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Bonoma, Thomas V.; And Others – 1972
Forty female subjects were given intermittent options to transmit noncontingent promises of intent to cooperate during the course of a mixed-motive laboratory game. In a 2 x 2 experimental design, a robot target either reciprocated subjects' promise statements or concealed her behavioral intentions, and was either always cooperative or always…
Descriptors: College Students, Conflict Resolution, Experimental Psychology, Females
Fielding, Gordon J., Ed.; Rumage, Kennard W., Ed. – 1972
Different approaches to using computer-assisted instruction (CAI) in teaching geography are presented in this collection of papers. The first paper overviews the use of computers in undergraduate instruction. Next is a paper on a program at the University of Iowa which was designed to introduce students to some of the basic principles associated…
Descriptors: Computer Assisted Instruction, Computer Programs, Games, Geography Instruction
Ibrahim, Hilmi – 1975
A theoretical framework for the study of sport sociology is provided in this text. It is intended for students of sport, arts and humanities, sociology, and social psychology. Sport and social organization are discussed first. Three models of societies and six theories of social organization are presented which form the basis of the eclectic…
Descriptors: Athletics, Games, Models, Play
Peer reviewedMoorwood, Helen – Zielsprache Englisch, 1976
Describes a game that can be used in advanced English (FL) classes, and offers suggestions for successful play. The game is a more complex form of "Twenty Question". (IFS/WGA)
Descriptors: Class Activities, Classroom Techniques, Educational Games, English (Second Language)
Roach, Rose Marie – Simulation/Gaming/News, 1976
This article reports a simulation at Sangamon State University, "Orientation SSU Style," used for the orientation of new students. (HB)
Descriptors: College Students, Educational Games, Higher Education, School Orientation
Rockler, Michael J. – Simulation/Gaming/News, 1976
Descriptors: Educational Games, Laboratory Training, Secondary School Teachers, Simulation
Peer reviewedTaizi, Naomi – Mathematics Teacher, 1979
A game is described that is designed to give students practice with operations on integers. The rules can easily be changed to provide more (or less) challenging situations. (MP)
Descriptors: Elementary Secondary Education, Games, Instruction, Integers
Bradley, Catherine M. – Teacher, 1978
"The Capital Kid" is a cowboy persona used by the author when she teaches capitalization skills. Her teaching style and the games used are described. (SJL)
Descriptors: Capitalization (Alphabetic), Characterization, Educational Games, Elementary Education
Peer reviewedOsmond, Marie Withers – Family Coordinator, 1979
The "Reciprocity" simulation game results in players' learning how social structures (roles and resources) influence social interaction (degree of fair exchange between partners). Variations of "Reciprocity" can be used to teach the dynamics of conflict/exchange/power in the context of pre-marital, marital, parental or counselor-client…
Descriptors: Counselors, Family (Sociological Unit), Family Counseling, Games
Peer reviewedKilhefner, Dale Z. – Arithmetic Teacher, 1979
This game involves one player guessing the numbers and operations of an equation written down by another player. (MP)
Descriptors: Elementary Education, Elementary School Mathematics, Games, Instruction
Peer reviewedDuncan, Richard B. – Mathematics Teacher, 1979
The mathematics involved in a computer solution of a well-known board puzzle is discussed. The BASIC program is given. (MP)
Descriptors: Computer Programs, Computers, Games, Mathematics
Coombs, Don H. – Educational Communication and Technology: A Journal of Theory, Research, and Development, 1978
Predicts that the use of simulation games will again pick up momentum and will earn deserved recognition as an instructional technique. This is because it has come to be evaluated in appropriate ways and because it is linked directly to computers, and more specifically, microcomputers. (VT)
Descriptors: Computers, Educational Games, Research Needs, Simulation
Wavrik, John J. – Calculators/Computers Magazine, 1978
A game for the HP-25 programable calculator is discussed. The objectives of the game are to introduce angle measurement and the rudiments of trigonometry. A program for the game is given. (MP)
Descriptors: Calculators, Elementary School Mathematics, Elementary Secondary Education, Games
Peer reviewedGamson, William A.; Stambaugh, Russell J. – Simulation and Games, 1978
The heretofore implicit model underlying SIMSOC is made explicit through a comparison of the 1978 and 1972 versions of the simulation game. The more sophisticated 1978 game edition contains improvements over the earlier edition in the options for personal goals. (CMV)
Descriptors: Game Theory, Group Behavior, Models, Role Playing
Schneider, Lee; Voros, Todd – People's Computers, 1978
The process by which the computer simulation game KINGDOM was designed, is described, as well as other programs ( RAMSES, PLAYER, and MASTER) which were subsequently developed to simulate various human strategies for playing the game. Rules for playing KINGDOM and a sample print-out are included. (CMV)
Descriptors: Computer Programs, Educational Games, High School Students, Programing


