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Sanderson, R. – Simulation/Games for Learning, 1979
Describes a model to be used by designers, users, or researchers in appraising management games based on four concentric circles which put the game in the context of (1) game purposes, (2) cognitive objectives, (3) affective objectives, and (4) management qualities and skills. (Author/CMV)
Descriptors: Administrator Education, Affective Objectives, Cognitive Objectives, Evaluation Criteria
Instructor, 1979
A compilation of selected reading games by experienced classroom teachers to send home to parents and help children maintain skills and concepts over the summer. (SS)
Descriptors: Elementary School Students, Home Instruction, Instructional Materials, Reading Games
Piggins, Carol Ann – Day Care and Early Education, 1979
Descriptors: Class Activities, Early Childhood Education, Educational Games, Music Activities
Klemm, W. R. – Physiologist, 1979
Presents a crossword puzzle with 99 answers designed as a final exam in neurophysiology. Includes the puzzle, clues, and answers. (MA)
Descriptors: Educational Games, Higher Education, Instructional Materials, Neurology
Atterbom, Hemming A. – Journal of Physical Education and Recreation, 1976
Referees in amateur sports must apply the rules in keeping with the spirit of the game, not as a contest to produce winners and losers, but as wholesome recreation. (JD)
Descriptors: Athletic Coaches, Athletics, Behavior Patterns, Games
Peer reviewed Peer reviewed
Komorita, S. S. – Journal of Experimental Social Psychology, 1976
Presents a model which suggests experiments that may be relevant for some of the real-life problems society currently faces. Extending the generality of the model may provide valuable insights into the underlying processes which facilitate or inhibit the development of cooperative behavior. (Author/RK)
Descriptors: Charts, Evaluative Thinking, Games, Models
Doyle, James – Teacher, 1976
Take a pawn. Check the king. Children joust with an age-old game and come up winners. (Editor)
Descriptors: Games, Learning Activities, Leisure Time, Program Descriptions
Norris, Kay; And Others – Teacher, 1976
A monthly exchange of tips, projects, ideas and resources. (Editor)
Descriptors: Art, Language Arts, Metric System, Reading Games
Peer reviewed Peer reviewed
Ward, J.; Knowles, D. – British Journal of Educational Psychology, 1976
Descriptors: Children, Educational Games, Educational Psychology, Logical Thinking
Peer reviewed Peer reviewed
Sorgman, Margo I.; And Others – Language Arts, 1977
Presents eleven groups of activities students can undertake which deal with sidewalks and which involve both social studies and language arts skills. (DD)
Descriptors: Games, Integrated Curriculum, Interdisciplinary Approach, Language Arts
Peer reviewed Peer reviewed
Tapson, Frank – Mathematics in School, 1997
Discusses the use of educational games in the mathematics classroom. Emphasizes the reasons for the need for games, organizing games, and the analyses of games. Presents 10 examples of these mathematical games. (ASK)
Descriptors: Class Activities, Educational Games, Elementary Secondary Education, Mathematics Activities
Halliday, Nancy – Camping Magazine, 1996
Considering the players, the game, and the environment in which games are played can make games play at camp safer, more successful, and more enjoyable. Presents factors concerning the players, the game, roughhousing, excessive competitiveness, the environment, space, boundaries, weather, time, and overall game objectives that need to be…
Descriptors: Accident Prevention, Adolescents, Camping, Children
Peer reviewed Peer reviewed
Huetinck, Linda – Mathematics Teacher, 1996
Introduces concepts of modern algebraic group theory in the form of a game. Peg boards and rubber bands represent nonnumerical group elements and are manipulated under the operation of reorienting a regular polygon. Symmetry groups are used to explore set properties, as well as commutative and noncommutative operations. (CMS)
Descriptors: Algebra, Educational Games, Learning Activities, Manipulative Materials
Peer reviewed Peer reviewed
Walters, Bruce A.; And Others – Journal of Education for Business, 1997
Business policy students (n=80) participating in a business simulation game were able to apply their classroom learning. Their satisfaction was not determined solely by game attributes; locus of control, achievement need, risk propensity, and satisfaction with their group were influential factors. (SK)
Descriptors: Business Education, Capstone Experiences, Educational Games, Higher Education
Peer reviewed Peer reviewed
Eckalbar, John C. – Journal of Economic Education, 2002
Illustrates how principles and intermediate microeconomic students can gain an understanding for strategic price setting by playing a relatively large oligopoly game. Explains that the game extends to a continuous price space and outlines appropriate applications. Offers the Mathematica code to instructors so that the assumptions of the game can…
Descriptors: Economics, Economics Education, Game Theory, Higher Education
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