of two years to achieve. Successful completion of year one results in the candidate achieving a qualification in its own right: an AS level. This AS level will be deemed a single or a double award depending on how many units have been assessed. A single award…
Descriptors: Foreign Countries, Grade 11, Grade 12, Educational Attainment
White, Jeanne – National Middle School Association (NJ3), 2007
Too often, looking at middle school math classrooms through the eyes of the students reveals a monotonous routine with no clear application to life outside of school. In this article, the author suggests a few strategies for putting the life back into middle school mathematics: (1) mix it up by changing the physical environment and classwork…
Descriptors: Physical Environment, Interests, Mathematics Instruction, Educational Strategies
O'Hanlon, Charlene – T.H.E. Journal, 2007
Plagued by one of the most overweight populaces in the country, the state of West Virginia was looking for a solution to its obesity problem that would appeal to the school-age crowd. It turned to Linda Carson, a professor at West Virginia University's School of Physical Education. Carson recalled witnessing kids lining up in an arcade to play a…
Descriptors: Junior High Schools, High Schools, Video Games, Play
Rakoczy, Hannes – New Directions for Child and Adolescent Development, 2007
Playing games, particularly pretense games, is one of the areas where young children first enter into collective, conventional practices. This chapter reviews recent empirical data in support of this claim and explores the idea that games present a cradle for children's growing into societal and institutional life more generally. (Contains 2…
Descriptors: Play, Games, Group Behavior, Preschool Children
Cheng, An – Simulation & Gaming, 2007
Researchers have highlighted various benefits of the simulation-based approach to second language (L2) writing instruction. In this article, the author argues, with specific pedagogical scenarios, that an explicit focus on genre and genre analysis in simulation-based L2 writing instruction can further enhance learners' reading of content…
Descriptors: Writing Evaluation, Simulation, Second Language Instruction, Teaching Methods
Depigny, Sylvain; Michelin, Yves – Simulation & Gaming, 2007
Landscape changes in Europe's rural areas seem to generate a more visible impact. This trend raises new questions on rural management and brings about a conflict between farmers' land-use patterns and public expectations, which are often exclusively based on esthetics. The aim of the SHRUB BATTLE board game is to help tutors make future rural…
Descriptors: Rural Areas, Foreign Countries, Sustainable Development, Games
Shanklin, Stephen B.; Ehlen, Craig R. – Journal of College Teaching & Learning, 2007
This paper discusses using the Monopoly[R] board game as an economic simulation exercise to reinforce an understanding of how the accounting cycle impacts financial statements used to evaluate management performance. This approach uses the rules and strategies of a familiar board game to create a simulation of business and economic realities,…
Descriptors: Economics, Games, Intellectual Property, Simulation
Kovalik, Doina L.; Kovalik, Ludovic M. – Simulation & Gaming, 2007
This article describes a language simulation involving six distinct phases: an in-class quick response, a card game, individual research, a classroom debate, a debriefing session, and an argumentative essay. An analysis of student artifacts--quick-response writings and final essays, respectively, both addressing the definition of liberty in a…
Descriptors: Freedom, Critical Thinking, Writing (Composition), Essays
Beavis, Catherine; Charles, Claire – Gender and Education, 2007
In this paper we consider the significance of cyber "LAN" cafes as sites where on and off-line practices meet in way that complicates binary notions of the gendered gamer. Existing research into computer games culture suggests a male dominated environment and points to girls' lower levels of competence and participation in games. Building on…
Descriptors: Computer Mediated Communication, Video Games, Gender Differences, Social Attitudes
Long, Ju – Journal of Information Technology Education, 2007
Improving learning effectiveness has always been a constant challenge in software education and training. One of the primary tasks educators face is to motivate learners to perform to their best abilities. Using computer games is one means to encourage learners to learn (Klawe, 1994). When games are used in general education, they could enhance…
Descriptors: Motivation, Computer Software, Programming, Researchers
Smith, Angela – Education 3-13, 2007
This article reports on the findings of a small-scale investigation into the views of children on potential changes to the playground in a large primary school. As a parent, midday supervisor and member of the school Grounds Development Committee I was interested in how views gathered to underpin change to the playground of one school might fit…
Descriptors: Student Attitudes, Playgrounds, Play, Elementary School Students
Linhares, Alexandre; Brum, Paulo – Cognitive Science, 2007
There is a crucial debate concerning the nature of chess chunks: One current possibility states that chunks are built by encoding particular combinations of pieces-on-squares (POSs), and that chunks are formed mostly by "close" pieces (in a "Euclidean" sense). A complementary hypothesis is that chunks are encoded by abstract,…
Descriptors: Play, Semantics, Educational Games, Memory
Langton, Terence W. – Journal of Physical Education, Recreation & Dance (JOPERD), 2007
This article recommends raising the bar in elementary physical education by using Laban's movement framework to develop curriculum content in the areas of games, gymnastics, and dance (with physical fitness concepts blended in) in order to help students achieve the NASPE content standards. The movement framework can permeate and unify an…
Descriptors: Curriculum Development, Physical Education, Physical Fitness, Elementary Education

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