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Lambert, Jean-Francois – International Journal of Early Childhood, 1997
Discusses the importance of genetic and epigenetic factors in the development of the nervous system and the performances it conditions. From the perspective of rules, play, and relaxation of rules, learning and education are not considered as a kind of conditioning but as providing a content in which the cumulative expression of potential can take…
Descriptors: Child Development, Conditioning, Early Childhood Education, Games
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Dickinson, John R.; Faria, A. J. – Simulation & Gaming, 1997
Proposes a new approach (random strategy criterion) for measuring the internal validity of simulation game participation that offers a more logical conceptual foundation than past research approaches. Results of classroom testing with 660 undergraduate marketing students supports the use of random strategy criterion for measuring internal…
Descriptors: Concurrent Validity, Games, Instructional Effectiveness, Marketing
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St-Germain, Michel; Laveault, Dany – Simulation & Gaming, 1997
Reviews the formal process of simulation and game activity as it interacts with formal and informal organizational variables; considers the impact of organizational variables and informal interactions in the adoption, implementation, and maintenance of simulation and game activity; and identifies categories of criticism: internal, external,…
Descriptors: Evaluation Methods, Games, Instructional Effectiveness, Organizations (Groups)
Filipczak, Bob – Training, 1997
Describes how computer games can be adapted and used for training. Discusses elements of a well-designed computer-based training course. (JOW)
Descriptors: Adult Education, Computer Assisted Instruction, Computer Games, Material Development
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Baker, Ann C.; And Others – Simulation & Gaming, 1997
Simulations and games are designed to provide participants with an experiential context for reflection and learning in classrooms, corporate training centers, and community-based organizations. A conversational approach to debriefing sessions is one way to more deeply involve participants in exploring the meaning of their experience from multiple…
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Experiential Learning
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Olbris, Donald J.; Herzfeld, Judith – Journal of Chemical Education, 2002
Depletion is a game that reinforces central concepts of reaction rate theory through simulation. Presents the game with a set of follow-up questions suitable for either a quiz or discussion. Also describes student reaction to the game. (MM)
Descriptors: Chemical Reactions, Chemistry, Educational Games, Science Education
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Cron, Elyce A. – Family Journal: Counseling and Therapy for Couples and Families, 2000
Learning to identify, label, and share feelings is an important ingredient of healthy personal, social, and family functioning. Presents the Feeling Word Game, a creative context for these tasks that can be used in a variety of therapeutic ways with individuals, couples, groups, and families. (Contains 21 references.) (GCP)
Descriptors: Counseling Techniques, Emotional Development, Emotional Response, Family Counseling
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Norton, Robert M. – Mathematics Teaching in the Middle School, 2001
Discusses how dice games pose fairness issues that appeal to students and examines a structure for three games involving two dice in a way that leads directly to the theoretical probabilities for all possible outcomes. (YDS)
Descriptors: Educational Games, Mathematics Activities, Mathematics Education, Middle Schools
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Penner, Elizabeth; Lehrer, Richard – Teaching Children Mathematics, 2000
Describes how young children used geometric shapes to model a fair playing space for "Mother, May I?" (Author)
Descriptors: Early Childhood Education, Elementary Education, Games, Mathematics Activities
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Ortiz, Enrique – Teaching Children Mathematics, 2000
Discusses a game that helps students develop and understand fraction concepts and operations. (Author)
Descriptors: Early Childhood Education, Elementary Education, Fractions, Games
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Sin, Aaron; Center, Alfred M. – Chemical Engineering Education, 2002
Describes an educational game designed for engineering majors that demonstrates engineering economics and business strategies, specifically the concepts of customer perception of product value, convenience, and price differentiation. (YDS)
Descriptors: Business Education, Concept Formation, Economics, Educational Games
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Cannon, Hugh M.; Yaprak, Attila; Mokra, Irene – Journal of Teaching in International Business, 2002
Describes a game whose purpose is to help students understand the impact of various strategies of government intervention on the dynamic free-market processes stimulating economic development. (EV)
Descriptors: Business Administration Education, Economics Education, Educational Games, Foreign Countries
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Eckerman, Carol O.; Stein, Mark R. – Developmental Psychology, 1990
When imitated, toddlers were more likely to continue to act on an object; if continuing, repeat the same action on the object; generate games, especially imitation games, and look at their partner's face. These social influence processes are thought to operate naturally in peer interactions and contribute to the behavioral organization that…
Descriptors: Games, Imitation, Individual Development, Interpersonal Competence
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Moore, Charles G. – Journal of American Indian Education, 1988
Suggests that the invention and construction of traditional American Indian string figures possess elements associated with mathematical thought: logic-intuition, generality-individuality, and analysis-synthesis. Contains 16 references and several historical observations of string figures. (SV)
Descriptors: American Indian Culture, American Indians, Cognitive Development, Ethnology
Cryer, Patricia – Simulation/Games for Learning, 1990
Presents a model based on work by Schultz von Thun that helps to explain how to avoid misunderstandings in interpersonal communication. The model is then applied to interpersonal interactions in educational games, simulations, and workshops, and the insights it provides into how unnecessary and unintentional conflict may be avoided are discussed.…
Descriptors: Conflict Resolution, Educational Games, Group Dynamics, Interpersonal Communication
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