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Corpening, Dodie K. – G/C/T, 1984
The article outlines seven activities of a lesson to improve listening skills through a series of games designed to keep the student's interest as well as introduce the lesson's point. The approach emphasizes feedback and modeling. (CL)
Descriptors: Elementary Secondary Education, Games, Learning Activities, Lesson Plans
Peer reviewedSmith, Herbert F.; And Others – English Quarterly, 1976
Descriptors: Class Activities, Educational Games, Higher Education, Remedial Programs
Hunt, Albert – Times Educational Supplement (London), 1976
Author suggested that real learning can only be achieved if knowledge is made concrete. (Editor/RK)
Descriptors: Educational Games, Educational Objectives, Educational Practices, Learning Processes
Forecast for Home Economics, 1976
Carpets, laundry, parenting, cooking, sewing notions, and health word search puzzles are presented; answers are included. (TA)
Descriptors: Educational Games, Home Economics Education, Instructional Materials, Learning Activities
Maclean, Rupert – Programmed Learning and Educational Technology, 1976
Rationale for use of simulations and games. Emphasizes game use in economics, particularly consumer education and studies at the secondary level. (LS)
Descriptors: Consumer Education, Economics, Educational Games, Instructional Materials
Morris, Donald N. – Simulation/Gaming, 1976
Description of an exercise in which students role play to develop empathy for people with survival problems in poorer nations and to understand the interdependent effects of consumer demand and consumption. (LS)
Descriptors: Educational Games, Elementary Secondary Education, Hunger, Role Playing
Ripp, Ken – 2001
This lesson plan offers students the opportunity to participate in the three basic economic systems (market, command, and tradition). By working in each of the systems, students will internalize the fundamental values present in each system and will gain insights into the basic advantages and disadvantages of each system. The lesson plan provides…
Descriptors: Economics, Economics Education, Educational Games, High Schools
Decker, Daniel S.; Rones, Howard E. – Audiovisual Instruction, 1974
A brief discussion of the construction of the Pin-Ball Game, "A Game for All Subjects," and envisioned refinements. (Author/HB)
Descriptors: Class Activities, Educational Games, Educational Media, Instructional Materials
Hite, Roger W. – Speech Teacher, 1974
Suggestions for the use of transactional analysis in describing interactive communication behavior. (CH)
Descriptors: Communication (Thought Transfer), Game Theory, Interaction, Interpersonal Relationship
Azemove, Harriet – Instructor, 1973
Improvisation and pantomime are used in a class "adventure" that sparks the imagination, promotes positive group interaction, generates fun, and can be a new approach to experimental teaching. (Author)
Descriptors: Acting, Creative Dramatics, Dramatics, Experimental Teaching
Peer reviewedSpaulding, Raymond E. – Mathematics Teacher, 1974
Descriptors: Experiential Learning, Games, Mathematical Enrichment, Mathematics Education
Peer reviewedCraswell, Keith J. – Two-Year College Mathematics Journal, 1973
Develops search patterns for locating an object which may be in one of several locations. (JP)
Descriptors: College Mathematics, Expectation, Game Theory, Mathematical Applications
Ritzen, Jo M.; Puttick, Edwin B. – Journal of Educational Data Processing, 1973
Discusses a computer simulation model for comparing the impact of two partially decentralized school finance systems: the District Power Equalizing (DPE) system, and the Family Power Equalizing (EPE) finance system. (EM)
Descriptors: Computer Oriented Programs, Decentralization, Educational Finance, Management Games
Costo, Rupert – Weewish Tree, 1973
Some contributions of the American Indian to American culture are presented. Examples are popcorn, canoes, cigars, games, and chewing gum. (FF)
Descriptors: Agriculture, American Culture, American Indian Culture, Cultural Activities
Peer reviewedPeters, William; And Others – NASSP Bulletin, 1973
Simulation, gaming, and role playing are becoming popular in secondary schools throughout the country. The authors, a special interest group at the University of Kentucky, attempt to clarify the differences among these activities to help administrators and teachers understand what is involved in each. (Editor/CB)
Descriptors: Communication Skills, Game Theory, Models, Role Playing


