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Pannese, Lucia; Carlesi, Maria – British Journal of Educational Technology, 2007
The authors are designing and carrying out some training sessions based on serious games with customers from different business environments and with some university student groups, both in northern Italy. Some business case studies are described in this article specifying the context, the training goal, the adopted training solution and the main…
Descriptors: Foreign Countries, Training Objectives, Training, Case Studies
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Strow, Brian Kent; Strow, Claudia Wood – Journal of Economic Education, 2007
Recent research has demonstrated that active learning techniques improve student comprehension and retention of abstract economic ideas such as rent seeking. Instructors can reinforce the concept of rent seeking with a classroom game, particularly one involving real money. The authors improve upon a game first introduced by Goeree and Holt (1999)…
Descriptors: Microeconomics, Macroeconomics, Competition, Economics Education
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Kuwabara, Ko; Willer, Robb; Macy, Michael W.; Mashima, Rie; Terai, Shigeru; Yamagishi, Toshio – Social Psychology Quarterly, 2007
Cross-cultural trust and cooperation are important concerns for international markets, political cooperation, and cultural exchange. Until recently, this problem was difficult to study under controlled conditions due to the inability to conduct experiments involving interaction between participants located in physically distant locations. We…
Descriptors: Trust (Psychology), Distance Education, Cultural Differences, Credibility
Trout, Josh; Christie, Brett – Journal of Physical Education, Recreation & Dance (JOPERD), 2007
As the obesity epidemic in the United States spreads among children and teenagers, due in part to sedentary lifestyles, some physical education programs are using interactive video games to keep students engaged in physical activity. These innovative games make physical activity fun and challenging for both high- and low-skilled students. Although…
Descriptors: Metabolism, Physical Education, Obesity, Physical Activities
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Lee, Eun-Ju – Human Communication Research, 2007
This experiment examined what situational and dispositional features moderate the effects of linguistic gender cues on gender stereotyping in anonymous, text-based computer-mediated communication. Participants played a trivia game with an ostensible partner via computer, whose comments represented either prototypically masculine or feminine…
Descriptors: Cues, Computer Mediated Communication, Sex Stereotypes, Language Styles
Chichernea, Virgil – Journal of Applied Quantitative Methods, 2007
Any professional act will lead to a significant change. How can one make students understand "managing change" as a consequence or as an intended objective? "DECISION IN CASCADE" -- is a Management Computational Game for the Education of University Master Students and Junior Executive -- simulates five economic functions: research and…
Descriptors: Research and Development, Graduate Study, Computer Simulation, Learning Modules
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Evans, Gary W.; Brauchle, Gernot; Haq, Aliya; Stecker, Rachel; Wong, Kimberly; Shapiro, Elan – Environment and Behavior, 2007
Two reliable and valid instruments to assess first- and second-grade children's (N = 100, M = 6.8 years) environmental attitudes and behaviors are presented. A series of games derived primarily from dimensions of the new ecological paradigm theory of environmental attitudes are described for the assessment of environmental attitudes. The games…
Descriptors: Measures (Individuals), Environmental Education, Grade 1, Grade 2
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Hills, Thomas – Teacher Development, 2007
Constructivism in practice is a challenging endeavor that invites teachers and students to engage in problems that elicit uncertainty. This article investigates the relationship between preferences for constructivist approaches and other classroom behaviors that influence the development of future teachers. The theoretical premise for this…
Descriptors: Constructivism (Learning), Preservice Teachers, Academic Libraries, Educational Change
Williams, Marium – 1995
When autonomous adults are faced with challenging tasks within a nonstressful, collegial environment, they may have an optimal opportunity to learn. This paper asserts that educators should therefore consider strategies for infusing games with academic concepts. Guidelines are offered for conducting three games to stimulate thinking, active…
Descriptors: Administrator Education, Adult Learning, Cognitive Processes, Collegiality
Kaye, Peggy – 1995
This book of games for children from kindergarten to third grade offers parents ways to help their children become skilled and enthusiastic writers. The book provides instructions for parents to direct their children in easy-to-play educationally useful games, most requiring few or no materials. The book includes such activities as having children…
Descriptors: Childrens Games, Childrens Writing, Educational Games, Learning Motivation
Heidemann, Sandra; Hewitt, Deborah – 1992
Play skills are vital to a child's overall healthy development. However, the training many caregivers receive may not include extensive information on play skills. This book presents a play checklist to help caregivers observe children's play skills, pinpoint play skills on which children need to work, and plan goals for improving those play…
Descriptors: Check Lists, Child Caregivers, Childrens Games, Classroom Techniques
American Ground Water Trust, Dublin, OH. – 1990
More than 13 million privately-owned wells and over 100,000 public water supply sources pump ground water to approximately 123 million Americans daily for personal, commercial, industrial, and agricultural uses. Yet, even as the nation's need for water grows, the prevailing lack of public knowledge and understanding about this resource leads to…
Descriptors: Activity Units, Computer Games, Computer Software Selection, Conservation Education
Dunatov, Rasio, Ed. – 1976
This volume contains six workshop papers, each of which deals with one or more aspects of communicative competence. These papers are primarily reports of certain techniques which have been found successful for teaching and testing the ability to communicate in a foreign language. "Communicative Competence: Safety Tips for Riders on the Latest…
Descriptors: Class Activities, Communicative Competence (Languages), Conference Reports, Cultural Education
van Oudenhoven, Nico – 1980
Because a pro-social disposition towards others, the willingness to review one's own situation, or an interest in global issues are the sort of attitudes still open to growth and enrichment in children, development education is being directed at 9- to 12-year olds. These youngsters are still young enough to be open-minded yet are sufficiently…
Descriptors: Attitude Change, Change Strategies, Childrens Games, Cultural Awareness
Tuttle, Harry Grover – 1978
This guide presents techniques to enable teachers to produce dittos that generate student interest. One major technique for creating different dittos is variation of format or layout; another way to create appealing dittos is to use color to emphasize a new spelling, grammar, or vocabulary point. Crossword puzzles, word searches, and anagrams (not…
Descriptors: Class Activities, Classroom Techniques, Educational Games, Educational Media
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