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Gibson, David; Aldrich, Clark; Prensky, Marc – Information Science Publishing, 2007
Games and Simulations in Online Learning: Research and Development Frameworks examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It presents a general understanding of how the Semantic Web will impact education and how games and…
Descriptors: Electronic Learning, Educational Games, Computers, Computer Simulation
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Boyer, Kristy Elizabeth, Ed.; Yudelson, Michael, Ed. – International Educational Data Mining Society, 2018
The 11th International Conference on Educational Data Mining (EDM 2018) is held under the auspices of the International Educational Data Mining Society at the Templeton Landing in Buffalo, New York. This year's EDM conference was highly competitive, with 145 long and short paper submissions. Of these, 23 were accepted as full papers and 37…
Descriptors: Data Collection, Data Analysis, Computer Science Education, Program Proposals
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Spiegel, Carolina N.; Alves, Gutemberg G.; Cardona, Tania da S.; Melim, Leandra M. C.; Luz, Mauricio R. M. P.; Araujo-Jorge, Tania C.; Henriques-Pons, Andrea – Journal of Biological Education, 2008
The role of games within education becomes clearer as students become more active and are able to take decisions, solve problems and react to the results of those decisions. The educational board game "Discovering the Cell" ("Celula Adentro"), is based on problem-solving learning. This investigative game attempts to stimulate…
Descriptors: Private Schools, Educational Games, Molecular Biology, Foreign Countries
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Beckwith, E. George; Cunniff, Daniel T. – Journal of College Teaching & Learning, 2008
Computers are becoming the norm for teaching and learning. The Internet gives people ready access to text, visual and audio messages from around the world. For teachers, content is critical and the future dictates the need for major changes in the role of the teacher and learner. Today's digital tools and video games have proven to be well known…
Descriptors: Video Games, Educational Technology, Teaching Methods, Technology Uses in Education
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Wilson, Barbara J. – Future of Children, 2008
Noting that the social and emotional experiences of American children today often heavily involve electronic media, Barbara Wilson takes a close look at how exposure to screen media affects children's well-being and development. She concludes that media influence on children depends more on the type of content that children find attractive than on…
Descriptors: Altruism, Video Games, Aggression, Programming (Broadcast)
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Annetta, Leonard A. – Theory Into Practice, 2008
Today's K-20 students have been called, among other names, the net generation. As they matriculate through the education system, they are often exposed to materials and manipulatives used for the past 40 years, and not to the digital media to which they are accustomed. As student scores continue to regress from Grade 3 to Grade 12 and technical…
Descriptors: Video Games, Elementary Secondary Education, Grade 3, Grade 12
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Wagner, Christian – Journal of Information Systems Education, 2008
Virtual worlds create a new opportunity to enrich the educational experience through media-rich immersive learning. Virtual worlds have gained notoriety in games such as World of Warcraft (WoW), which has become the most successful online game ever, and in "general purpose" worlds, such as Second Life (SL), whose participation levels (more than 10…
Descriptors: Computer Uses in Education, Educational Technology, Student Motivation, Learning Experience
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Larwin, Karen H.; Larwin, David A. – Behavior Modification, 2008
The Kaiser Family Foundation released a report entitled "Kids and Media Use" in the United States that concluded that children's use of media--including television, computers, Internet, video games, and phones--may be one of the primary contributor's to the poor fitness and obesity of many of today's adolescents. The present study examines the…
Descriptors: Obesity, Physical Activities, Video Games, Physical Activity Level
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Davies, Matthew – Childhood: A Global Journal of Child Research, 2008
Street children in Makutano, northwest Kenya, form strong, stable social groups. Group activity functions through a well-defined structure involving leadership and close personal and economic relationships. This article shows how group solidarity is maintained through the sharing of a common subculture of spatial understandings, games, activities,…
Descriptors: Homeless People, Children, Foreign Countries, Group Activities
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Seals, Cheryl D.; Clanton, Kelley; Agarwal, Ravikant; Doswell, Felicia; Thomas, Chippewa M. – Educational Gerontology, 2008
Senior citizens represent the fastest growing demographic worldwide. As indicated in the Year 2000 U.S. Census, there are 35 million people 65 or older in the United States (U.S.). By 2030, it is estimated that there will be about 70 million older adults in the U.S. alone (Chadwick-Dias, McNulty, & Tullis, 2003). With the older population…
Descriptors: Retirement, Physical Fitness, Access to Information, Lifelong Learning
Hijon-Neira, Raquel, Ed. – InTech, 2009
The education industry has obviously been influenced by the Internet revolution. Teaching and learning methods have changed significantly since the coming of the Web and it is very likely they will keep evolving many years to come thanks to it. A good example of this changing reality is the spectacular development of e-Learning. In a more…
Descriptors: Computer Assisted Instruction, Educational Technology, Internet, Feedback (Response)
Mississippi State Dept. of Education, Jackson. – 1982
This reading curriculum guide, correlated with the numerical coding of the Reading Skills List published by the Migrant Student Record Transfer System, covers eight learning areas: readiness, consonants, vowels, structural analysis, literal, inferential, vocabulary, and reading in content area. Each exercise is illustrated by a large drawing, and…
Descriptors: Behavioral Objectives, Color, Consonants, Content Area Reading
Dissemination and Assessment Center for Bilingual Education, Austin, TX. – 1978
This workbook is intended to be used in connection with the reader of the same title, for bilingual Spanish-English reading instruction in the second grade. It is further supplemented by a teacher's manual. As a follow-up to the stories contained in the reader, the workbook provides drawing games, word games, punctuation exercises, and other…
Descriptors: Bilingual Education, Books, Childrens Literature, Educational Games
Dillon, Linda S. – 1981
A study was conducted to develop a model that would promote sex equity by increasing the enrollment of nontraditional sex membership in occupational education programs at North Carolina community colleges. In order to gather input from the colleges involved as well as educational and community leaders, a series of three conferences was planned to…
Descriptors: Decision Making, Educational Planning, Females, Game Theory
Bingham, Jane M.; And Others – 1978
More than 300 entries are contained in this annotated bibliography of books to be used with very young children. Entries are alphabetized by author and are divided into the following categories: books for parents and teachers; Mother Goose collections; song and game books; cloth, plasticized paper, and cardboard books for children aged six months…
Descriptors: Annotated Bibliographies, Books, Childrens Games, Childrens Literature
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